Sup people. I just thought I would make a fun little thread.
Just as the title says, Make your own Ultimate weapon.
Since alot of people think the mythic was a letdown, I want to See people make their own weapon and put the stats that you think an ultimate weapon should have. Make pretend Relic and Mythic don't exist. What would your base damage be and your delay on each of the 20 weapons, What JA or Job trait enhancements would you put on it.. multi-hit etc.
Make a weapon that would fit in the game but at the same time, is the best weapon in the entire game like its supposed to be, but not anything broken, like attacks 200-300 times. A balanced weapon.
Here are my weapons. I didn't name any, The rarely crit hit dmg is like the ROZ weapons, I added them on my weapons, they are hidden stats and everything in parenthesis. (Before someone says PS2 limitations can't store all those letters on the weapon description lol)
Archery bow. DMG 81 Delay 490 "Enhances barrage effect" "Enhances barrage Accuracy" Ranged acc +20 ranged attack +20. "Recycle" Rarely deals 3x dmg. "Hawkeye shot" (can use the WS far away, same as the max ranged distance from a ranked attack, generates almost no emnity)
Rdm sword- DMG 40 delay 224, Magic accuracy +20%, "Augments Convert" "Enhances Fast cast Effect", +5 enspell dmg. Occasionally Attacks twice.Rarely does 2x dmg. Adds refresh effect (1MP/tic) "Bewitched" (will make next enfeeble stick even if the mob is immune, does not work on HNMs that have raged)
Hand to hand Weapon. DMG 24 delay +48 "Augments Focus effect" Increases Guard activation rate. Hand-to-hand Skill +5. "Raging Fury"
(10 hit animation weaponskill, stun varies with TP, grants subtle blow for 10 seconds at 100 TP) (the augment on focus keeps focus on for the full 5 min duration) Rarely does 3x damage.
Black Mage staff. DMG 72 Delay 390 +20 magic potency, +15% magic accuracy. Occasionally Converts Magic damage dealt to MP, Conserve MP +10
Adds Refresh effect."Enhances Magic attack bonus"(1MP/tic) Rarely does 2x damage. "Bermuda Triangle" (weaponskill grants 5MP/tic, 5 HP/Tic, and 5 dmg added to magic burst, hence the name triangle). "Comet" 304 MP, cast time 13 seconds. Heavy light damage spell.
Whm club. DMG 57 delay 308. Cure potency +20% emnity -10, MP recovered while healing +15, Permenant Divine Veil Augment. "Heavenly Winds" (weaponskill greatly reduces mobs TP). Additional Effect:En-Aspir. "Esuna" (same recast timer as stun, same cast timer as erase, erases ALL status ailments on targeted character except for weakness, cannot work with divine veil, single target only).
Sam great katana. 88 dmg delay 437 Accuracy +20, Augments third Eye. TP bonus. (same as martial weapons). Rarely does 2x dmg, STR +5.
"Tachi:Kaiten" (Store TP +7.) this weapon can continue lvl 3 skillchains with its weaponskill. (nothing wrong with kaiten, so i left it on this weapon)
Corsair ultimate gun- DMG 44 delay 480. "enhances Quickdraw effect", Phantom Roll potency +5%, Rarely does 2x dmg, ranged acc +20, ranged attack +10. "Walk the Plank" Does extreme dmg, inaccurate weaponskill, does not consume the bullet). (This gun can equip regular ammo equipable by cor and the only cor gun to equip Cannon shells. The quickdraw works about the same as the artifact hat, but you can equip cannon shells on this gun and or the bullet from king V. Quickdraws do not consume ammo, making this the nastiest quickdraw weapon ever due to the cannonshell being able to be equiped).
Version update changes Cannons shells description. DMG 90 delay 300 lvl 73 thf/rng. Cor (ultimate gun).
Those are my weapons.
I like my corsair gun cause it allows you to use a nasty bullet for quickdraw and use that same bullet to do the weaponskill with, it also enhances what the corsairs jobs role is, and it does that by the phantom roll potency 5%.
-------------------------------------------
my overview on the weapons.
I chose these because I wanted to finally make a weapon better then destroyers, and I wanted to make the mage weapons better then HQ staves once and for all. I added en-aspir on the whm club but it was for desperation purposes rather then making a DD whm, the MP recovered while healing should be good enough for them unless they got poisoned with no MP for example, that desperation move can help the weapon a little, does not work on undead of course).
For the blm weapon, It is very worth it to use the weaponskill BUT, it is never neccesary and it is still the best weapon in the game even if you never wanted to use the weaponskill. The weaponskill is very "lets use this icarus wing" worthy, The mages also get a new spell which is neat. I chose a light spell, despite blm being a dark based type mage. I did not add any accuracy on the weapon because its got good enough stats, it wouldn't fit in the discription, and because you get a new spell AND a new weaponskill.. so thats good enough for the blms.
rdm is still going to nuke bind, gravity mobs... he won't go around meleeing Despot in sky, but the en-spell effect makes for good soloing situation when you can melee, and the WS is worth it to use. This weapon would rock in nyzul isle allowing the rdm to melee on kill all floors and the added en-spell and multi-hit nature of this weapon. This weaponskill would allow a peryton to be dark slept and a soulflayer to be dark dispelled for example, if you didn't have a brd in nyzul isle with you, so the weapon is situational in some areas BUT also works good when you are not meleeing.
I will look carefully over the other jobs and see what I can create with those.
Tell me what your weapon stats would be.
XI Wiki



