Been trying to extract the zone dats into 3ds max via EWH-> 3d ripper x, but I'm having some serious issues with the damn thing.
I installed the japanese pol registries, got directx9, and can load up EWH through 3dripper x. I can load up the zone, and hit the capture. the program then captures the zone into its folder.
Now the problem. When I convert it to a 3ds, it load properly, but each individual piece is set to 0,0,0 instead of it's proper position, so all I end up with is one giant glob of meshes in the middle of the stage.
I'm currently running vista and I've read 3d ripper really doesn't agree with it, anyone else had this problem, and know of a way to fix this?
Trying to make a high res signature, and need these zones to make it D:
XI Wiki


