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  1. #1
    Lostbane
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    Overwhelming Ouryu - need some help

    Well as the title says we need some help with this.

    Firstly: we've beaten Ouryu and have a handle on earth resist/MDB sets for tanks, barspells for WHMs, carols etc but we've only fought him a couple of times. Tanks are aiming for 250-300 earth resist. I have a 127 Barspell, we have crumhorn+2 BRDs etc.

    We also get the whole elemental skill setup for nuking Ouryu and whilst not all of our BLMs are equally well geared we have a solid and constantly improving team.

    What we're really struggling with is how best to deal with the adds. And how to generally speed up kills.

    So I'd be interested to know what setups you do the fight with and who does what and how...

  2. #2
    CoP Dynamis
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    For us, setup is usually

    Tank Party
    - PLD/NIN
    - PLD/NIN
    - RDM
    - BRD
    - WHM
    - SCH

    BLM Party
    - BLM
    - BLM
    - COR
    - BLM
    - BLM
    - BLM

    Third Party
    - Mixture of BST,RDM,COR,BLM

    We dont bother with earth resist sets, we use a ES sleep 2 order for when its on the ground. Strongest blms go in the blm party and get evokers/warlocks roll. I personally do ouryu at around 317 skill 140 int + warlocks roll.

    As far as adds go, bst can charm worm to keep it busy, rdms can sleep ele's and cor of course can pick a mob and keep it light shotted. Once they start to build a sleep resist blms nuke them down (usually instead of nuking ouryu when it flys). The ele's take full damage from blms so go down fast once we need to kill them.

    Usually takes about 20m of so, important thing is for rdms or even whms to be alert and tag any ele that aggros a pld really fast.

  3. #3
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

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    For the worms we had a Nin/Dnc handle them, even had a Sam/Dnc w/ Soboro once, said it was no problem the only time they ever got in any trouble was when they were near Ouryu when he was in the air and they would take some big damage from Ouryus spells. Other then that just have a Rdm in the Blm party throw him a haste from time to time and he'll be good.

    The elementals I would handle as Rdm. If you only bring 2 Rdm's one Rdm can handle the 2 elementals while the other handles the tank party but it does keep them very busy. If you can bring 3 Rdm's would be easier for control but if it's a good Rdm shouldn't have too many problems with the 2 Ele's. Just have the Blm's watch for when the Rdm's says to nuke down the Ele, because when it starts resisting sleeps if they dont kill it, it may become a huge problem.

    Also make sure your Blm's know how to gear for a Wyrm fight, I can't count the amount of times I've seen Blm's in A.Hands and had to tell them to use Af1 hands, the smallest change in gear can make the biggest difference in the long run.

  4. #4
    Sea Torques
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    Bring a bst, make him charm a worm and bring the earth elemental to the worm. Earth vs Earth makes for slow fights, occupied for a long time. Just make sure the bst drops from pt before pulling ouryu so hes not wiping to wings left and right

  5. #5
    Relic Shield
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    If you really wanna take down Ouryu quickly, you're better off using PLD/RDMs for better hate control and you'll likely have fights that only 10-20mins.

  6. #6
    Cerberus
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    Quote Originally Posted by Khalil View Post
    If you really wanna take down Ouryu quickly, you're better off using PLD/RDMs for better hate control and you'll likely have fights that only 10-20mins.

    This is correct.

    PLD/RDM
    PLD/RDM

    and then 2 parties of BLM's with BRD + RDM maybe a SCH or COR in a BLM party

    Setup an ES Sleep2 Rotation to go 1 per landing. As soon as it wakes BLMs go nuts until it flies/lands and then ES sleep2 again.

    10-20 min kills is an accurate assumption.

    RDM's handle adds, usually BLMs are throwing Bliz4 -> Freeze2 -> aga3 -> Bliz4. the aga3 kill any worms near the tank party.

    Our fights usually go like this:
    Paladin agros drags to corner, ES sleep2 once in place, paladins stack hate.
    Ouryu wakes, BLMs go apeshit. Ouryu lands about 73-77%
    ES Sleep2 -> blm medding
    Wake -> blm apeshit Ouryu 50%
    ES Sleep2 -> blm medding
    Wake -> blm apeshit 25%
    ES Sleep2 -> blm medding
    Wake -> nuke till dead, maybe on the ground after flight for 10-15 seconds on last volley.

    ~12min add 3 min for every additional landing ES sleep2.

    They key to this is really well geared BLMs(elemental skill wise). If you get an Iceday in there it will speed it up as well.

  7. #7
    Sea Torques
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    Ramuh

    RDM/BST or BRD/BST (provided bst is 75) works to control the random worm popping near alliance, they are really weak to charm. As RDM/BST it is also possible to take care of elementals: between bind/grav/silence/sleeps you really have to drag the fight near time out before they start resisting everything. Spells cast by elementals are kinda weak too, with rdm's barspell and no particular mdb/mdt gear they hardly break stoneskin (AM can be nasty, but you can blink that).

  8. #8
    Old Merits
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    4 Black Mages, Corsair, and Scholar makes for some mean nukes.

  9. #9
    New Spam Forum
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    Most often, we run this with a skeleton crew of BLMs. We've won with as few as 3 BLMs, however that leaves you with zero room for error if you roll an elemental seal Sleep II order. Typically, we run with 4 BLM, and rarely more than 5.

    We use a party of:

    BRD/BST
    WHM
    RDM <--- should be your best RDM
    PLD
    DD
    DD

    This party controls the adds. BRD/BST holds any worms that get too close. Any elementals are silenced by the RDM, and held by the PLD.

    When Ouryu wakes up, he's got about 20-30 seconds on the ground (depending on how fast your BLMs are) which is usually enough time for the DD's to make light or dark for BLM's to burst off of.

    With the majority of the damage to Ouryu only coming from 4 BLMs, the fights aren't exactly speedy, we typically finish in about 35 minutes. However, this setup works very well for us, since we aren't a BLM heavy linkshell.

  10. #10
    Lostbane
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    Quote Originally Posted by Ultimagi View Post
    4 Black Mages, Corsair, and Scholar makes for some mean nukes.
    Yeah I was wondering about putting a SCH in with the BLMs for several reasons. Weather/erases/buffs/cures. Unfortunately I'm the only one we have right now!

    BST charming a worm and sicing it on an earth elemental is simply awesome

    We have quite a few peeps with /DNC available, that's another great suggestion. As for /RDM - hmm I may need to poke our PLD on that one. He's been thinking about it for a while but hates the idea of having to level WHM to get RDM done. We went in with PLD/NIN and NIN/DRK and they did fine.

    We don't have many BST but we do have a couple. Does Virelai work on the worms? I know it doesn't last long.

  11. #11
    Lostbane
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    Quote Originally Posted by Ehran View Post
    Most often, we run this with a skeleton crew of BLMs. We've won with as few as 3 BLMs, however that leaves you with zero room for error if you roll an elemental seal Sleep II order. Typically, we run with 4 BLM, and rarely more than 5.

    We use a party of:

    BRD/BST
    WHM
    RDM <--- should be your best RDM
    PLD
    DD
    DD

    This party controls the adds. BRD/BST holds any worms that get too close. Any elementals are silenced by the RDM, and held by the PLD.

    When Ouryu wakes up, he's got about 20-30 seconds on the ground (depending on how fast your BLMs are) which is usually enough time for the DD's to make light or dark for BLM's to burst off of.

    With the majority of the damage to Ouryu only coming from 4 BLMs, the fights aren't exactly speedy, we typically finish in about 35 minutes. However, this setup works very well for us, since we aren't a BLM heavy linkshell.

    This is incredibly helpful, thank you. We had couple more BLMs this time than we usually do but realistically 4-5 is more normal.

  12. #12
    Fake Numbers
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    Quetzalcoatl

    Quote Originally Posted by Eldelphia View Post
    Does Virelai work on the worms? I know it doesn't last long.
    Lack of control of mobs charmed with Virelai might result in a worm waking Ouryu, that is if he can nuke for more than 0, but still. We are also thinking about using a DNC to stack Stutter Step for the -30% magic evasion.

  13. #13
    Relic Shield
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    Quote Originally Posted by Chojja View Post
    Bring a bst, make him charm a worm and bring the earth elemental to the worm. Earth vs Earth makes for slow fights, occupied for a long time. Just make sure the bst drops from pt before pulling ouryu so hes not wiping to wings left and right
    Is this true that if the add people drop before pull that they do not get hit from the AoE of Ouryu?

  14. #14
    Myr said I should dodge roll
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    Never knew about the BST charm thing. I like the idea. I've always gone as sam/dnc with soboro and handle the worms. Also it was asked if the people handling the adds drop before engaging that that don't get hit by AoE when in the air? If this is true then that adds another key aspect to make the fight easier.

  15. #15
    Fake Numbers
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    My LS does ouryu every other weekend, generally 4-5 evokers each run. We do have a large group of people because it's a money-maker for them.

    However here are some tips from what we use and also to speed up your fight:

    1) Make sure a bard (generally tank party bard) is landing Ice Threnody on Ouryu. It may take a bit of working and a fairly strong bard, but it really speeds up the fight.

    2) We have two Self-supporting DDs go around killing worms that are aggroed or in play. Sam/dnc or mnk/dnc... something generally like that. If they are off killing a worm near tanks and another spawns near the blms, the worms are easily slept until the dds can get to the second worm. We don't bother with the whole bst charm thing. The worms go down fast and the dds can support themselves.

    3) Our two BLM or DD parties look like:
    Worm DD
    Worm DD
    RDM - Handles Water ele
    BLM
    BLM
    BLM

    And
    RDM - Handles Earth Ele
    BRD or BLM
    (rest blms)

    These 2 RDMs are dedicated to controlling their assigned Elementals. Bind, Gravity, Sleep, Silence and control it for the fight while refreshing blms occasionally. The elementals generally might begin to resist at about 16 percent of Ouryus life. But even if it's resisting sleep it can be bound, Gravitied and generally kept out of play. Sometimes if we feel one needs to die, just causing much trouble, we will double sleep ouryu and take out the Ele. It's not much fuss.

    Our RDMs sub WHM because why worry about having to erase an RDM/BST every time he gets slowed in ouryu AOE.

  16. #16
    Old Merits
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    Quote Originally Posted by Andri View Post
    1) Make sure a bard (generally tank party bard) is landing Ice Threnody on Ouryu. It may take a bit of working and a fairly strong bard, but it really speeds up the fight.
    This is hard to do consistently, but Bards don't really have a lot to do anyway. You can use Wind Threnody to help land Ice Threnody too, you just have to pay attention to when he's going to wake up. You can also use a Scholar to alternate between giving the Black Mages Hailstorm and Windstorm, and have the Bard Wind Threnody and Ice Threnody in kind for even better nukes.

  17. #17
    Salvage Bans
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    Virelai'd mobs protect you like SMN pets; a Virelai'd worm won't attack Ouryu unless the BRD manages to pull hate, which seems a bit unlikely.

    I mostly use Virelai for stripping Utsusemi when Horde Lullaby isn't up, though it can be useful for resetting hate; when the mob comes uncharmed it hates the BRD, but nobody else.

  18. #18
    Thorshammer
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    Quote Originally Posted by Eldelphia View Post
    What we're really struggling with is how best to deal with the adds. And how to generally speed up kills.
    Main alliance keep elementals Zzz for Aspir (nuke to death if elemental is empty (3-4 Tier4 nukes) and for the worms... few nukes and they are gone... shouldn't be a problem!
    Or you send some RDM out to defeat them

  19. #19
    Relic Shield
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    How about for a melee heavy LS? It seems all the strats revolve around bringing a lot of blms

  20. #20
    Relic Shield
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    My first win ever was with a BLU/WAR and PLD/WAR tank.

    Darks rotated around for SE on ground, with a couple summoners, and I think 2 BLMs.

    It was so sloppy, win with about 2 minutes left.

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