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  1. #1
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    Blaster Master: Overdrive

    http://i45.tinypic.com/35bbg5k.png

    The game's plot is based on an Earth that has become infected with a virus that has caused animals to be transformed into monsters that threaten humanity. Alex, a world-leading biologist, takes the fight to the mutations to find the source of the virus, using an armored vehicle called S.O.P.H.I.A. to battle against the creatures.
    In December 2009, Sunsoft announced that they wanted to rebuild the Sunsoft brand in North America, and teamed with United States publisher Gaijinworks to bring the original Blaster Master as a Virtual Console title for the Wii on December 14, 2009. At the time, Vic Ireland, owner of Gaijinworks, stated that:

    This first Wii release is a great start, but there is one upcoming announcement in particular that will demonstrate just how serious Yoshida-san is about rebuilding the Sunsoft console gaming brand here. Game fans are going to be pretty happy when they hear about it -– I know I was.
    —Vic Ireland , Gamasutra, December 2009.

    Blaster Master: Overdrive was announced on February 6, 2010, only 2 days before its release on WiiWare.
    http://www.youtube.com/watch?v=qSbslfm3aoE

    Arrival Date: February 8, 2010
    Platform: Wii
    Cost: 1000 Wii Points

  2. #2
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    OH SHIT OH SHIT OH SHIT OH SHIT! This game better have Fred the Frog in it from the first one! God I loved that game, and especially the music.

    So fucking hyped I might have to pick up a Wii on the cheap.

  3. #3
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  4. #4
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    ^ This man speaks of wisdom.

  5. #5
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    Surprised there hasn't been more interest in this. Did no one like the original?

    Just beat it yesterday, and I'd have to say it's about as challenging as the original (which was all but impossible until you got the hang of it), only slightly less frustrating due to save points in a limited few locations throughout the world, and an auto-replenishing energy bar instead of having to hunt for hover fuel. Most of the challenge comes from the bosses, although the rest of the game is still fun to explore with each new upgrade, too. After Area 4 or so, the main world tank segments pick up on challenge quite a bit.

    Main complaint is there are no weapon upgrades for the tank, other than using the drill offensively. No missiles or other special attacks, just the same strength bullets for the whole game. Which makes it hard when you have enemies below you that you can't hit until you hop down with them.

  6. #6
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    How's the music. That's all I care about. Did they get the intro song right?!

  7. #7
    My Dorito-Wyvern and I were wondering if there is any room for a party dragoon.
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    I can't help but laugh at Insane's avatar while listening to the video's trip-hop beat.

  8. #8
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    Love your sigs and avas as always, MM.

  9. #9
    My Dorito-Wyvern and I were wondering if there is any room for a party dragoon.
    Ive got kool-aid and whiskey!

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    Thank you!

  10. #10
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    Quote Originally Posted by Lucavi View Post
    How's the music. That's all I care about. Did they get the intro song right?!
    The music is mostly a remix of the original. Each area has it's own music that sounds similar to the same area music from the original, with some slight remixing and artistic liberties taken.

    The intro song and area 1 music is pretty much the same as in the youtube video, minus the "clapping" beat in the background.

  11. #11
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    Fucking.... ok I'm sold....

  12. #12
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    I'm kinda pissed. I can't find the intro video to BM:O on youtube anywhere. Has anyone seen it? I want to know if they did the music and the cutscenes justice.

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    how long it takes to finish this game?

  14. #14
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    Vamos los Perds!

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    Master Blaster, original Ghosts and Goblins / Castlevania, Tecmo were all fundamental parts of my childhood.

  15. #15
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    I played and loved anything from Tecmo, Sunsoft, and Jaleco. Those three companies put out some of the greatest music themes in history, IMO.