I know alot of people myself included saw the graphics/graphics to come out of FFXIV and would like to know how their comps will hold up against it. Here is a good up to date benchmark being used as a test bench for most high end GPUs. Try it out and post your results maybe we can help you decide what you might need to change in your old systems. Cheers and GL! I will start it off.
Go get this Unigine Heaven 2.0 from here http://unigine.com/download/
So i noticed what Cel said about making the setting eqaul for everyone sooooooo.... set your setting in this manner and we maybe able to help you better then my previous post.
DX9 (Since FFXIV will use it)
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Replication: off
Volumetric: enabled
Anti-Aliasing: default
Tessellation: extreme
(thx Cel for the advice)
Features:
Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
Comprehensive use of tessellation technology
Advanced SSAO (screen-space ambient occlusion)
Volumetric cumulonimbus clouds generated by a physically accurate algorithm
Dynamic sky with light scattering
Interactive experience with fly/walk-through modes
Benchmark mode
Software requirements:
MS Windows (XP / Vista / 7) or Linux
.NET framework 2.0 (Windows version only, optional)
OpenAL (included into Windows installer)
Latest stable video drivers
Hardware requirements:
Tessellation feature REQUIRES a GPU with DirectX 11 support!
ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher
Note : AA settings on a screen res 1680x1050+ wont need more then 2xAA
AF should be at x16 for high end machines
Mine to start: (just copy and paste your scores)
Unigine
Heaven Benchmark v2.0
FPS:
45.9
Scores:
1156
Min FPS:
24.9
Max FPS:
88.5
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Mar 7 2010
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags:
2653MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
NVIDIA GeForce GTX 260 8.17.11.9621 896Mb
Settings
Render:
direct3d9
Mode:
1680x1050 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Replication: disabled
Tessellation: disabled
XI Wiki



