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  1. #1
    Justin Bieber
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    Notorious Monsters (04/13/2011)

    http://lodestone.finalfantasyxiv.com...83cf33891b7e46

    Though these creatures can appear hauntingly similar to existing monsters, their ferocious nature sets them apart from their weaker cousins. Many an adventurer has met an untimely demise by failing to recognize risks that come with engaging these deadly adversaries. To ensure you fare better, this post not only includes in-depth views of three select notorious monsters, but provides screenshots for all twenty being introduced. It will also take a first-time look at three pieces of epic gear obtainable by slaying the beasts.

    Notorious Monsters
    Only when a creature grows more cunning, more aggressive, more deadly than its brethren is it worthy of a name.
    —Frandelont Raimdelle

    Bomb Baron
    http://static.finalfantasyxiv.com/to...53909e9092543f

    Feared around the realm for reducing all it touches to ash, the Bomb Baron pursues its prey with a passion hotter than the whitest forge. Legend says this abomination was once an adventurer who made his name culling thousands upon thousands of bombs across Eorzea, until one day a stray bomb caught him unawares and he died of burns rendered by the voidsent's timely explosion. Upon hearing of the soul's arrival in the fiery depths of the sixth hell, the Bomb King snatched it up and used ash from his own body to resurrect the adventurer as a bomb. He dubbed the creation the "Bomb Baron" and sent him back to Eorzea, telling him that his soul would suffer eternal torment until he had taken the lives of as many adventurers as he had bombs.

    Phaia
    http://static.finalfantasyxiv.com/to...27b05af01a481b

    Until recently, the sylphs celebrated a traditional springtime festival known as the Dance of the Tusks, in which tribe elders would enter a ring armed only with a spear and a cape, and test their mettle against ferocious wild boars. When a tragic accident led to one of the elders being gored and eaten, however, the tribe was left with little choice but to abandon their heritage. Fearing the wrath of the elementals, the sylphs canceled all future Dances and set the remaining boars free, including the fattened male champion, Phaia, who still roams the Black Shroud, his bloodlust as intense as the day he gained his freedom.

    Kokoroon Quickfingers
    http://static.finalfantasyxiv.com/to...a2da559e73f0d1

    A multi-talented qiqirn thief, it is said that Kokoroon Quickfingers is so nimble that he can empty a man's purse and have the pouch back on his belt quicker than the blink of an eye. Originally from La Noscea, Kokoroon earned fame in the Sailors Ward of Limsa Lominsa where he would use his deft digits to strum jolly tunes on his lute, luring audiences into absent-minded revelry. Then, during intermissions, he would mingle with crowds, laughing and sharing tales, all the while snatching coins from the pockets of his unsuspecting victims. Needless to say, it was not long before Kokoroon had a bounty placed on his head by the Knights of the Barracuda, and was forced to flee across the Strait of Merlthor to the parched deserts of Thanalan where it is said he still wanders today, lute in hand, ever in search of his next victim.

    http://static.finalfantasyxiv.com/to...5e6cc0cc66204f


    Lost Treasures
    Kple Kple
    http://static.finalfantasyxiv.com/to...95e8c128e69cdc

    Two-handed Conjurer's Arm
    Requires: Conjurer
    Optimal Rank: 30

    Magic Potency: 112
    Magic Accuracy: 126
    Critical Hit Rate: 136
    Earth: 50%
    Wind: 50%
    Dexterity: +2
    Intelligence: +2
    Piety: +2
    Number of Attacks: +1
    This staff is said to have been created by a powerful conjurer who took the taproot of an ancient rosewood tree burned to the ground by a levinbolt, and fixed to it a ceremonial sun mask used by the primitive tribes on the distant southern continent of Meracydia. The magicked weapon is said to grant its wielder the ability to hear the whispers of the elementals.




    Shield of the Savage
    http://static.finalfantasyxiv.com/to...6f46a957ea9f08

    Shield
    Requires: Gladiator, Conjurer, Thaumaturge
    Optimal Rank: 30

    Defense: 11
    Attack: 21
    Blocking: 85
    Wield Rate: 13
    HP: +12
    Strength: +1
    Vitality: +1
    This massive shield carved from maple and draped in thick sheep leather is presented by Ixali tribal elders to warriors who have shown exceptional bravery in battle. Once received, its owner will use the shield until it literally falls to pieces; the damage it bears proof of the battles the shield has seen. The twin spikes protruding from the lower section of the frame can be used as hooks to rip an opponent's shield from his hands or destroy it altogether.




    Loyalist's Bliaud
    http://static.finalfantasyxiv.com/to...7bfefcd7b77867

    Attire
    Requires: Conjurer, Thaumaturge
    Optimal Rank: 30

    Defense: 58
    Magic Defense: 72
    Evasion: 33
    Resilience: 42
    Wind: 3%
    Intelligence: +3
    Mind: +3
    Piety: +3
    Magic Accuracy: +2
    Elemental Resistences: +35
    The Loyalist's Bilaud is a thick coat of indigo velveteen that was once awarded by the Pontifex to musketeers who performed exemplary deeds in service of the Holy See of Ishgard. The grossly oversized shoulder pads and billowing drapery about the hem make for a stunning silhouette, and the look was considered à la mode for many decades. The garment was far from practical for use on the battlefield, however, as the gaudy design proved an easy target for enemy archers.

    * Patch 1.17 will also see the introduction of class-specific equipment. If an item's help text states that it "requires" a certain class, only adventurers of that class will be able to equip the item.

  2. #2
    Justin Bieber
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    definitely wasnt expecting 20 NMs, even though most are probably mid-ranges NM.

  3. #3
    A. Body
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    It's a nice change of pace, considering it's a time a lot of people are taking now to level all their classes to 50. Nice new shiny's to use during those mid levels.

  4. #4
    Dr. Salami
    HERO OF TIME

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    Selamis Bloodwood
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    Coeurl
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    * Patch 1.17 will also see the introduction of class-specific equipment. If an item's help text states that it "requires" a certain class, only adventurers of that class will be able to equip the item.
    I like this, will at least start to make the jobs stand out a bit more. Pretty solid news, didn't expect this many monsters myself. Maybe I'll actually log into the game after the next patch, it's probably been two months or so since I played last.

  5. #5
    I'm not safe on my island
    Nikkei will still get me.

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    You must obey the nest commander, givin out the order for fun

  6. #6
    PUP Power!
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    Sylph

    Looks fun! Now to find people to kill those NMs with lol

  7. #7
    Yoshi P
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    I was gonna bitch about the fact that those items are lvl 30 but raids/dungeons are coming next month so that will probably bring lvl 50 gear.

  8. #8
    Justin Bieber
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    i am pretty sure they are only showing stuff that drops from mid-ranges NMs and to show class exlusives gear.
    just have to wait tmr for r50s stuff!

  9. #9
    Melee Summoner
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    Alexander

    That body and shield would be pretty sexy on my THM :D

  10. #10
    Relic Horn
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    Kharlan Lynare
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    Excalibur
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    Kirin Tor

    the primitive tribes on the distant southern continent of Meracydia.
    The teasing begins. Let's hope these places aren't a synonym for "FFXI's Far East"!

  11. #11
    Ridill
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    Ramuh
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    I doubt these are all the items and NM's, prolly just an example

  12. #12
    Unique and/or Creative Phrase
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    Shiva

    Quote Originally Posted by Katlan View Post
    I doubt these are all the items and NM's, prolly just an example
    It's all the NM's, but not all the items.

    but provides screenshots for all twenty being introduced. It will also take a first-time look at three pieces of epic gear obtainable by slaying the beasts.

  13. #13
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    Gilgamesh
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    Magtheridon

    Dat mining tomorrow to go find the new stuff~!

  14. #14
    A. Body
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  15. #15
    New Odin
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    It's pretty nice that these are recolored and redesigned mobs. The same looks + a different name was always a possibility ;o.

  16. #16
    Resident Moogle
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    Asura

    I just have to ask: For the mobs they've recycled from FFXI so far (and look to not stop at doing so if this is a sign of things), do they recycle the animations also, or do they actually bother making things more fluid looking alongside the upgraded textures?

  17. #17
    Chram
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    Nours Sruon
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    Moogle
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    Fenrir

    wut

    Spoiler: show
    inb4 ffxi had animations?

  18. #18
    New Odin
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    I thought XI's mob animations were already top notch, maybe aside from the huge mobs like wyrms.

    I think they losed a bit fluidity in the transition but they're still pretty well-made.

    Do we have to wait until patch for the company page? gawd

  19. #19
    Ridill
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    Quote Originally Posted by Kuya View Post
    You must obey the nest commander, givin out the order for fun
    I have no clever play on words to follow, just want to let you know at least one person got this.

  20. #20
    Nut Steamer
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    Phoenix

    Daddy Longlegs...?

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