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  1. #1
    RIDE ARMOR
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    Mining- Is there an invisible fatigue.

    So sure maybe I shouldn't have mined for 24 hours straight. But has anyone else noticed that after awhile they start getting "your strike damages 'item'". And it gets really bad; so that out of 8 attempts u get one or two successes.

    Id really appreciate your input, fellow players. Thank you.

  2. #2
    Old Odin
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    Seravi Edalborez
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    Yes. IIRC it's 200 successful attempts, refills at 10 per hour or something.

  3. #3
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    Yeah, they claimed to have taken that shit out completely, but in attempts to endlessly grind away at my Rod of the Luminary achievements, I'm losing a lot of incredibly low-level fish. Shit's wack, yo.

  4. #4
    Sea Torques
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    Gathering fatigue was NEVER removed. The patch notes when they changed it stated it had been alleviated which is not removed. From eye balling while skilling Botany at the moment it kicks in for me at around 80-90k exp for me.

  5. #5
    RIDE ARMOR
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    Quote Originally Posted by Seravi Edalborez View Post
    Yes. IIRC it's 200 successful attempts, refills at 10 per hour or something.
    Im not sure that I quite understand. So what happens after 200 successful attempts? And you only get 10 attempts per hour? That seems ridiculous.

  6. #6
    the whitest knight u' know
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    Quote Originally Posted by GavinBandura View Post
    The patch notes when they changed it stated it had been alleviated which is not removed.
    While that was what was technically stated in the patch notes, they were incredibly misleading with it as in some developer letter (or something similar), they paired the comment with saying now a player could now do whatever they like however long they want without hindrance.

  7. #7
    Old Odin
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    Seravi Edalborez
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    You start with 250 actually (value may be higher after aforementioned patch, this was 1.18 and before I believe). This builds over time like leves and anima and such. A successful yield reduces by 1. At 100 remaining success rate drops rapidly, at 0 you pretty much never succeed I believe. 10 attempts an hour meant, back then, that you'd just take a day on, day off approach to gathering. Note my numbers are probably very very off, I need to re-find the dev post that mentioned this.

    The 250 (or whatever it is now) value is not shared between each DoL though.

    Edit: here we go, posted way back in APRIL, jesus. - http://forum.square-enix.com/ffxiv/t...ll=1#post75424

    Quote Originally Posted by Gildrein
    Hello fellow adventurers!

    To clear up your questions, we have checked with the Dev. team and found out the following.

    As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.

    To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.

    Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.

    If you have ideas and feedback on this topic, please don't hesitate to let us know.

  8. #8
    Sea Torques
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    Yeah, each DoL has its own fatigue, nothing is shared anymore. Also, I am 99% sure that if after you hit fatigue you and go and exp another class, this will reduce your fatigue on said DoL class.

  9. #9
    RIDE ARMOR
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    Quote Originally Posted by Seravi Edalborez View Post
    You start with 250 actually (value may be higher after aforementioned patch, this was 1.18 and before I believe). This builds over time like leves and anima and such. A successful yield reduces by 1. At 50 remaining success rate drops rapidly, at 0 you pretty much never succeed I believe. 10 attempts an hour meant, back then, that you'd just take a day on, day off approach to gathering. Note my numbers are probably very very off, I need to re-find the dev post that mentioned this.

    The 250 (or whatever it is now) value is not shared between each DoL though.
    Id really appreciate if you could find the dev comments on this. :D

  10. #10
    Old Odin
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    Added to my previous post.

  11. #11
    RIDE ARMOR
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    You are all awesome thank you. Im afraid its bad news for me. But at least I understand now.

  12. #12
    Sea Torques
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    It's not too bad at all. If you fish for say..... 8 hours you're still going to have a catch rate of 90%. Although, it might be different for fishing than botany or mining, idk.

  13. #13
    D. Ring
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    Raldo Volca
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    If you're shooting for a Luminary, feel free to keep blasting through it. Failures still grant credit toward the achievement. I don't know how you can put up with the tedium though. I consider myself a hardcore botanist, and I have never hit gathering fatigue since the 1.18 patch alleviated it.

  14. #14
    RIDE ARMOR
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    Quote Originally Posted by Raldo View Post
    If you're shooting for a Luminary, feel free to keep blasting through it. Failures still grant credit toward the achievement. I don't know how you can put up with the tedium though. I consider myself a hardcore botanist, and I have never hit gathering fatigue since the 1.18 patch alleviated it.
    I was reading the last few posts in the thread linked above, and learnt my failures will count towards my achievement. hehehe yay im happy

  15. #15
    the whitest knight u' know
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    I'm trying to kill two birds with one stone though. I'm fishing for my luminary rod while gathering fish to grind through crystal recipes for my luminary alembic. :3 My catch rate is steadily getting really bad since I've been doing a shitload of fishing since 1.20.

  16. #16
    RIDE ARMOR
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    The failure animation wont be quite as satisfying while I grind. But oh well.

  17. #17
    Old Merits
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    Illidan

    I'm pretty sure it's more than 250. Always happened to me around the 500 mark. And I've mined to fatigue many, many days.

  18. #18
    Old Odin
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    Seravi Edalborez
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    That was back in April so I wouldn't be surprised if it is a higher cap on gathers. But it's definitely the same system because they are very intent on reusing every resource they haven't straight-up discarded.

  19. #19
    CoP Dynamis
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    At some point during the last patch or two, the gathering fatigue cap was silently doubled or maybe even tripled. I haven't gone over 500 in one session, but I have yet to encounter that fatigue. A few months ago I ran into it all the time. If others here claim it's still there, then I believe it. I can just guarantee it's no longer anywhere remotely near 250.

  20. #20
    The Real Cookiemonster
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    it used to be 250, with drastic drops after 150, now, as Drakath says, it's a lot more, I used to have two characters to gather, since I'd hit fatigue fast, since they changed it, I never really touched the second character for gathering purposes. I am relatively certain it is still there, but at least twice as much gathering done before it kicks in.

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