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Thread: Macro question     submit to reddit submit to twitter

  1. #1
    Old Merits
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    Macro question

    In trying to simplify my hotbar, is it possible to make a macro to target each marked enemy in turn?

    aka I mark enemies 1-4. I hit my macro and it targets 1 and engages, when 1 dies I hit the same macro and it will target mark#2 etc.

    Is this feasible or is there a different/better way to do it?

  2. #2
    Smells like Onions
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    I dont know if you can do that, but you can tell the macro to wait x seconds (by adding /wait 2 for example) before doing an action maybe you can play around with that?

  3. #3
    Physicist
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    You can use <attack1>, <attack2>, <cross>, <triangle> etc as targets. However the macro system doesn't allow any sort of real scripting, so there's not really a feature to increment values or use any sort of conditionals (like [ifexists], etc).

  4. #4
    Cerberus
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    Sorry to hijack the thread but I have a macro question which would be a game changer for me if possible.
    I play Drg on ps3 and am struggling to optimise my hotbar as I gain abilities

    Is there a way to have my macro automatically switch me to another hotbar set once its fired?

    For example:
    /ac Feint
    /set 2

    That doesn't work by the way but hopefully illustrated what I need

  5. #5
    Old Odin
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    Seravi Edalborez
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    /hotbar change #

  6. #6
    F5 Like A Boss.
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    Quote Originally Posted by Seravi Edalborez View Post
    /hotbar change #
    That one does normal bars. Use /chotbar change # for the Cross Hotbar.

    Personally I use

    /macroicon Chaos Thrust
    /ac Chaos Thrust
    /chotbar 2

    ^ puts me in position to start next combo. Then the ending of the Full Thrust combo throws me back onto chotbar 1.

  7. #7
    Physicist
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    Hah, there you go. That's not a hijack at all but somewhat of a solution. Use multiple hotbars to increment the <attackx> target, use one button to return you back to hotbar 1 which is your default setup before pulling.

  8. #8
    Melee Summoner
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    Is using an item macroable? DEX potion for example?

  9. #9
    New Merits
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    is there any thread that lists all possible macro commands? or is there a listing in game I just didn't notice?

  10. #10
    Physicist
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    I've been using the list at this link, but I don't know it to be complete.

    http://www.gamefaqs.com/boards/67805...eborn/66598934

    To the above question about item usage, I don't know how to do it. They took out /item from FFXI, and I tried /ac and /use to no avail.

  11. #11
    Ridill
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    Quote Originally Posted by Ahmera Mae View Post
    Is using an item macroable? DEX potion for example?
    I would imagine /item "Thing" <me> would work like it always has, but they've messed with a lot of stuff so I can't say for sure.

    My own question, is there a /command to initiate auto-attack?

  12. #12
    Old Odin
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    Quote Originally Posted by Niiro View Post
    I would imagine /item "Thing" <me> would work like it always has, but they've messed with a lot of stuff so I can't say for sure.

    My own question, is there a /command to initiate auto-attack?
    Seems there is no /item command and /action doesn't do meds.

    /action "Auto-attack" <whatever>
    You can macro Sprint or Jump like that too if that's ever needed. Anything under actions > General

  13. #13
    Ridill
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    Thanks, made a lazy ACN farming macro to do all debuffs but unlike melee skills spells don't automatically engage AA, which can actually do a decent amount of free damage.