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Thread: Banish III testing     submit to reddit submit to twitter

  1. #1
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    Banish III testing

    I've been doing some tooling with my gear to see how much I can pump Banish damage to on various things like HNMs. I was awarded a nice opportunity the other day when my LS went to fight fafnir and we had too many whms and were short a blm...

    http://img.photobucket.com/albums/v1...ed/b3faffy.jpg

    Which made me all giddy. Holy was bursting for 397 unresisted.

    Went /blm for 2 MAB traits, elvaan has 74 base MND at level 75.
    Gear used:

    Apollo's Staff
    Zenith Crown +1 (+4 mnd)
    Divine Torque (+7 divine skill)
    Knights Earrings (+5 divine skill)
    Moldavite Earring
    Errant Houppelande (+10 mnd)
    Blessed Mitts (+7 mnd)
    Aqua and Tamas Rings (+10 mnd total)
    Blue Cape +1
    Korin Obi (it was lightsday)
    Blessed Trousers (+6 mnd)
    Mahatma Pigaches (+6 mnd)

    Normally I'd get around 560 dmg on a B3 burst on Fafnir, but since it was lightsday I lucked out and got to use my Korin Obi to add a bit to the damage.

    I opted for the Divine Torque over an Uggalepih pendant when my MP dipped below 50% since my experience with it on HNMs shows I'm more prone to resists when I take out +divine- although too much +divine seems to be a bad thing since replacing my blessed trousers with AF1 pants (+15 divine) seemed to seriously hurt my dmg.

    The only upgrades I can think to make would be to replace the Blessed mitts with Zenith Mitts (+5 MAB) and make up the 7 mnd lost with a Penitents Rope and Prism/Rainbow Cape.

    Thoughts?

  2. #2
    Yoshi P
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    Nerf White Mages!

    In all seriousness tho? That's pretty awesome. I'm seeing a whole new angle to WHMs other than Cure/Status removal/Buff/Raise whore.

  3. #3
    Sea Torques
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    WHM MANABURN

  4. #4
    The God Damn Kuno
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    If you're doing MB, you'd probably be better off sticking to MAB where possible, and Mind in other slots, along with E. Seal. But if E.Seal or whatever is down I'd pick Mind/MAB over Divine if at all possible, unless you get a ton of Divine in a slot you don't get much Mind.. But I really don't know whm nuking gear so.. you should probably post what youre considering for each slot and it'll be easier for us to evaluate.

    Hot damage, btw. ;o

  5. #5
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    In all seriousness tho? That's pretty awesome. I'm seeing a whole new angle to WHMs other than Cure/Status removal/Buff/Raise whore.
    I watched Worldx tank Tiamat WHM/NIN wearing a load of enmity+ gear

  6. #6
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    Dare I say it.... a use for Elvaan WHM's?

    /hides

  7. #7
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    Why not use Neptune's Staff instead of Apollo's?

  8. #8
    Salvage Bans
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    Apollos = +15% light based damage+

  9. #9
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    Neptunes is what? +4 divine skill as opposed to a flat 15% increase in spell potency (and decreased resistance) from Apollo's? You'd always opt for Apollos over Neptunes for the same reason you'd always use an HQ elemental staff for a nuke as opposed to just using ice staff for +elemental.

    And Not Kuno, I'm 99% sure Banish nukes work exactly like blm nukes do, but with MND determining numbers instead of INT. WHM gets an A- in divine (caps at 269 at 75), so a bit more +divine than a blm would use +elemental would be necessary to see similar unresisted nukes.

    Damage outside of MBs without elemental seal was somewhat blah, I didn't get as many resists as I thought I would, and I generally burn E.Seal on paralyze when fighting Fafnir. I didn't use E. Seal to get the dmg seen above- MB'd banish nukes seem to resist a lot less than just casting outside of MB.

    As per your request:

    Apollo's Staff
    Zenith Crown +1 (+4 mnd)
    -only other option here would be an elite beret for +4 divine, which I don't think warrants losing 55mp
    -I could potentially wear a republic circlet but since I'm bastokan, unless they add an HNM in dangruf wadi, it would be a waste of gil considering how Lastok does in conquest on Fairy.

    Divine Torque (+7 divine skill)
    -ugg pendant for under 50% mp, but on HNMs i think the +divine is better for resists. Promise badge (+5mnd) maybe? Would a blm opt for elemental torque or +5int necklace?

    Knights Earrings (+5 divine skill)
    -Divine earring is only +3, and I'm determined to make up for my retarted "i dont need a suppanomimi" moment.

    Moldavite Earring

    Errant Houppelande (+10 mnd)
    -Nothing better really, you'd switch to nobles/AF2 for refresh much like you would a black cloak

    Blessed Mitts (+7 mnd)
    -Zenith are an obvious choice

    Aqua and Tamas Rings (+10 mnd total)

    Blue Cape +1
    -Rainbow/Prism for +3/4 mnd, I thought about a grammary cape for +1 magic accuracy but meh.

    Korin Obi (it was lightsday)
    -Penitent's Rope for +5mnd on other days

    Blessed Trousers (+6 mnd)
    -Errant Slops would be +7 mnd, but the Blessed trousers have a nice bit of haste on them, considering we only get 3 spells to work with and all of them have 1 min + recast timers it's good to have.
    -AF1 pants are the other option, +15 divine skill.

    Mahatma Pigaches (+6 mnd)
    -nothing else to wear here for mnd/MAB/divine

    I should mention that Banish III costs 96 mp, Holy costs 100, and banishga II costs 120. Since holy takes .75 seconds to cast, timing your banish III burst just right allows you to double burst holy, from what I said in my OP that would be roughly 1000 damage for just under 200mp.

  10. #10
    E. Body
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    what about republic circlet? no idea if WHM can equip it but it might be hot.

    if you like doing 620.. level blm

  11. #11
    HABS SUCK!!!!!
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    in my experience as blm, magic busts very rarely get resisted, even on HNM's (cept kirin, but kirin is an entire different story).

    I scrap most of my ele skill gear when MBing.

  12. #12
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    Quote Originally Posted by Atreides
    Neptunes is what? +4 divine skill as opposed to a flat 15% increase in spell potency (and decreased resistance) from Apollo's? You'd always opt for Apollos over Neptunes for the same reason you'd always use an HQ elemental staff for a nuke as opposed to just using ice staff for +elemental.
    But Neptune's Staff is +10 Divine +5 Mnd +20 vs Fire.

    To me this seems better than 15% light sense banish doesn't really cap out at huge damage anyways. 15% is only a lot if the overall is a lot.

  13. #13
    The God Damn Kuno
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    Yeah that looks pretty good, I'd definatly go for hq light then hq water. Although blm don't get a 5 INT neckpiece. ;; Only a 3 int one that most blms use for stuff that don't resist much. Although for Fafnir I don't like to take chances and I usally wear full elemental except for mb/e.seal. As for the stuff you posted, you seem pretty right on for all of it. You're gonna love korin obi at the new double light zone. :3 The only debatable spots are neck, but thats a ton of divine to give up and back piece, but thats only if you really think the 3 mind will help that much for dmg.

  14. #14
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    Katalya, I see what you're saying but +15% potency is a lot- and +5mnd +10skill can't make that up. RDMs/BLMs on tier 3 nukes will use elemental staves over just ice/aquilos.

    Another thing, the update that added Banish III also made divine damage absofuckinglutely broken on Undead mobs, there's a crazy damage bonus we get on them. I remember meriting in KRT with just a NQ light staff, errant houppelande, and AF1 pants and hitting 709 dmg on Banish III bursts on Spartoi, with my current gear setup and zenith mitts I think I could break 900 relatively easily- not to mention the additional effect of removing the melee damage penalty/lowering defense. The days of MBing Cure V (fun fact: +cure potency doesn't increase the effectivity of offensive curing) are over.

    Something I noticed with merits, the WHM job-specific merits include a banish potency category which works exactly the same way blm thunder/water/etc spell potency merits do- increase by 2 points for each merit. I toyed with the idea of meriting banish but considering I'll still be using whm for its traditional role 90% of the time it seems a lot more logical to spend the merits on regen potency or cure cast time.

  15. #15
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    Quote Originally Posted by Not Kuno
    You're gonna love korin obi at the new double light zone.
    Unfortunately mobs in Sea take pathetic damage from divine spells. The inherent flaw with nuking whm is that it's nearly useless on arcana, tonberries, whm mobs/byakko, and like... light elementals.

    Then again I have another perfectly viable endgame option for whm at my disposal, lol 8)

    One thing I did notice is that Faust seems to not have any sort of penalty against light-based spells like most arcana, I think I parsed over 4500 on that fight when we lacked blms during sky farming.

  16. #16
    E. Body
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    Quote Originally Posted by Not Kuno
    Yeah that looks pretty good, I'd definatly go for hq light then hq water. Although blm don't get a 5 INT neckpiece. ;; Only a 3 int one that most blms use for stuff that don't resist much. Although for Fafnir I don't like to take chances and I usally wear full elemental except for mb/e.seal. As for the stuff you posted, you seem pretty right on for all of it. You're gonna love korin obi at the new double light zone. :3 The only debatable spots are neck, but thats a ton of divine to give up and back piece, but thats only if you really think the 3 mind will help that much for dmg.
    Can't BLMs wear the torque with +5 INT from Sea?

  17. #17
    The God Damn Kuno
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    Hey I completely forgot about that.

  18. #18
    Smells like Onions
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    my favorite sight while leveling brd with some friends was the whm outbursting the blm on toads in den of rancor.

    Blm did around 800, whm finishes with a burst of 880+ (Fire 3 vs. Banish 3 I believe)

  19. #19
    Chram
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    Geez, sounds like you're getting bored at Fafnir dude XD Maybe I should come watch a fight again, I haven't in awhile now :3

  20. #20
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    Quote Originally Posted by Sekkite
    Quote Originally Posted by Not Kuno
    Yeah that looks pretty good, I'd definatly go for hq light then hq water. Although blm don't get a 5 INT neckpiece. ;; Only a 3 int one that most blms use for stuff that don't resist much. Although for Fafnir I don't like to take chances and I usally wear full elemental except for mb/e.seal. As for the stuff you posted, you seem pretty right on for all of it. You're gonna love korin obi at the new double light zone. :3 The only debatable spots are neck, but thats a ton of divine to give up and back piece, but thats only if you really think the 3 mind will help that much for dmg.
    Can't BLMs wear the torque with +5 INT from Sea?
    Brisingamen 4tw

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