I fail at search =/
Anyone able to give me the url for that website please?
I fail at search =/
Anyone able to give me the url for that website please?
ffxiah.com
ffxiah.com
But they never fixed it after jul24 patch.
Thanks for the replies.
Boo at it being broken.
If people read the blog, they'd realize S-E's update broke how they were collecting data in some way. Makes you wonder what hidden holes S-E's been trying to plaster over, actually. Obviously they got at least one.
Well cliff programmed the bot that runs ffxiah.. My guess is he was just too lazy to fix it
Surprising though considering what it looked like they had started. I can see not caring much about the Windower since they give that away. FFXIAH could have made some money though.
I'm betting they would have gotten a lot of people to pay for premium membership if it was working and had the Systhesis code activated. Pretty slick stuff.
Heck, I wish S-E would take one look at that and go "Here, work for us plz here's server space make stuff now."
Cause it'd be a gazillion times more useful that the Beta Linkshell Community stuff, nice overloaded touch that it is.
A website I can use to communicate with my linkshell while I'm out of game....brilliant!
Its a good site, but its got potential to fuck over crafting in the worst way.
With the synthesis code and some additional database analysis solving for such problems as 'fastest sellers', 'profitable nq/hq synths' based on inputting crafting skill levels+key items and so on. Someone could also use the 'in stock option' to trigger an auto-buy several rare synth materials close to the time they are posted to the AH if they write some code to hook into ffxi windower.
You could do some really evil shit with this thing, and obviously the rmt crafters would use it as well to sniff out anything that makes gil.
With this kind of website and its coding out there in Internetland, it kinda makes you wonder if it would be possible to directly look up crafting recipes stored on SE's servers.Originally Posted by Navia
I'm looking at you, Goblin Drink.
Their code peeks in to live FFXI, crawls the AH for all the current prices, then plugs that pricing data & sales history info in to their existing FFXIAH.com database. All the item info, recipes, and calculations are done on FFXIAH.com's side.
If you could peek in to the game and look up recipies live (as it were) we'd know about it already. That would definately be an Amazing Discovery.
Or perhaps no one has thought about it or attempted it yet?Originally Posted by TsingTao
Can't be done sadly. Recipe verification is done on the server. Basically, you send a list of ingredients and the server says either HQ, Break, NQ, not enough skill, or invalid ingredients.
Perhaps there's another way then.
Let's start with the recipe NPCs at each Guild.
(Yes, I know they don't normally give you the Goblin Drink recipe.)
Each item has a kind of hidden ID number correct? Looking thorugh POLUtis when you would receive an item from an NPC, it doesn't say in the .dat files "Obtained: Glory Crown.", it says "Obtained: <Marker: Gibberish-set-of-letters-and-numbers>."
I'll give you a for-instance. When Bahamut's Staff was first released, I found out its ID number. I created a macro with an auto-translation for another item, then using POLUtis, I changed the ID number of the item to that of the Bahamut's Staff. Sure enough afterwards, I was able to auto-translate Bahamut's Staff, put it in my search comment, and wow the people who bothered checking it into thinking I had already gotten it.
The point I'm trying to get at with the whole NPC thing is that recipe information is obviously obtained without needing the ingredients or attempting to synthesize anything in the first place. This information table is contained somewhere on the servers. When you choose an item on the NPC's list to learn the recipe, the client sends a query to the server, and the server responds with the appropriate answer.
Websites like FFXIAH show us that you can obviously perform queries to an FFXI server, using these hidden ID tags to gather the info on these items. Since we can easily get the ID for the Goblin Drink item from the .dat files, wouldn't it theoretically be possible to make a query for its specific ID number, and in return get the following info: the item IDs for each ingredient, the craft skill invloved, any possible subcrafts, any required key items, and the crystal used?
No.
Is there a reason behind why this wouldn't be possible, or do you just like one-word answers?
This is at least more interesting than "Hav u tryd traind moval water @ full moon darksday?!?!"
Yes there is a reason.
The craft choice selection menu isn't programmatically generated. Meaning it was hard-coded. Meaning you probably don't send the item ID at all, you send "menu choice #12", which prompts the server to send you the associated recipe text (which is occasionally wrong, seeing as it is hard coded too)
If Goblin Drink isn't a menu choice (it isn't) then there is no associated recipe text.