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Thread: WHM AF+1     submit to reddit submit to twitter

  1. #1
    Hydra
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    WHM AF+1

    So, I have both Limbus WHM AF upgrade items, but is any of the AF worth upgrading? Only AF I ever bother to bring with me is body for the rare occasion I might decide to enfeeble something, so I might do that. Hands were my original plan for lolmelee, but I gave up on that idea a while ago.

  2. #2
    Relic Shield
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    Body is good if you want to get rid of Errant (I hate that crappy armor).

  3. #3
    Bagel
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    still need errant for stoneskin macro

    can upgrade various parts as +hMP pieces, that's about it

  4. #4
    Bagel
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    lol stoneskin macro >

    Blessed pants/hands, natural MND, maybe a few other pieces and you should be plenty set on enough MND to reach cap.

  5. #5
    Chram
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    I have hands and body. I got the body first because the coins were provided to me free from the linkshell. If I had to buy them, I probably never would have gotten body because it's really just a r/e errant body. Go with hands if you're buying the coins yourself.

  6. #6
    Bagel
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    and banish! if you still do krt at all

    mithra/taru have pathetic base mnd so I do need the errant to hit stoneskin cap (104 MND I believe for whm?)

  7. #7
    Chram
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    mithra/taru have pathetic base mnd so I do need the errant to hit stoneskin cap (104 MND I believe for whm?)
    Only 100, I think, if you macro in Cleric's Duckbills with it.

  8. #8
    Bagel
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    * X = ([Enhancing Magic Skill] / 3) + MND
    * F is the the amount of damage reduced.

    * F = X (if X < 80)
    * F = X * 2 - 60 (if 80 <= X <= 130)
    * F = X * 3 - 190 (if X > 130)
    So if my math is right and we assume 230 enhancing ..

    350 - [(230/3)*3 - 190] = 310/3 = 103.33 MND to hit cap, 100 with Cleric's Duckbills.

  9. #9
    BG is my LJ
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    af1+1 hands have 1 less enmity than NQ blessed, but lack the 5% haste

    i use af1+1 hands for cure, but i got them for hexa strike :D

  10. #10
    Chram
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    i use af1+1 hands for cure, but i got them for hexa strike
    Do you macro in Cleric's Pantaloons into cure 5 too, or is it not worth losing the 6 mnd from Blessed Trousers? I've been meaning to figure this out myself, but I'm lazy as hell XD

  11. #11
    Chram
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    Hands and hat are the only bits I'd go for. Need to see just how big a Cure V I can pull off. 'Course the Temenos item hasn't dropped for me in over six months so it's a moot point.

  12. #12
    Subduer of the Squenix
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    AF+1 hands = godly for everything but a haste setup. Best HNM WHM gloves in the game. I wear them for everything.

    AF+1 hat = Cure V macro. Highest MND head armor in the game, also good for hMP macro.

    AF+1 feet = hMP, nice if you don't have Arborist nails.

    AF+1 body = /shrug kind of a waste guess if you don't like the look of errant and have the spare coins?

    AF+1 legs = usless

  13. #13
    Melee Summoner
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    I guess nobody noticed AF+1 body gives a huge enfeebling skill boost.

    Quote Originally Posted by pohibaba
    Do you macro in Cleric's Pantaloons into cure 5 too, or is it not worth losing the 6 mnd from Blessed Trousers? I've been meaning to figure this out myself, but I'm lazy as hell XD
    You'll get bigger cures with Blessed.

  14. #14
    Subduer of the Squenix
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    Quote Originally Posted by Rishi
    I guess nobody noticed AF+1 body gives a huge enfeebling skill boost.
    I wouldn't call +2 huge. Won't make a difference at all if it doesn't bring you to the next multiple of 5 for skill. (ie 262 => 264 = not going to do jack for your ability to enfeeble but 264 => 266 will because you've gone above 265)

    Quote Originally Posted by pohibaba
    Do you macro in Cleric's Pantaloons into cure 5 too, or is it not worth losing the 6 mnd from Blessed Trousers? I've been meaning to figure this out myself, but I'm lazy as hell XD
    Quote Originally Posted by Rishi
    You'll get bigger cures with Blessed.
    Not in my experience. Maybe I'll try again now that I have blessed +1, but I doubt it. My cure V is around 853-855.

  15. #15
    Relic Weapons
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    For OP: Upgrade AF+1 hands for sure.

    AF+1 hands are better than Blessed+1 hands (Unless you need haste for something.. Macro Blessed+1 for casting raise3 after a wipe?).

    As far as skill vs MND goes.. i havent tested it in over a year (since whenever blessed was released) but if i remember right.. +1 MND = +3 on cure 5, and +3skill = +1 on cure5.

    So for Blessed vs AF..
    Blessed Legs +1 = +21 on cure5
    AF2 Legs = +5 on cure5

    Blessed Hands +1 = +24 on cure5
    AF1+1 Hands = +26 on cure5

    Could be wrong though, maybe it was +5skill = +1 on cure5

  16. #16
    RIDE ARMOR
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    Went out and tested af1+1, b.mitts, and af2 legs. Wore no other gear in this.

    Cure V
    Base: 620
    AF2 Legs: 625
    B.Mitts: 631
    AF1+1: 635

    so as said above, for every +3 healing magic = +1 hp and +1 mnd ~ 1.6 hp.

    go with af1+1 mitts and b.legs+1 if you can get them

  17. #17
    New Merits
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    Eh, I've been sitting on a Benedict Silk and Yarn in my mog house for almost a year now and I have yet to find a convincing reason to upgrade any of the pieces. Every time I accumulate 20-30 ancient beastcoins, I imagine what I could get with the 1 mil or so I could get by selling them vs. the benefit that I'd get from AF+1, and I always opt for selling them. It's not that I think our AF+1 is useless; it's that I see all of it as very situational macro gear with relatively limited benefits, and since I'm on PS2 and don't have access to lolWindower macros I simply don't have room in my macro palletes for it.

    AF+1 hands: The +7 STR on these would be great to macro in for Hexa Strike if I were a hardcore melee WHM, but unfortunately I don't really melee or solo that often. That leaves +15 Healing Skill (+5 hp cured on Cure V) vs. a constant 5% Haste which lowers recasts on all of my spells. I'll opt for the Haste any day. AF+1 hands should be a Hexa or Cure V macro piece only IMO, and I just don't cast Cure V often enough compared to my other spells to justify using up one of my valuable inventory spots for curing 5 more hp.

    AF+1 head: Decent all-around WHM head piece and again useful to macro in for Cure V for an extra 10 or so hp cured. Again, though, 10 more hp on Cure V only just isn't enough to justify an inventory slot for me.

    AF+1 body: 2 more enfeebling skill than regular AF... meh. I don't own an enfeebling torque and am partied with a RDM 99% of the time who handles enfeebles, so the usefulness of this piece would be pretty marginal. I could carry this instead of Errant, sure, but that doesn't really save me any inventory space.

    AF+1 legs: lol

    AF+1 feet: Arborist Nails get +hmp job done just fine.


    I suppose if I'm ever at the point where I've bought everything I could possibly want from the AH for my WHM and COR, I'd go ahead and upgrade one of these pieces... probably the head first for the +hmp. Honestly, I think most of our AF+1 is pretty underwhelming, though, and the money I could get from selling ancient beastcoins would be better spent elsewhere.

  18. #18
    Sea Torques
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    Whm can enfeeble pretty decently if they gear for it.. Body +1 adds some more enfeeble skill.. If there's no rdm around, it can be really useful..

  19. #19
    Lostbane
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    I went out and tested mnd v healing magic with capped healing skill and mnd worked out better.

    However, the one thing I couldn't check because I didn't have them at the time was NQ Blessed V's Healer's Mitts +1

    I would imagine the healing magic skill will slightly tip the cures over but prolly not enough for me to justify losing the haste. I like my recast timers with 13% haste.

  20. #20
    Sea Torques
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    Why did I read every post, i'm not even a WHM...

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