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  1. #1
    Sea Torques
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    ENM 30

    Is it possible to beat the ENM 30s with dual Astral Flows? I'm looking at them and you only need to defeat one NM to win and I'm wondering if it's possible to do that with 2 SMNs.

    Thanks,
    Dak

  2. #2
    Salvage Bans
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    Re: ENM 30

    Maybe with 3 smn skill merits; I find those mobs like to resist Astral Flow, so it's not an exact science.

    If you could get to the top safely, I'd reckon it's possible. Another problem I see, t hough, is that they all can spawn babies, which often make a bee-line for your mages instead of the tanks.

  3. #3
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    Re: ENM 30

    I have a static that does these weekly and can attest to the fact that the ENM30 promy bosses tend to resist astral flow damage, if there's no skillchain going on. We've often had a samurai along who self-skillchains on Mea boss for Shiva, but if he'd already used his 2hr, Shiva wasn't very effective. Skillchain + Astral Flow Blood Pact is still pretty effective though.

  4. #4
    Fake Numbers
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    Re: ENM 30

    how much HP do those bosses have, respectively?

  5. #5
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    Re: ENM 30

    I'll ask one of my static mates to parse the fight next week and see if I can find that out for you.

    Speaking of the pets that get spawned, the baby spawning is a TP move and hysteroanima prevents it from popping. It makes no _sense_ mind, since only Dem's boss (the big sheep) actually has a TP move the pops babies (Fission), but that's the way it is.

    On the other hand, on Holla and Mea, if the fight goes too long and the boss is off of hysteroanima effect for more than a few seconds, both babies just appear and use TP moves immediately. This has not seemed to be the case for Dem, but in Dem my static doesn't even use hysteroanima. The sheep is a pansy, we slap a terroanima on the pop and sic fenrir on it to hold it once terro effect is over.

  6. #6
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    Re: ENM 30

    Quote Originally Posted by Aihree
    Speaking of the pets that get spawned, the baby spawning is a TP move and hysteroanima prevents it from popping. It makes no _sense_ mind, since only Dem's boss (the big sheep) actually has a TP move the pops babies (Fission), but that's the way it is.
    Actually all of the ENMs have random EM mobs wander in from the entrance, Seethers, Weepers, Etc.

    Not sure if I read your post right, but I don't believe that any anima prevents this. Then again, I haven't done them in a while, maybe they got nerfed too.

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