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  1. #1
    GRT
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    FF13 news as SE party 07 approches

    I posted a bit of info in the console war thread, but later dug up more info, so I thought maybe a stand alone thread would be better since new info will sure to come up more and more as SE party 07 approches (not to mention in the party itself)

    from other thread:

    new info in the june issue of "Nintendo Dream" magazine regarding FF13: (interview with producer hashimoto)

    1. "Fabula Nova Crystallis FFXIII" is being planned as a project that will last through this console generation of approx. 10 years. the size of the story universe is being compared to star wars and lord of the ring by developers, setting will be si-fi comparable with FF7 and FF8

    2. FF13 and FFversus13 have always been developed on the basis of PS3's blu-ray and multi-core CPU (cell), and although SE has licensed unreal engine 3, FF13 will still be solely developed on the home made white engine

    3. the "FF that nobody knows about" to be announced at SE party 07 may be a new FF13 title on the wii

    now some more info from june issue of PSM (interview with director toriyama)

    - FF13 will be more futuristic than FF8

    - Battle system is based on ATB, but will be drastically faster than its old form

    - "Overclock system": when the gouge fills, the character will enter a hyperactive state where he/she will move much faster than other characters in the battle

    - Online elements still under discussion

    - Facial expression features have greatly improved from the trailers previously shown, it's on a whole new level

    - Regarding mini games, there may be new games based on mini game ideas

    - FFversus13 is being classified as action adventure

    - FFversus13 will support sixaxis control

    this post may be edited as more info are released

    sources:
    -Nintendo Dream
    -PSM
    -http://www.gamespark.jp/modules/news/index.php?p=1972

  2. #2
    Yoshi P
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    Sounds interesting at the very least. I wish they would break it up into different titles than calling them all FF13 though. I find it somewhat confusing and annoying.

    When is this SE Party 07 that you've referred to in your post?

  3. #3
    GRT
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  4. #4
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    im really gonna miss turn based fighting ff12 wasnt fun for me at all, gives me an uneasy feeling about 13 and future ones since they've turned their backs on the system.

  5. #5
    Cake Mix
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    Ah wow, nice. Wish I could go to something like that..

  6. #6
    Yoshi P
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    Quote Originally Posted by Boyiee
    im really gonna miss turn based fighting ff12 wasnt fun for me at all, gives me an uneasy feeling about 13 and future ones since they've turned their backs on the system.
    well...according to the OP

    Battle system is based on ATB, but will be drastically faster than its old form
    Which means that they may be going backwards and actually USING ATB instead of getting rid of it. Plus if it's faster that would be awesome. I recently replayed FF9, which uses ATB, but it's redonkulously slow. If they could speed it up but still allow you to be in control, that'd be sweet!

    But I'm with you, FF12's battle system was lame and quite boring after the initial "look at all the pretty lines!" phase.

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    There was a quote in the last egm from se saying they will never use random battles again, and turnbased being less and less used until it's gotten rid of, i'll try and find it elsewhere, it made me pretty upset.

  8. #8
    Ridill
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    I'm glad they aren't using turn based anymore. There's DQ for that and not only that, it's a step back in terms of gameplay design. If a machines power allows you to go forward why would you go back?

    Using ATB doesn't mean they're going backwards especially if they expand on it, I reckon it'll be more like White Knight in regards to the interactive scenes, perhaps with a little more control like FFVII/I.

    Although it makes me sad they won't use anymore medieval esque settings (at least for a while) I'm looking forward to this.

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    ok i found it, it's more about random encounters (which were my favorite thing about FF's), I cant find the turnbased article so i'm going to take that with a grain of salt since I don't think it was EGM anyway (of all the reviewers I usually favor them)

    Quote Originally Posted by EGM May2007 #215
    THE BIG ONES Get your monthly fix of the most anticipated titles.

    Final Fantasy XIII
    After months of Square trickling out info on both FFXIII console projects, the publisher is finally talkin'. FFXIII's encounters will feature a more pronounced action element. And those random battles? They're gone for good; FFXIII will build on the FFXI/FFXII style, where combat begins as you encounter foes naturally. Battle Director Toshiro Tsuchida hopes to push it to a new level, where enemies exist in "ecosystems" and act independently of the player according to the monsters' feelings, surroundings, and interactions with other critters.
    That last part sounds like how the new Turok is going to be as well, looking forward to that.

    Meanwhile, expect the action-RPG Final Fantasy Versus XIII to be even stranger, a cross between kingdom hearts and... well, we're not entirely sure. Every weapon has it's own camera and control system, including one that resembles a third-person shooter. Please let that perspective play nothing like FFVII: Dirge of Cerberus (PS2)
    Couldn't agree more with that last sentence lol.

  10. #10
    Ridill
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    Being honest, I couldn't care less about random encounters as long as it doesn't take long to actually get into battle.

    Most games with randoms were like: Intro/Break screen (2+ seconds), Monster introduction and Characters doing some shit (3-5+ seconds) then the actual battle (time varies) till after the battle. Fanfare poses and shit (2+ seconds, status/level up screen (3-4+ seconds).

    That's at least 10 seconds (being nice) each and every battle, add that up over the course of the game and you've probably been sitting there doing nothing for over 10 minutes. THEN you have additional grinding which is where the loading times reaaaaaaaaally take the piss.

    The thing I liked most about 12 was how quickly you'd enter and exit a battle, the only time you'd see a fanfare pose was after a big fight, but then you don't care because you don't do those fights often.

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    Very true but in the random battles with the slow turnbased fights you got to use a larger portion of your magics techniques and slightly strategize some. Where in 12 you just set a few things up right and watch the game play itself. Controlling each character one by one was more fun for me, in 12 it got to a point where I would control the healer just so I had more to do during a fight... and cause I heal in ffxi and i was basically playing the exact same game but by myself, which was a turn on let me tell you. Grind and farm on singleplayer ff12 or grind and farm on multiplayer ff11 lol. The game was pretty good but I rather not have a repeat of it, one was enough for me... well 2 with ffxi.

  12. #12
    Ridill
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    Quote Originally Posted by Boyiee
    Very true but in the random battles with the slow turnbased fights you got to use a larger portion of your magics techniques and slightly strategize some. Where in 12 you just set a few things up right and watch the game play itself. Controlling each character one by one was more fun for me, in 12 it got to a point where I would control the healer just so I had more to do during a fight... and cause I heal in ffxi and i was basically playing the exact same game but by myself, which was a turn on let me tell you. Grind and farm on singleplayer ff12 or grind and farm on multiplayer ff11 lol. The game was pretty good but I rather not have a repeat of it, one was enough for me... well 2 with ffxi.
    Well yeah, but just because the battle intro/outro was non-existant doesn't mean the fight has to be. You could have incredibly long fights with magic and strategy and no one would mind if you didn't have the long time wasting bit.

    My post wasn't solely about FFXII, it's just XII is a good example of how transitions into a battle should be, i mean I know you don't like XII and I understand that, but what they did with the battles was a good thing.

    If XIII can keep that fast paced battle transistion but add more use for magic and whatnot then they'll have a keeper.

  13. #13
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    Change is good but i'm wondering where they'll go with it. Watching the trailers leaves much to the imagination, could be very cinema-ish like brutal kills in godofwar2 or that 360rpg comming out (no idea of the name). Seriously though, the more I think about it... the quote i put up of EGM hoping that the weapon use of versus isn't like Dirge of cerberus, the more worried I am it might be... Please god no.

  14. #14
    Relic Shield
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    Quote Originally Posted by Elcura

    That's at least 10 seconds (being nice) each and every battle, add that up over the course of the game and you've probably been sitting there doing nothing for over 10 minutes. THEN you have additional grinding which is where the loading times reaaaaaaaaally take the piss.
    Quite the game if you only encountered 60 battles!

  15. #15
    Ridill
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    Quote Originally Posted by Boyiee
    Change is good but i'm wondering where they'll go with it. Watching the trailers leaves much to the imagination, could be very cinema-ish like brutal kills in godofwar2 or that 360rpg comming out (no idea of the name). Seriously though, the more I think about it... the quote i put up of EGM hoping that the weapon use of versus isn't like Dirge of cerberus, the more worried I am it might be... Please god no.
    I think they've learned from that, I reckon they'll use something like that with some changes. After all I don't think square develops something like that and just totally ignores it later on, seems like natural progression so far.

  16. #16
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    FF3 on the DS makes me so happy they wanna eliminate random battles.

    If you ever play it, every damned battle has quite the load time on it, coming from speedy FF6 and trying to play FF3 is like going from a porshe to a penny farthing.

  17. #17
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    I must be one of the few that really liked what they did with the battle system in 12. Yeah it was out of your control sometimes, but that's only if you set up a lot of 'macro's (can't remember what they're called). Personally i set up a few just for emergency cures and engaging, the rest I did myself, and i really enjoyed it.

    I'm looking forward to newer games, I haven't looked into anything, and at least the mention in the OP that there might be one for the wii makes me excited seeing as i really don't want to buy a PS3, (although GTA4 might change my mind come this fall).

  18. #18
    Ridill
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    I loved the system in FF12, I guess the people who don't like it voice it louder then the people who do?

    Also I think the Wii game is a different game altogether, not really a subsitute for the main games on the PS3. At least that's what I think you meant.

  19. #19
    Ridill
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    Bring back the turn based system! FF12 was so gd boring cus the gambits did everything for you. ;; But FF12 also had a crappy character developer, and the only memorable character in the game is Balthier... Hopefully Nomura at least makes the story interesting.

  20. #20
    Yoshi P
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    Quote Originally Posted by Elcura
    I loved the system in FF12, I guess the people who don't like it voice it louder then the people who do?

    Also I think the Wii game is a different game altogether, not really a subsitute for the main games on the PS3. At least that's what I think you meant.
    It's impossible to voice it louder than the people who loved FF12. They named that game the best game of all time or something, didn't they? It surely wasn't...

    Anyway, I'm all for getting rid of RANDOM battles, but I do like ATB more than peelines and gambits. I think the best thing would be to have something like KH style fighting, but find a way to eliminate the button mashing aspect of it. Or Tales of Symphonia/Abyss fighting, cause that is just so much fun.

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