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  1. #1
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    Drop Rate varing by # in alliance?

    Okay, about 2 years ago, I saw in an interview in which SE said Drop rates improve with more people in your party/alliance, to help encourage working together, and because you want more items to drop when multiple people teamed together need the drop (like tests and coffer keys). I also had a GM tell me the same thing when asked.

    Does anyone know where I can find a link to the interview?

  2. #2
    With milk. With love
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    Re: Drop Rate varing by # in alliance?

    I'm sorry, but I'm not familiar with such an interview myself.

  3. #3
    ¯\(°_o)/¯
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    Re: Drop Rate varing by # in alliance?

    In b4 Ridill/Fire Crystal chart.

  4. #4
    Ive sucked 27 dicks, in a row.
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    Re: Drop Rate varing by # in alliance?

    Someone in my LS actually brought this up the other day, and I asked him to post the interview saying that, but he couldn't find it.

  5. #5
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    Re: Drop Rate varing by # in alliance?

    I can't find it, but I showed it to my woman and my friend back then, and they remember it too, so I'm pretty sure it's not just my mind playing tricks on me. I just have poor searching skills.

  6. #6
    Demosthenes11
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    Re: Drop Rate varing by # in alliance?

    It technically makes sense depending on how loot is calculated. Is it done through a "roll" for each person in the alliance, or simply one "roll" just for the monsters death?

  7. #7
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    Re: Drop Rate varing by # in alliance?

    If it was done per person, it couldn't just be a linear increase. A 18x higher drop rate with a full alliance compared to soloing would be very obviously noticeable. At the very least, I'd say that if there's ANY truth to this at all, it can't apply to r/ex, which is what people tend to care about the most when it comes to TH.

  8. #8
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    Re: Drop Rate varing by # in alliance?

    The increase would probably be something like a 10% boost per person. So on a 5% base drop rate would become 7.5% with a full party.

  9. #9
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    Re: Drop Rate varing by # in alliance?

    Would the drop rate be affected if you are solo or if you are solo, but in party?

    no real way to test this, or any other of the ideas anyway

  10. #10
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    Re: Drop Rate varing by # in alliance?

    Well the base would be the drop rate with 1 person, obviously, and each additional person in a party would add to the multiplier. It makes the most sense that way.

    I'm convinced that t does. I know I saw that interview, and if the people I showed it to remember it too, and completely unrelated strangers bring it up, I have a feeling I'm not going crazy. Also, people claim to notice multiple people in a party seems to raise drop rates.

    Couldn't this be tested by taking a manaburn to sea and killing a large amount of mobs, then soloing the same amount, comparing the organs obtained, and repeat as needed?

  11. #11
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    Re: Drop Rate varing by # in alliance?

    Quote Originally Posted by Bagel
    In b4 Ridill/Fire Crystal chart.
    http://img.photobucket.com/albums/v3...e/ffxicalc.jpg

  12. #12
    Bagel
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    Re: Drop Rate varing by # in alliance?

    Its truth. We killed Nidhogg last night with no weaponskills at all and it dropped an M.Body! OMGZ

    Joked. But our LS did get an M Body!

  13. #13
    Ein
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    Re: Drop Rate varing by # in alliance?

    it's like a three year old interview. last I checked the original page that hosted it is down.

    from experience, it seems to have some truth to it.

  14. #14
    Ridill
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    Re: Drop Rate varing by # in alliance?

    From my experience; coffer keys only drop when you don't need them.

  15. #15
    Hydra
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    Re: Drop Rate varing by # in alliance?

    The true factors that effect drop rate:

    1) Item drop rate will increase exponentially after you get a rare drop that you've waited forever for.
    2) The longer a dedicated member has waited for a drop, the less likely it is to ever drop.
    3) The drop rate for rare items increases by an order of magnitude when the member who's in line for it misses a run.
    4) The drop rate increases two orders of magnitude if its the first run they've ever missed.
    5) Items will drop more often when brand new members are in line for them then they ever did for older members (corollary of 1?)
    6) The more a new member whines about a drop, the more likely the item is to drop.

  16. #16
    E. Body
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    Re: Drop Rate varing by # in alliance?

    not all R/EX drops are created quite the same though. coffer keys behave differently than 2 leaf mandragora buds, for example. next time you're on a lvl 1 job, try killing mandies over and over again with one in your inventory. another will never drop. the game makes a check first to see if anyone can hold it, then chooses to make the roll for the mandra bud or not. this was the design behind the old guaranteed Dring trick from KB wherein everyone in the alliance had a pixie earring, so the game would choose not to drop the pixie. not dropping the pixie was the trigger to drop the dring, so KB would always cough up a dring. neat trick, too bad they fixed it. now if only they'd add a kb clone to nyzul that dropped ??? rings...

    back on track though, coffer keys function differently. if you're in a party killing crabs in kuftal (flashback to 3 years ago for a min here!) and everyone in the party had a key to the coffer b/c they drop like candy, coffer keys would continue to drop. when they tried to sort, you'd get the typical "nobody can take this item it's lost lolkittens" message.

    clearly there's 2 different ways that the game handles r/ex drops, and it varies by item. it may or may not pertain to this discussion, but clearly when the game tries to drop things, on some items it checks every member in the party before making the decision. as such, it's not unreasonable to assume that it counts at the same time, but that's not evidence that it does either.

  17. #17
    Hydra
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    Re: Drop Rate varing by # in alliance?

    back on track though, coffer keys function differently. if you're in a party killing crabs in kuftal (flashback to 3 years ago for a min here!) and everyone in the party had a key to the coffer b/c they drop like candy, coffer keys would continue to drop. when they tried to sort, you'd get the typical "nobody can take this item it's lost lolkittens" message.
    Consumabe rare/ex can drop even if everyone in the pt/alliance has the item, non-consumabes cannot.

  18. #18
    E. Body
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    Re: Drop Rate varing by # in alliance?

    Quote Originally Posted by Talis
    back on track though, coffer keys function differently. if you're in a party killing crabs in kuftal (flashback to 3 years ago for a min here!) and everyone in the party had a key to the coffer b/c they drop like candy, coffer keys would continue to drop. when they tried to sort, you'd get the typical "nobody can take this item it's lost lolkittens" message.
    Consumabe rare/ex can drop even if everyone in the pt/alliance has the item, non-consumabes cannot.
    mandra buds are also consumable but i've never seen surplus buds drop. since that's a non-drop as opposed to a drop though, it could be purely chance.

  19. #19
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    Re: Drop Rate varing by # in alliance?

    Quote Originally Posted by Talis
    The true factors that effect drop rate:

    1) Item drop rate will increase exponentially after you get a rare drop that you've waited forever for.
    2) The longer a dedicated member has waited for a drop, the less likely it is to ever drop.
    3) The drop rate for rare items increases by an order of magnitude when the member who's in line for it misses a run.
    4) The drop rate increases two orders of magnitude if its the first run they've ever missed.
    5) Items will drop more often when brand new members are in line for them then they ever did for older members (corollary of 1?)
    6) The more a new member whines about a drop, the more likely the item is to drop.
    this is so true is not even funny

  20. #20
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    Re: Drop Rate varing by # in alliance?

    I remember reading the multi drop thing, I think it was asked in reference to spider webs. I could be making that up though .

    I don't recall ever getting more than 1 crystal while solo so there's definitely a bump of some sorts when there's more people in the party for crystals at least. Whether or not that translates to a bump for other drops in the loot pool is a different story.

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