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  1. #1
    Smells like Onions
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    Quick Draw

    I was wondering how much exactly does Quick Draw enhance status effects?

    Can't seem to find this anywhere else and nobody I asked seems to know a %.

  2. #2

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    Re: Quick Draw

    People seem especially irritable today, so I'm going to place you in the Newbie section.

  3. #3

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    Re: Quick Draw

    Here's all I know:

    • Earth Shot - Slow Effect 10% Up[/*:m:697c4]
    • Light Shot - Defense Down Effect 5% Up, DoT+1[/*:m:697c4]
    • Dark Shot - Attack Down Effect 5% Up, DoT+3[/*:m:697c4]

  4. #4
    Sea Torques
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    Re: Quick Draw

    somome said earlier today in the update thread that QD dosent affect BRD songs or RDMs' JSM2 debuffs, and no one disputed it. never heard that before

  5. #5
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    Re: Quick Draw

    bard songs no, spells yes

    it used to effect bard songs, so carnage elegy + earthshot = stopped mob
    the first fafnir with it on was attacking maybe once a minute when fully slow/shotted debuffed

  6. #6
    E. Body
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    Re: Quick Draw

    viewtopic.php?t=10414&highlight=quick+draw
    old post, but data are still valid. still some unanswered questions i've always wanted to know, such as does the curse effect from blm JSE get enhanced and extended with quick draw (i would presume dark shot?) easy enough to test in ballista. i just can't find a cor and a sucker to drag to diorama to test it.

  7. #7
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    Re: Quick Draw

    Quick Draw has been proven not to enhance BRD songs, Ninjutsu spells, or Acid Bolts.

    Whether or not Quick Draw enhances BLU spells is still up in the air, though, and more testing is clearly needed. Below are links to 2 tests of Quick Draw + BLU spells - one indicates that Quick Draw does nothing to enhance Lowing, Frightful Roar, or Cold Wave, while the other tests indicate that Quick Draw does work to enhance Filamented Hold. It's also interesting to note that Earth Shot apparently did nothing to enhance capped Slow II from a RDM:

    http://www.ultimals.com/forums/showthre ... 551&page=2

    http://releenaseraph.livejournal.com/99901.html

    I'll copy the pertinent data from the tests below; apologies for the lack of formatting:

    Slow Effect on Target Caster's MND Target's MND Difference Base Recast Recast
    Slow II Lv3 139 58 81 45s 61s
    Slow II Lv3 132 58 74 45s 61s
    Slow II Lv3 + Quick Draw 132 58 74 45s 61s
    Slow II Lv3 + Absorb MND ~150 ~40 110 45s 61s
    Slow II Lv3 106 50 56 45s 59s
    Slow I 139 58 81 45s 58s
    Slow I + Quick Draw 139 58 81 45s 60s
    Slow I 133 58 75 45s 58s
    Slow I 121 58 63 45s 57s
    Slow I + Quick Draw 121 58 63 45s 60s
    Slow I 111 58 53 45s 56s
    Slow I + Quick Draw 111 58 53 45s 60s
    Slow I 106 58 48 45s 55s
    Slow I + Quick Draw 106 58 48 45s 60s
    Filamented Hold - 69 - 45s 56s
    Fil. Hold + Quick Draw - 69 - 45s 60s



    Lowing w/ no staff buff
    TP = -5TP/Tic RoT
    MP = -3MP/Tic RoT
    -95TP Reduced, -57MP Reduced

    Lowing w/ Apollo's Staff and Convergence
    TP = -5TP/Tic RoT
    MP = -3MP/Tic RoT
    -55TP Reduced, -33MP Reduced

    Lowing w/ Apollo's Staff and Fire Shot
    TP = -5TP/Tic RoT
    MP = -3MP/Tic RoT
    -70TP Reduced, -38MP Reduced

    Regular Cold Wave
    -39 AGI
    -18HP/Tic DoT

    Ice Shot Cold Wave
    -39 AGI
    -18HP/Tic DoT (No Change)

    Frightful Roar
    Base DEF = 261 DEF
    Base DEF w/ Frightful Roar = 234 DEF (-27DEF)
    Base DEF w/ Frightful Roar and Wind Shot = 234 DEF

  8. #8
    CoP Dynamis
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    Re: Quick Draw

    What almost appears to be an added effect of Quickshot is that it effects only naturally accessible enfeebling spells.
    Where, dia is not the same type of enfeeble type as Frightful Roar, but Filamented hold is a conical Slow type of spell.

    Personally, I just keep QD around in merit situations for sleeps or dispel =/ It seems more logical to have it for an emergency than a 100-250 damage hit. Plus it saves on inventory room ^^;. If I *get* to use COR in HNM situation, I might carry around cards depending on the mob.

  9. #9
    Sea Torques
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    Re: Quick Draw

    I'm also wondering if Quickdraw enhances the effects 100% of the time, or if it misses (dark/light) or is resisted (everything else) if the enhancement doesn't proc.

  10. #10
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    Re: Quick Draw

    I'm also wondering if Quickdraw enhances the effects 100% of the time, or if it misses (dark/light) or is resisted (everything else) if the enhancement doesn't proc.
    Actually, Archain showed that Light Shot always enhances Dia, even if the shot itself misses completely, in that same set of tests:

    http://www.ultimals.com/forums/showthre ... 551&page=2

    Missed Light Shot effect
    Base DEF = 317 DEF
    Base DEF w/ Dia III = 268 DEF (-49DEF)
    Base DEF w/ Dia III & Missed Light Shot = 252 DEF (-16DEF)

    Dia III DoT from -3HP/Tic DoT to -4HP/Tic DoT with missed Light Shot. Effect still takes hold with a miss message.

  11. #11
    Sea Torques
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    Re: Quick Draw

    Thanks!

  12. #12
    CoP Dynamis
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    Re: Quick Draw

    Here is a list of magical and phsyical spells with added effects:
    Code:
    1   Sandspin  M  - 		Evasion down; 	No correlating Enfeeble
    4   Sprout Smack  B  - 		Slow 
    4   Wild Oats  P  - 		VIT down; 	No correlating enfeeble
    8   Queasyshroom  P  -  	Poison
    12   Battle Dance  S  - 	Dex Down; 	No correlating enfeeble
    12   Head Butt  B  - 		Stun;  		Stun is dark related
    12   Feather Storm P - 		Poison
    16   Sheep Song  M  - 		Lullaby/Sleep	???
    18   Blastbomb  M  - 		Bind
    20   Blood Drain  M  - 		Drain; 		Dark Skill
    22   Poison Breath  M 		Poison
    24   Soporific  M  -  		Sleep		
    32   Sound Blast  M  - 		INT Down; 	Not applicable
    36   Digest  M  - 		Drain; 		Dark Skill
    36   Pinecone Bomb  P  - 	Bind
    38   Blank Gaze  M  - 		Dispel
    40   Mysterious Light M	- 	Weight
    40   Terror Touch  B  - 	Attack Down; 	Not applicable
    42   Venom Shell  M  - 		Poison
    42   MP Drainkiss  M  -	 	Drain; 		Dark Skill
    44   Blitzstrahl  M  - 		Stun; 		Dark Skill
    44   Stinking Gas  M  -  	VIT down; 	Not applicable
    46   Magnetite Cloud  M  - 	Weight
    46   Geist Wall  M  - 		Dispel
    46   Awful Eye  M  - 		STR down; 	Not applicable 
    48   Refueling  M  - 		Haste; 		Enhancing Skill
    48   Blood Saber  M  - 		Drain; 		Dark skill
    48   Sickle Slash  B  - 	Not applicable
    48   Jettatura  M  - 		Petrify; 	???
    50   Ice Break  M  - 		Bind; 
    50   Self-Destruct  M  - 	Not applicable	
    50   Frightful Roar  M  - 	Defense Down; 	Not applicable
    52   Cold Wave  M  - 		AGI Down; 	Not Applicable
    52   Filamented Hold  M  - 	Slow
    54   Hecatomb Wave  M  - 	Blind
    54   Radiant Breath  M  - 	Slow & Silence 
    56   Feather Barrier  M  - 	Evasion Bonus; 	Enhancing skill
    58   Magic Fruit  M  - 		Cure; 		Healing Skill
    58   Flying Hip Press  M  - 	Not applicable
    58   Light of Penance  M  - 	Blind & Bind 
    60   Death Scissors  S  - 	Not applicable
    60   Dimensional Death  B  - 	Not applicable
    61   Maelstrom  M  - 		STR down; 	Not applicable
    61   Eyes On Me  M  - 		Not applicable
    61   Bad Breath  M  		Slow, Poison, Silence, Paralyze, Weight, Bind and Blind - All Enfeebling Skill
    62   Memento Mori  M  - 	Magic Attack Bonus; Not applicable
    63   Frypan  B  - 		Stun; 		Dark Magic Skill
    63   Hydro Shot  B  - 		Enmity Down; 	Not applicable
    64   Feather Tickle  M  - 	TP Down; 	Not applicable
    64   Yawn  M  - 		Lullaby; 	Singing skill (? or sleep)
    64   Voracious Trunk  M  - 	Not applicable
    65   Infrasonics  M  - 		Evasion Down; Not applicable
    65   Zephyr Mantle  M  - 	Blink; Enhancing Skill
    66   Frost Breath  M  - 	Paralyze
    66   Sandspray  M  - 		Blind
    67   Diamondhide  M  - 		Stoneskin; 	Enhancing Magic
    67   Enervation  M  -		Magic and Defense bonus down; Not applicable
    68   Warm-Up  M  - 		Haste & Evasion bonus; Not applicable
    69   Tail Slap  B  		Stun; 		Dark magic skill
    70   Amplification  M  		Magic and defense bonus; Not applicable
    71   Lowing  M  - 		Disease; 	???
    72   Disseverment  P  - 	Poison
    72   Saline Coat  M  - 		Magic Defense Bonus; Not applicable
    73   Mind Blast  M  		Paralyze
    73   Temporal Shift  M  	Stun		Dark Skill
    74   Actinic Burst  M  		Flash		Divine Skill
    74   Magic Hammer  M  		Aspir/???	Dark skill / ????
    74   Reactor Cool  M  		Defense Bonus/Ice Spikes	???/Enhancing Skill
    75   Exuviation  M  		Erase		Enhancing Skill
    75   Plasma Charge  M  		Shock spikes	Enhancing Skill
    I hypothesis that the added effect only works on enfeeble type spells. . although I heard it might work on elemental DoT spells, but I am not sure on that.

  13. #13
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    Re: Quick Draw

    Quote Originally Posted by Kylen
    It's also interesting to note that Earth Shot apparently did nothing to enhance capped Slow II from a RDM:
    Slow II has a cap on it to something around 35%. Each level of Slow II doesn't increase that cap, but rather it increases the "low MND" point on the curve. Once you hit that cap, though, there isn't much else you can do to increase Slow II. =/

  14. #14
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    Re: Quick Draw

    Quote Originally Posted by Popsiclestick
    Personally, I just keep QD around in merit situations for sleeps or dispel =/ It seems more logical to have it for an emergency than a 100-250 damage hit. Plus it saves on inventory room ^^;. If I *get* to use COR in HNM situation, I might carry around cards depending on the mob.
    Ice Shot worked reasonably well damage-wise on Ouryu (enough to bridge the gap between the lowest damage BLM and one of the highest), and potentially enhancing Paralyze doesn't sound terrible either, though it's hard to test that. I considered (and tried) wind shot as well, which also did decent damage, but I'm not entirely sure how Silence would be "enhanced" aside from longer duration, which Quick Draw doesn't seem to do (landing it and then seeing the debuff wear off seconds later = /wrist).

  15. #15
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    Re: Quick Draw

    Quote Originally Posted by Admo
    Quote Originally Posted by Kylen
    It's also interesting to note that Earth Shot apparently did nothing to enhance capped Slow II from a RDM:
    Slow II has a cap on it to something around 35%. Each level of Slow II doesn't increase that cap, but rather it increases the "low MND" point on the curve. Once you hit that cap, though, there isn't much else you can do to increase Slow II. =/
    Does Slow I have a cap/same cap?

  16. #16
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    Re: Quick Draw

    note I said it USED to effect bard songs, it was patched in about a week or so, before people really had cor leveled up enough to use it

  17. #17
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    Re: Quick Draw

    Quote Originally Posted by Sonomaa
    note I said it USED to effect bard songs, it was patched in about a week or so, before people really had cor leveled up enough to use it
    I went to a faf before it was patched, it was just unbelievably slow. Can see why they had to patch it, shame though it is. If they had kept it working on Elegy as well as Slow, BRD+COR would have been ultimate combo for anything elegy can land on

  18. #18
    Sea Torques
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    Re: Quick Draw

    Does anyone know what effects duration of sleep (if anything?). Does the D of your weapon have an effect like the D does on your damage? Does MAB? Does the Quickdraw Hat? Does AGI (pretty sure AGI is just ACC)?

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