I was wondering how much exactly does Quick Draw enhance status effects?
Can't seem to find this anywhere else and nobody I asked seems to know a %.
I was wondering how much exactly does Quick Draw enhance status effects?
Can't seem to find this anywhere else and nobody I asked seems to know a %.
People seem especially irritable today, so I'm going to place you in the Newbie section.
Here's all I know:
- Earth Shot - Slow Effect 10% Up[/*:m:697c4]
- Light Shot - Defense Down Effect 5% Up, DoT+1[/*:m:697c4]
- Dark Shot - Attack Down Effect 5% Up, DoT+3[/*:m:697c4]
somome said earlier today in the update thread that QD dosent affect BRD songs or RDMs' JSM2 debuffs, and no one disputed it. never heard that before![]()
bard songs no, spells yes
it used to effect bard songs, so carnage elegy + earthshot = stopped mob
the first fafnir with it on was attacking maybe once a minute when fully slow/shotted debuffed
viewtopic.php?t=10414&highlight=quick+draw
old post, but data are still valid. still some unanswered questions i've always wanted to know, such as does the curse effect from blm JSE get enhanced and extended with quick draw (i would presume dark shot?) easy enough to test in ballista. i just can't find a cor and a sucker to drag to diorama to test it.
Quick Draw has been proven not to enhance BRD songs, Ninjutsu spells, or Acid Bolts.
Whether or not Quick Draw enhances BLU spells is still up in the air, though, and more testing is clearly needed. Below are links to 2 tests of Quick Draw + BLU spells - one indicates that Quick Draw does nothing to enhance Lowing, Frightful Roar, or Cold Wave, while the other tests indicate that Quick Draw does work to enhance Filamented Hold. It's also interesting to note that Earth Shot apparently did nothing to enhance capped Slow II from a RDM:
http://www.ultimals.com/forums/showthre ... 551&page=2
http://releenaseraph.livejournal.com/99901.html
I'll copy the pertinent data from the tests below; apologies for the lack of formatting:
Slow Effect on Target Caster's MND Target's MND Difference Base Recast Recast
Slow II Lv3 139 58 81 45s 61s
Slow II Lv3 132 58 74 45s 61s
Slow II Lv3 + Quick Draw 132 58 74 45s 61s
Slow II Lv3 + Absorb MND ~150 ~40 110 45s 61s
Slow II Lv3 106 50 56 45s 59s
Slow I 139 58 81 45s 58s
Slow I + Quick Draw 139 58 81 45s 60s
Slow I 133 58 75 45s 58s
Slow I 121 58 63 45s 57s
Slow I + Quick Draw 121 58 63 45s 60s
Slow I 111 58 53 45s 56s
Slow I + Quick Draw 111 58 53 45s 60s
Slow I 106 58 48 45s 55s
Slow I + Quick Draw 106 58 48 45s 60s
Filamented Hold - 69 - 45s 56s
Fil. Hold + Quick Draw - 69 - 45s 60s
Lowing w/ no staff buff
TP = -5TP/Tic RoT
MP = -3MP/Tic RoT
-95TP Reduced, -57MP Reduced
Lowing w/ Apollo's Staff and Convergence
TP = -5TP/Tic RoT
MP = -3MP/Tic RoT
-55TP Reduced, -33MP Reduced
Lowing w/ Apollo's Staff and Fire Shot
TP = -5TP/Tic RoT
MP = -3MP/Tic RoT
-70TP Reduced, -38MP Reduced
Regular Cold Wave
-39 AGI
-18HP/Tic DoT
Ice Shot Cold Wave
-39 AGI
-18HP/Tic DoT (No Change)
Frightful Roar
Base DEF = 261 DEF
Base DEF w/ Frightful Roar = 234 DEF (-27DEF)
Base DEF w/ Frightful Roar and Wind Shot = 234 DEF
What almost appears to be an added effect of Quickshot is that it effects only naturally accessible enfeebling spells.
Where, dia is not the same type of enfeeble type as Frightful Roar, but Filamented hold is a conical Slow type of spell.
Personally, I just keep QD around in merit situations for sleeps or dispel =/ It seems more logical to have it for an emergency than a 100-250 damage hit. Plus it saves on inventory room ^^;. If I *get* to use COR in HNM situation, I might carry around cards depending on the mob.
I'm also wondering if Quickdraw enhances the effects 100% of the time, or if it misses (dark/light) or is resisted (everything else) if the enhancement doesn't proc.
Actually, Archain showed that Light Shot always enhances Dia, even if the shot itself misses completely, in that same set of tests:I'm also wondering if Quickdraw enhances the effects 100% of the time, or if it misses (dark/light) or is resisted (everything else) if the enhancement doesn't proc.
http://www.ultimals.com/forums/showthre ... 551&page=2
Missed Light Shot effect
Base DEF = 317 DEF
Base DEF w/ Dia III = 268 DEF (-49DEF)
Base DEF w/ Dia III & Missed Light Shot = 252 DEF (-16DEF)
Dia III DoT from -3HP/Tic DoT to -4HP/Tic DoT with missed Light Shot. Effect still takes hold with a miss message.
Thanks!
Here is a list of magical and phsyical spells with added effects:
I hypothesis that the added effect only works on enfeeble type spells. . although I heard it might work on elemental DoT spells, but I am not sure on that.Code:1 Sandspin M - Evasion down; No correlating Enfeeble 4 Sprout Smack B - Slow 4 Wild Oats P - VIT down; No correlating enfeeble 8 Queasyshroom P - Poison 12 Battle Dance S - Dex Down; No correlating enfeeble 12 Head Butt B - Stun; Stun is dark related 12 Feather Storm P - Poison 16 Sheep Song M - Lullaby/Sleep ??? 18 Blastbomb M - Bind 20 Blood Drain M - Drain; Dark Skill 22 Poison Breath M Poison 24 Soporific M - Sleep 32 Sound Blast M - INT Down; Not applicable 36 Digest M - Drain; Dark Skill 36 Pinecone Bomb P - Bind 38 Blank Gaze M - Dispel 40 Mysterious Light M - Weight 40 Terror Touch B - Attack Down; Not applicable 42 Venom Shell M - Poison 42 MP Drainkiss M - Drain; Dark Skill 44 Blitzstrahl M - Stun; Dark Skill 44 Stinking Gas M - VIT down; Not applicable 46 Magnetite Cloud M - Weight 46 Geist Wall M - Dispel 46 Awful Eye M - STR down; Not applicable 48 Refueling M - Haste; Enhancing Skill 48 Blood Saber M - Drain; Dark skill 48 Sickle Slash B - Not applicable 48 Jettatura M - Petrify; ??? 50 Ice Break M - Bind; 50 Self-Destruct M - Not applicable 50 Frightful Roar M - Defense Down; Not applicable 52 Cold Wave M - AGI Down; Not Applicable 52 Filamented Hold M - Slow 54 Hecatomb Wave M - Blind 54 Radiant Breath M - Slow & Silence 56 Feather Barrier M - Evasion Bonus; Enhancing skill 58 Magic Fruit M - Cure; Healing Skill 58 Flying Hip Press M - Not applicable 58 Light of Penance M - Blind & Bind 60 Death Scissors S - Not applicable 60 Dimensional Death B - Not applicable 61 Maelstrom M - STR down; Not applicable 61 Eyes On Me M - Not applicable 61 Bad Breath M Slow, Poison, Silence, Paralyze, Weight, Bind and Blind - All Enfeebling Skill 62 Memento Mori M - Magic Attack Bonus; Not applicable 63 Frypan B - Stun; Dark Magic Skill 63 Hydro Shot B - Enmity Down; Not applicable 64 Feather Tickle M - TP Down; Not applicable 64 Yawn M - Lullaby; Singing skill (? or sleep) 64 Voracious Trunk M - Not applicable 65 Infrasonics M - Evasion Down; Not applicable 65 Zephyr Mantle M - Blink; Enhancing Skill 66 Frost Breath M - Paralyze 66 Sandspray M - Blind 67 Diamondhide M - Stoneskin; Enhancing Magic 67 Enervation M - Magic and Defense bonus down; Not applicable 68 Warm-Up M - Haste & Evasion bonus; Not applicable 69 Tail Slap B Stun; Dark magic skill 70 Amplification M Magic and defense bonus; Not applicable 71 Lowing M - Disease; ??? 72 Disseverment P - Poison 72 Saline Coat M - Magic Defense Bonus; Not applicable 73 Mind Blast M Paralyze 73 Temporal Shift M Stun Dark Skill 74 Actinic Burst M Flash Divine Skill 74 Magic Hammer M Aspir/??? Dark skill / ???? 74 Reactor Cool M Defense Bonus/Ice Spikes ???/Enhancing Skill 75 Exuviation M Erase Enhancing Skill 75 Plasma Charge M Shock spikes Enhancing Skill
Slow II has a cap on it to something around 35%. Each level of Slow II doesn't increase that cap, but rather it increases the "low MND" point on the curve. Once you hit that cap, though, there isn't much else you can do to increase Slow II. =/Originally Posted by Kylen
Ice Shot worked reasonably well damage-wise on Ouryu (enough to bridge the gap between the lowest damage BLM and one of the highest), and potentially enhancing Paralyze doesn't sound terrible either, though it's hard to test that. I considered (and tried) wind shot as well, which also did decent damage, but I'm not entirely sure how Silence would be "enhanced" aside from longer duration, which Quick Draw doesn't seem to do (landing it and then seeing the debuff wear off seconds later = /wrist).Originally Posted by Popsiclestick
Does Slow I have a cap/same cap?Originally Posted by Admo
note I said it USED to effect bard songs, it was patched in about a week or so, before people really had cor leveled up enough to use it
I went to a faf before it was patched, it was just unbelievably slow. Can see why they had to patch it, shame though it is. If they had kept it working on Elegy as well as Slow, BRD+COR would have been ultimate combo for anything elegy can land onOriginally Posted by Sonomaa
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Does anyone know what effects duration of sleep (if anything?). Does the D of your weapon have an effect like the D does on your damage? Does MAB? Does the Quickdraw Hat? Does AGI (pretty sure AGI is just ACC)?