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  1. #1
    Dice and rum
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    Temperament changes with commands given

    Has changing temperament been confirmed? If not, I can.

    My qutrub has been somewhat wild and very aggressive. I've been putting him on 'Guard! Parry!' for the last three or four days now, and today he turned into 'somewhat' for both wild and aggressive.

    Happiness is a drain-spamming mob. :D

  2. #2
    Melee Summoner
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    Re: Temperament changes with commands given

    Yes, I changed my temperament to "extremely tame" by spamming the think command. I also changed it from extremely aggressive down to very aggressive, aggressive, then somewhat aggressive by spamming the dodge, guard, parry command.

  3. #3
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    Re: Temperament changes with commands given

    ah, so you can change tame

  4. #4
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    Re: Temperament changes with commands given

    This is my theory for the skills:

    Think, and think again! (Extremely Tame to Very Tame)
    Watch your opponent, then attack! (Tame to Somewhat Tame)
    Less thinking, more striking! (Somewhat Wild to Wild)
    Don't think, Kill! (Very Wild to Extremely Wild)

    Guard! Block! Parry! Hold! (Extremely Defensive to Very Defensive)
    Back off a bit! (Devensive to Somewhat Defensive)
    Give 'em a little more bite! (Somewhat Aggressive to Aggressive)
    Show no mercy!!! (Very Aggressive to Extremely Aggressive)

    I have no idea what "You're on your own!" does. It probably just defaults to whatever temperament you have.

    I'm guessing the commands you give instantly change the pet's reactions for that fight, whereas the pet's temperament is how it will behave if no commands are given.

  5. #5
    Dice and rum
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    Re: Temperament changes with commands given

    Quote Originally Posted by Nateypoo
    I'm guessing the commands you give instantly change the pet's reactions for that fight, whereas the pet's temperament is how it will behave if no commands are given.
    Yeah. When I gave no commands and my monster was very aggressive, he spammed stone and aero. When I gave no commands and he's somewhat aggressive, he spams bind and sleep. When I set him to guard/parry, he spams drain.

    And let me tell you, having him cast sleep six times in a row, no swinging in between, is something to watch! Almost as amusing as him spamming bind and not moving away! Silly undead mummy thing.

  6. #6
    Doc
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    Re: Temperament changes with commands given

    Quote Originally Posted by Nateypoo
    This is my theory for the skills:

    Think, and think again! (Extremely Tame to Very Tame)
    Watch your opponent, then attack! (Tame to Somewhat Tame)
    Less thinking, more striking! (Somewhat Wild to Wild)
    Don't think, Kill! (Very Wild to Extremely Wild)

    Guard! Block! Parry! Hold! (Extremely Defensive to Very Defensive)
    Back off a bit! (Devensive to Somewhat Defensive)
    Give 'em a little more bite! (Somewhat Aggressive to Aggressive)
    Show no mercy!!! (Very Aggressive to Extremely Aggressive)

    I have no idea what "You're on your own!" does. It probably just defaults to whatever temperament you have.

    I'm guessing the commands you give instantly change the pet's reactions for that fight, whereas the pet's temperament is how it will behave if no commands are given.
    Hmm not entirely true... I spammed "Back off a bit!" on my Mandy and it made him Extremely Defensive from being Extremely Aggressive. Took a long time...

  7. #7
    aru
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    Re: Temperament changes with commands given

    something that i havent seen an explanation on is the difference in behavior between wild and tame creatures. i can understand the defensive/aggressive relationship, but how does wild/tame terperaments affect that?

    lets say i'm using a malboro and it is wild and defensive and only uses vampiric root. what would i have to shift it's terperament to, to force it to use bad breath? i would assume i would need to make it aggressive, but would i also need to shift it from wild to tame?

  8. #8
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    Re: Temperament changes with commands given

    If I had to guess, tame = strategy and wild = zerg. My "extremely wild" mob never, ever tries to run away from WS or move to the side and spams WS.

  9. #9
    Doc
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    Re: Temperament changes with commands given

    Quote Originally Posted by aru
    something that i havent seen an explanation on is the difference in behavior between wild and tame creatures. i can understand the defensive/aggressive relationship, but how does wild/tame terperaments affect that?

    lets say i'm using a malboro and it is wild and defensive and only uses vampiric root. what would i have to shift it's terperament to, to force it to use bad breath? i would assume i would need to make it aggressive, but would i also need to shift it from wild to tame?
    Commands seem to determine what moves your pet does. Even though my mandy is extremely defensive, if I tell it "Show No Mercy!!!" it will use Head Butt, while if I tell it "Back off a bit" it'll do Scream. As far as temperament goes, I've been at extremely aggressive and extremely defensive and I can say that as a defensive mob he will attempt to avoid TP moves every time. As aggressive he would sit there and get hit by it. I started off as extremely wild and through giving it commands its become extremely tame. He rarely listened to me as wild though it didn't seem to make him reckless. At extremely tame he listens to me every single time.

  10. #10
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    Re: Temperament changes with commands given

    I don't think tame determines whether or not your mob listens, I'm pretty sure discipline does that. My "extremely wild" mob, with a discipline level of "slightly higher than normal", always listens to me.

  11. #11
    Melee Summoner
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    Re: Temperament changes with commands given

    Yeah... tame has nothing to do with listening, that's what discipline is for. We already know what defensive vs aggressive does.


    If I had to guess, tame = strategy and wild = zerg. My "extremely wild" mob never, ever tries to run away from WS or move to the side and spams WS.
    I've noticed this as well. The tame creatures appear to be responding more often to weaponskills (without anyone giving them commands from the speakers). If this is true, there must be a benefit to being wild.

  12. #12
    Doc
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    Re: Temperament changes with commands given

    Quote Originally Posted by Nateypoo
    Yeah... tame has nothing to do with listening, that's what discipline is for.
    Err yea sorry ><;

  13. #13
    Hydra
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    Re: Temperament changes with commands given

    What the tempers are for is for afk fighting, it will be the basic strategy they will use for any fight. The way to change that is through your commands, this has been shown.

    Think of the commands like this -2, -1, 0(is there a midpoint type??), +1, +2

    where the -2's are(Think, and think again) and (Guard! Block! Parry! Hold!)
    the -1's being the watch ur opponent, and back off a bit. etc...

    This is where being actually present for the fights give you an advantage. Since you can change your style based on the TP move the mob may have just used, if its a caster or if its wild attacking vs defensive type. And you can change all that on a whim.

    As for discipline, my beetle is 23 now, missed only 3 fights, and its rated as High discipline.(he always listens each and every time)


    I was also under the impression that the basic commands that you give your pet also has a somewhat of a def/atk bonus attached to it. As i don't know if its coincedence, but when i change my beetles stance from guard block parry > show no mercy he seems to do double damage, but takes double damage as well.

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