Not sure of the entire point of this![]()
http://images.wikia.com/ffxi/images/...n_Jamdahar.gif
http://images.wikia.com/ffxi/images/...mdahars_p1.gif
Not sure of the entire point of this![]()
http://images.wikia.com/ffxi/images/...n_Jamdahar.gif
http://images.wikia.com/ffxi/images/...mdahars_p1.gif
Clearly they're trying to tell you that DRK is the new tank...
Just the fact that they removed MNK from the HQ version makes them fucking retarded, but removing a bunch of others and adding two different classes for the same item, just an HQ version...? No wonder item's like Stun Jamadhars suck so much, they just throw them together as quick as possible to increase the amount of items in the game <_<
That makes a lot of sense...
I also love how DRK is on both with no native HtH skill.
RDM is on those as well as those ones that drop off Steam cleaner. No hand to hand skill on RDM either.
RDM can use a lot of Hand-to-Hand weapons. It makes our sad sword selection all the funnier...Originally Posted by chapstick
H2H weapons have a bunch of lol's on em. My personal favorite is the job selection on...
http://images.wikia.com/ffxi/images/5/5d/Destroyers.png
Why, exactly, do RNG, BST, DRK, RDM, and PLD get these, but PUP is told 'nah, you don't need em, you have a automation!'
That's been like that forever, it's obviously just an oversight, check the Stun Claws and +1, MNK can't use either of those, just DRK/THF/NIN like these.Originally Posted by Cream Soda
other odd differences include the coeurl mantle and other bits of the coeurl set (not including the gorget) that the HQ version a rdm can wear but not the NQ. go fig.
Holy shit.
Wouldn't they had to have go over it again to put pup on?Originally Posted by Shuemue
PUP doesn't use knuckle/cesti-type h2h weapons, but RNG, BST, DRK, RDM, and PLD do. Simple as that.Why, exactly, do RNG, BST, DRK, RDM, and PLD get these, but PUP is told 'nah, you don't need em, you have a automation!'
I think the point was more of why do rng bst drk rdm and pld use them (with 0 skill) and why don't pup use em >.>Originally Posted by BRP
Edit:
You were half correct
http://images.wikia.com/ffxi/images/...s_Knuckles.gif
http://images.wikia.com/ffxi/images/f/f3/Pagures.png
I really do like how SE gave PUP an abysmal H2H skill, but loads of weapons with tons of accuracy.
On the Stun Jamadhars, I think the real mistake is on the NQ, not the HQ. Note for all of the other H2H weapons that add a status effect (Stun Claws, Venom Katars, Acid Claws, etc.) the job selection is DRK/NIN/THF, same as for Stun Jamadhars +1.
i can understand nin and thf, but i see 0 reason for drk to be on ANY h2h
DRK/NIN in Salvage has like 130 H2H skill!Originally Posted by Cream Soda
But. . can't. . use. . weapons. . . .
Don't try to think about it; you'll just end up hurting yourself.Originally Posted by Therin
I for one am happy that RDM can equip a bunch of random knuckles. I can unlock Destroyers before my MNKs the right level by spamming Combo with subjob-level hand-to-hand skill!
Souleater lulz?
http://i7.photobucket.com/albums/y29.../vclawlulz.jpg
I have sometimes pondered the viability of this.Originally Posted by Obev