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  1. #1
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    new fellow npc equipment/requirements?

    i'm not sure which forum this topic belongs... anyway, i tried to search for any information on the new fellow npc equipment/requirements but could not find any. i've 'unlocked' my current gear by fashionable equipment > none several times but i haven't seen any changes in gear at all (from the old list of available gear). i've tried spamming my signal & tactics pearl in beastmen controlled areas and nothing has changed. has anyone gotten new gear for their fellow npcs? or is there a current issue with the fellow npc changing equipment that i don't know about?

    ?Mar. 11, 2008 (JST) Update Details?
    *Japan Standard Time
    [Event-Related]

    The following changes have been made to fellows:
    -HP and MP recovery for fellows will now take less time when the /heal command is used.
    -Magic and other abilities you use on party members will now also benefit the fellow you summoned.
    -Fellows' equipment requirements have been changed.
    -Fellows can now use a greater variety of equipment.
    -The magic recast time for fellows has been decreased.
    -Conditions for the usage of recovery magic for stalwart shield and soothing healer type fellows have been changed.
    -Fellows will no longer use the white magic spell "silence" on monsters in the crab and beetle families.
    -Certain fellow abilities have been strengthened.
    -Fellows no longer use the following weapon skills:
    Spinning Attack/Cyclone/Circle Blade/Shockwave/Spinning Scythe/Earth Crusher

  2. #2
    Bagel
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    Re: new fellow npc equipment/requirements?

    I'm sorry I don't have any information for you, but just a quick related question: Is it now possible to lock all 4 pieces of gear? Or are we still stuck at 3?

  3. #3
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    Re: new fellow npc equipment/requirements?

    Quote Originally Posted by Gergall
    I'm sorry I don't have any information for you, but just a quick related question: Is it now possible to lock all 4 pieces of gear? Or are we still stuck at 3?
    this was probably one of the first things that i checked after the update-still 3 unfortunately. also, there aren't any new headgear available at the rendezvous point when i checked. not sure if there's a requirement to unlock more.

  4. #4
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    Re: new fellow npc equipment/requirements?

    My NPC is lvl 65 soothing healer , i ll check this when i log on.
    Thx for the reminding of the new gear.

  5. #5
    Ridill
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    Re: new fellow npc equipment/requirements?

    I have been trying to get my Fellows to change gear. I spent about 7 full sessions beating up goblins, moblins, and bugbears in Oldtown Movolpolis and noticed absolutely no change in gear. When talking to my NPC at the Rendezvous Point, I noticed that he said something different from old dialog.

    "I have noticed that less people are taking an interest in Campaign.
    I'm pretty sensitive to these changes."

    Before the line was about being sensitive to regional control of a zone. I am thinking that this is a clue telling us that only mobs that give XP will change the Fellow's gear. I haven't had the time to test this, one day I will have to trudge up to Castle Zvahl Baileys and smack down some kindred to see if I can get some gear changes.

  6. #6
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    Re: new fellow npc equipment/requirements?

    Quote Originally Posted by Septimus
    I have been trying to get my Fellows to change gear. I spent about 7 full sessions beating up goblins, moblins, and bugbears in Oldtown Movolpolis and noticed absolutely no change in gear. When talking to my NPC at the Rendezvous Point, I noticed that he said something different from old dialog.

    "I have noticed that less people are taking an interest in Campaign.
    I'm pretty sensitive to these changes."

    Before the line was about being sensitive to regional control of a zone. I am thinking that this is a clue telling us that only mobs that give XP will change the Fellow's gear. I haven't had the time to test this, one day I will have to trudge up to Castle Zvahl Baileys and smack down some kindred to see if I can get some gear changes.
    that's interesting... i don't think i've encountered that dialogue yet. anyway, a few days ago i called my npc in upper delkfutt's tower and killed ep mobs until the quota of mobs was met. qufim was controlled by beastmen and they also had dominant control of the area. but still, no change in gear. last night i went to oldton movalpolos and used up one charge of my tactics pearl. went back, no change. then i went to newton movalpoloas and killed ep+dc mobs-no change. each time i go out, i spam "none" for appearances option. so basically my npc looks the same no matter what-it does not even change to any of the current gear list that we have. also, not sure if this matters or not-i took all my npc chat filters off and was not able to see armittie's melee attacks. i could only see weapon skills and combat signals. there's got to be some kind of glitch? oh yea, talked to luto mithra npc in jeuno and she says nothing new.

  7. #7
    Ridill
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    Re: new fellow npc equipment/requirements?

    Quote Originally Posted by algrensan
    Quote Originally Posted by Septimus
    I have been trying to get my Fellows to change gear. I spent about 7 full sessions beating up goblins, moblins, and bugbears in Oldtown Movolpolis and noticed absolutely no change in gear. When talking to my NPC at the Rendezvous Point, I noticed that he said something different from old dialog.

    "I have noticed that less people are taking an interest in Campaign.
    I'm pretty sensitive to these changes."

    Before the line was about being sensitive to regional control of a zone. I am thinking that this is a clue telling us that only mobs that give XP will change the Fellow's gear. I haven't had the time to test this, one day I will have to trudge up to Castle Zvahl Baileys and smack down some kindred to see if I can get some gear changes.
    that's interesting... i don't think i've encountered that dialogue yet. anyway, a few days ago i called my npc in upper delkfutt's tower and killed ep mobs until the quota of mobs was met. qufim was controlled by beastmen and they also had dominant control of the area. but still, no change in gear. last night i went to oldton movalpolos and used up one charge of my tactics pearl. went back, no change. then i went to newton movalpoloas and killed ep+dc mobs-no change. each time i go out, i spam "none" for appearances option. so basically my npc looks the same no matter what-it does not even change to any of the current gear list that we have. also, not sure if this matters or not-i took all my npc chat filters off and was not able to see armittie's melee attacks. i could only see weapon skills and combat signals. there's got to be some kind of glitch? oh yea, talked to luto mithra npc in jeuno and she says nothing new.
    There is option #2 where they just messed up how NPCs change armor or didn't actually add any new armors in...

  8. #8
    Smells like Onions
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    Re: new fellow npc equipment/requirements?

    Hi alg! I have found fighting in a region controlled by your home nation in the present has had the greatest change on "new gear".

    In Labryrinth of Onzozo using my npc soloing Tormanas for a few days, for the first 3 days i had new gear i have seen before, but from day 4 on, i am wearing something simular to the purple paladin gear and it has stayed that way for the past couple of days.

    Purhaps that is what they meant by the gear changes. It has been this way forever i believed but the purple gear caught my eye as something new..

  9. #9
    Sea Torques
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    Re: new fellow npc equipment/requirements?

    Purple... like Adaman gear? That was already around, rank 10 Sandy controlled area. Keep going and see if there is a rank 11?

    I've used my npc a lot, but only unlocked piece is hands so I haven't seen anything much.

  10. #10
    Ridill
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    Re: new fellow npc equipment/requirements?

    Quote Originally Posted by Kriz
    Purple... like Adaman gear? That was already around, rank 10 Sandy controlled area. Keep going and see if there is a rank 11?

    I've used my npc a lot, but only unlocked piece is hands so I haven't seen anything much.
    That is the other thing that I considered, that rank 10 is still the cap, but there is another path of gear available. How to go up the path though, I have no clue.

  11. #11
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    Re: new fellow npc equipment/requirements?

    Quote Originally Posted by Septimus
    Quote Originally Posted by Kriz
    Purple... like Adaman gear? That was already around, rank 10 Sandy controlled area. Keep going and see if there is a rank 11?

    I've used my npc a lot, but only unlocked piece is hands so I haven't seen anything much.
    That is the other thing that I considered, that rank 10 is still the cap, but there is another path of gear available. How to go up the path though, I have no clue.
    i'm assuming there weren't any fellow npc-related quest dialogue in any dat mining threads?

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