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  1. #1
    RIDE ARMOR
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    WS DMG Formula

    hey.. could anyone show me how to use the WS formula.. i dont get the part with fSTR

    lets say you are lvl75, have 120 str and 450 att, and use a thalassocrat and you use drakesbane at 100 TP and you're fighting greater colibris (lvl82 , 327 def, 67 vit)

    according to this formula: Damage = (( D + fSTR + WSC) * fTP) * PDIF, the dmg would be:

    ((94 + fSTR + 60*.3)* 1)*((450/327)-0.05*7)

    fSTR means (dSTR+4)/4 that would be (120-67+4)/4 = 49/4 = 12
    weapon rank : 94/9 = 10, so thala is a rank 10 weapon, right?
    now to the caps... the lower fStr cap would be -(94/9) = - 10
    and the upper cap that would be 12+8 = 20


    so fSTR is 12, the lower cap -10 and the upper cap 20... but what do those number mean and how do i use them in the main formula?

    also: how do you calculate the remaining 3 hits from drakesbane?


    thanks :3

  2. #2
    assburgers
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    Lower cap is if the monster has way more Vit than you have Str, you don't get zeroed out from stupid low fStr.

    Upper cap is just referring to the (GENERALLY HARD TO REACH) point where Str stops adding on to your weapon damage in addition to any mods that may be considered.

    The upper cap is based on Wrank btw, not your fStr, so it would be 10 + 8 for 18... which is a fucking shitload of Str.

    You have fStr of 12, so still short of the cap, which means you're getting the full benefit of Str mods + fStr.

    Basically all you need to know is if you manage to get like 130+ Str in most cases, you should start considering your secondary mods and attack, as they will start to give larger boosts when fStr stops making Str mods wtfhax at cap.

  3. #3
    Fake Numbers
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    Quote Originally Posted by NovioNovioNovio View Post
    also: how do you calculate the remaining 3 hits from drakesbane?
    Extra hits on multi-hit WSs are the same as first hit, but have fTP = 1, so you can edit the formula to
    Damage = (( D + fSTR + WSC) * (fTP+# of hits that connect)) * pDIF

    Note that this will give you the average damage of your WSs (since pDIF fluctuates) and doesn't account of critical hits that may proc in your WS.
    Also, Colibris take +25% damage from piercing weapons, so add that % at the end.

  4. #4
    RIDE ARMOR
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    ok so fSTR is just something like a backup check to see how much STR you would need to cap your STR? that means i'd need 135 str to cap fSTR?
    (18*4)+67-4 = 135

    and how about minPDIF und maxPDIF, are those values also only used so see how much att you'd need to cap PDIF?

    so the formula would be: (((94 + 12 + 60*.3)* 1+4)*((450/327)-0.05*7))*1.25 = 795 avg. DMG.

    btw how many STR and att do DRGs usually have under this conditions?

    if yes... why dont we always get constant numbers while meleeing like blm nukes?( assuming you dont crit), so there best be a random parameter somewhere >.<

    thanks again^^

    ps. does anyone know how much crit bonus you get with 100/200/300% Drakesbane, or is there a formula?

  5. #5
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    Quote Originally Posted by NovioNovioNovio View Post
    ok so fSTR is just something like a backup check to see how much STR you would need to cap your STR? that means i'd need 135 str to cap fSTR?
    (18*4)+67-4 = 135
    No it's not just that, it's a value that is added to Weapon Damage and WSC, whether it's capped or not. Weapon Rank, on the other hand, is just a parameter used to calculate fSTR cap.

    and how about minPDIF und maxPDIF, are those values also only used so see how much att you'd need to cap PDIF?

    so the formula would be: (((94 + 12 + 60*.3)* 1+4)*((450/327)-0.05*7))*1.25 = 795 avg. DMG.

    btw how many STR and att do DRGs usually have under this conditions?

    if yes... why dont we always get constant numbers while meleeing like blm nukes?( assuming you dont crit), so there best be a random parameter somewhere >.<

    thanks again^^
    pDIF is the random parameter you are talking about, it can be anything between pDIF(min) and pDIF(max), averaging out at cRatio, i.e. ATK/DEF - Lv Correction.
    Formulas for pDIF(min) and pDIF(max) have changed, and are unclear since they were modified.
    Lastly, your formula is slightly wrong, correct one is:
    (94 + 12 + 120*.5*.83)* (1+3)*((450/327)-0.05*7)*1.25 = 795 avg
    Funnily enough the result is the same as yours lol.

    ps. does anyone know how much crit bonus you get with 100/200/300% Drakesbane, or is there a formula?
    As far as I know those bonus aren't known... but I think I remember reading about this kind of test for Rampage somewhere

  6. #6
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    Critical bonus are different between each WS that can critical. Rampage is said to give 0 bonus at 100%, so you will critical at your natural + equip critcal rate. Drakesbane on the other hand is said to give 10% critical hit rate at 100%, and every 5 TP gives 1%, so 30% at 200% tp, and 50% at 300% tp. Those are from what I read here, I did not personally test them to confirm the truthfulness.

  7. #7
    RIDE ARMOR
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    okay :D thanks guys you helped me alot

  8. #8
    assburgers
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    Enjoy Drakes, it and Atonement are stupid broken like "I can't believe SE really did that" broken.

  9. #9
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    Drakes isn't as good on HNM unless you have good buffs (tho insanely powerful on weaker mobs). Gekko on the other hand, is the most broken ws of all (double your attack? gtfo -_-.

  10. #10
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    Quote Originally Posted by Max™
    "I can't believe SE really did that"
    Didn't they say they were going to buff Drakesbane in one of the interviews?

  11. #11
    Relic Horn
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    Now here's a good question I've been wrapping my mind around as I set up my gear swaps for endgame THF... When using Sneak Attack does the base damage increase also up your fSTR cap as per weapon rank rules? Or does it work like the Blau Dolch latent damage and the original base damage is used for fSTR cap purposes? I assume it's the latter, but I was wondering if anyone knew differently.

    Quote Originally Posted by Ultimagi View Post
    Didn't they say they were going to buff Drakesbane in one of the interviews?
    That was a misquote. The actual statement was that they made Drakesbane stronger in comparison to other Mythic weapon skills in order to give DRG a boost.

  12. #12
    assburgers
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    First, you don't have a Thf. FINISH THAT POKEY STICK!

    Second, I'm pretty sure we'd see some funny shit from Mandau's and SB if it raised like that... I mean fuck, your base damage goes up into the hundreds.

    Should be easy to see though, need to find the difference between a given wRanks weapon SA with capped fStr, then compare a crit with just enough added Dex that it would raise your wRank, and do a bit of math.

  13. #13
    Relic Horn
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    Quote Originally Posted by Max™ View Post
    First, you don't have a Thf. FINISH THAT POKEY STICK!

    Second, I'm pretty sure we'd see some funny shit from Mandau's and SB if it raised like that... I mean fuck, your base damage goes up into the hundreds.

    Should be easy to see though, need to find the difference between a given wRanks weapon SA with capped fStr, then compare a crit with just enough added Dex that it would raise your wRank, and do a bit of math.
    Yeah, I'm just about to ding 74 so I still need to get out to GColibri to play around. I do have to say it's a little wierd going from a fSTR cap of 18 down to an fSTR cap of 10. I can cap fSTR on GColibri (assuming SA doesn't change things) with just Hecatomb Cap, Mittens, and Leggings, Rajas Ring, Forager's Mantle, and Warwolf Belt, making my Hecatomb Harness into little more than a glorified Scorpion Harness, setting my eyes instead on Dragon Harness > Antares Harness > Skadi's Cuire.

    Even if Sneak Attack does raise weapon rank, you'd never be able to amass enough STR to reach the cap, so not necessarily overpowered in my opinion.

  14. #14
    assburgers
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    Cuchulain's belt/Assassin's cape! -8 Str/5 Att, +5 Dex go!

  15. #15
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    Quote Originally Posted by NovioNovioNovio View Post

    fSTR means (dSTR+4)/4 that would be (120-67+4)/4 = 49/4 = 12
    Guess nobody else caught this, lol. You calculated wrong here

    (120 - 67 + 4 )/4 = 57/4 = 14

    you subtracted the 4 instead of adding, your fSTR is actually 14

  16. #16
    Nidhogg
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    Quote Originally Posted by Xanthe View Post
    When using Sneak Attack does the base damage increase also up your fSTR cap as per weapon rank rules?
    99.9% sure that it does not from testing I've done on SA/TA and stuff. I'm pretty sure it's just a boost to Base Damage á la WSC (without Alpha etc of course), so [(D + fSTR) + DEX] for Sneak Attack, for instance.

    It's slightly different in that during WS, the DEX/AGI bonus does not benefit from fTP, hence my notation there (* fTP coming after the first bracket). The whole thing is then multiplied by pdif though.

  17. #17
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    Quote Originally Posted by Raen Ryong View Post
    99.9% sure that it does not from testing I've done on SA/TA and stuff. I'm pretty sure it's just a boost to Base Damage á la WSC (without Alpha etc of course), so [(D + fSTR) + DEX] for Sneak Attack, for instance.

    It's slightly different in that during WS, the DEX/AGI bonus does not benefit from fTP, hence my notation there (* fTP coming after the first bracket). The whole thing is then multiplied by pdif though.
    Very good answer, thank you.

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