This thing has came out when Puppetmaster was added to Pulling the Strings. I spent a little over 4,000,000g on it and now it's worth about 3,000g partly due to the fact nobody ever uses it because information on it is still a mystery. I equipped it a lot at first but didn't really notice anything.
Both the NA and JP communities haven't found anything definitive because different people have difficulty replicating each others' results. So, the objective here will be to distinguish replicable variances between an Automaton equipped or unequipped with a Tactical Processor.
Disproved Theories
1) Reduces cast time. This has been disproved by others but I've also done my best to make sure there was nothing that could possibly be considered a decrease in recast. My method involved using the Soulsoother. I would get enfeebled shortly after she'd already cast a spell and I'd have to wait the full recast duration to have the bad status removed such as Poison or Silence. I used Windower's Timestamp to track this.
2) Reduces JA recast. Also disproved and easily replicated. There is no way to circumvent the recast time of Job Abilities granted by Automaton Attachments.
Theories with mixed replication results
1) Reduces the time between an Automaton getting 100% TP and the time it decides to WS (assuming no other influences such as Inhibitor)
2) Enhances the precognition-effect of having a bad status removed the moment it is received provided the puppet isn't currently waiting for a recast timer.
3) Enhances the precognition effect of Shield Bash to stun TP moves.
4) Enhances the precognition effect of Economizer & Mana Converter.
5) Appears to use Job Abilities more often.
My first test to yield discernible results I believe can be replicated
I've been farming sea to complete my Obi set now that I have enough space for this junk with the new Mog Satchel. Needless to say I needed enough organs for half a dozen Obis and I'm almost done, so I've spent a lot of time messing around with this attachment.
Automaton behavior with Eraser and without Tactical Processor. (Including Optic Fiber)
This attachment has a 30 second recast and one of the things I've noticed when fighting Phuabos (sea sharks), is my automaton's willingness to ignore bad status effects. She'd have Light Maneuver, but she'd still prefer to Silena me after Voiceless Storm even if she had to wait a few seconds for the recast. With Spine Lash, she'd rather wait for Viruna rather than using Eraser then, as well. She would ignore Aerial Collision all together.
However, she is not a fan of having a bad status on herself. If I allowed her to get hit with Voiceless Storm, she'd immediately erase. it. If she were hit with Diaga from an Aern, that had to go too. If she was hit with Impact Stream, this was immediately removed from her, yet 30 seconds later she'd ignore me. Sometimes she'd do it, and it seemed to tied to my health. When I was at health low enough to trigger a cure, she'd use Eraser. She'd ignore Dia the same way, and most of the time Dia would wear off naturally, even if several minutes had gone by since her last Erase. As long as I wasn't in danger, it wasn't a priority.
In this example, I've taken two screenshots to show that I had a Light Maneuver up, and then I expand the log. Aerial Collision was readied at 16:05:03 and happened at 16:05:07 (giving me the DEFENSE DOWN status), yet 31 seconds later, my puppet has yet to expend the Light Maneuver and Erase it. Instead, it used Paralyze. Without Tactical Processor, it has no reason to priority the decision of removing the debuff.
Spoiler: show
Going down further, you'll see at 16:05:42, it uses Flashbulb, showing that it clearly has a Light maneuver up and 35 seconds have passed since I received the Defense down of Aerial Collison.
Spoiler: show
Finally, here's it dying at 16:58. This is 55 seconds after Aerial collision was readied and 51 seconds since I received the "Defense Down" status. At no time, did my Puppetmaster consider making the decision to use Eraser.
Spoiler: show
This kind of stuff absolutely will not happen with Tactical Processor on. Your puppet will burn Light Maneuvers the very instant it has the opportunity to remove a bad status effect. I hope you that others are able to replicate this obvious difference in Automaton behavior with Tactical Processor equipped so we can move forward with tests that involve other JA based attachments.
Automaton behavior with Eraser and with Tactical Processor.(Including Optic Fiber)
One of the most interesting things is I got these results without using Ice Maneuvers, so I'm not sure how much more this attachment can be enhanced and what other attachments it can affect. I equipped Optic Fiber in both of these tests, so this attachment may have also been triggered by that. I'm merely offering what I believe is a replicable solution to the mystery behind it's function.
Apparently, this combination seems to change the dynamics on how much your Automaton is willing to fuck around. I'd strongly suggest macroing in AF hands and Buffoon's Collar for testing this, because you *WILL* Overload if you don't. I've even manage to overload a couple times with it, and Overload is just something I don't fucking do.
When fighting Sharks and Aerns, my Automaton would religiously Erase EVERY 30 seconds if there was stuff to erase. Herself first, and when that was done, she'd start working on me. She'd still cast -na spells in between, but if Light Maneuver up and Eraser was on, she'd use it. If the recast was up and I got hit with Spine Lash or Aerial Collision, she'd Erase me so fast, I'd not even see the icon pop in my status bar, but I'd see the removal of it in my log.
At no time could I replicate my *WITHOUT TACTICAL PROCESSOR* results where she'd wait to remove or ignore bad statuses with the Eraser recast ready. She wouldn't wait until Silena was up for Voiceless Storm. She wouldn't wait for Poisona to be up when a Goldfish would poison me. At no time did she allow Eraser's recast to go beyond the 30 second recast if there was a bad status to be eaten.
Conclusion
It's very possible that these "precognition" effects are real. The automaton may sometimes seem to behave like this regardless, but the more it's doing at once, the more likely it is to ignore other attachments without Tactical Processor.
If this can be replicated and proven to be true, perhaps we could put ourselves on the right track to discerning it's properties with other JA based attachments.
Replicating My Results (I Suggest Phuabos as PUP/NIN)
Eraser is the most noticeable and replicable differences for me, and I'm hoping that others have similar results. I'd like to point out that I had Ninja as my Support Job and it was very rare that I'd ever take a hit. Moves that would wipe shadows would sometimes have me take a hit immediately afterwards. Plasma Charge would sometimes stun me long enough to take a hit. Because of this, my HP was almost always capped.
I believe that if your support job is Dancer or something similar your Automaton might be more likely to Erase you if your taking a beating. So consider fighting monsters that can enfeeble you without damaging you, or use Ninja as a Support Job and keep shadows up.
My equipment was pretty basic. Full Usukane Set with Animator +1, Swift Belt, Brutal Earring, Boxer's Mantle, Gem Sainti, and macros for Soil Gorget during Stringing Pummel, and Pup. Dastanas +1 with Buffoon's Collar +1 during. Maneuvers.
The important difference to replicate is whether or not your bad status is ignored until a spell can remove it or if it is immediately erased. If you are in very good health, your puppet should ignore things like Defense Down, Dia, Poison, Plague, etc until it can either remove them with a -na spell or until they wear off naturally, unless you have the Tactical Processor equipped, in which case they should be removed immediately.
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