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Thread: 9-13man KS99 Wyrm     submit to reddit submit to twitter

  1. #1
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    9-13man KS99 Wyrm

    I've searched and only got 3 threads of which contained little to no information on how to low man.

    9-13 people is a decent number so i'm assuming it shouldn't be 'too' hard.

    We all know the fight but I'm not really sure as to what job everyone should go as. Would nin/drk be > pld/nin for tanking?

  2. #2
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Odin

    relics

  3. #3
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    no relics will be used in our attempts.

  4. #4
    Fng
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    This is a 6 man run from Youtube. RDM (tank) RDM (support) RNG COR SMN BRD

    YouTube - FFXI 6 Man KSNM Wyrm Part 1

    According to FFXIAH.com the RNG has a mandau, but I cant tell what bow he has for RNG. (I assume good gear if he has a Mandau)

    They seem to get done close to the 30 minute time limit.

    The RDM tank seems to have a fire resist set and other than Hurricane wing, he seems to be the only person taking damage while it's in the air. I would probably change his strategy to open w/ Chainspell, Blind + Dispel to cap hate quickly (I havent looked at Kaeko's Blog lately to verify which spells work best, I am also not a RDM tank).

    If you add more DD, you need to add more healing magic. Which means you need more refreshers, or BRD / CORs that can swap out.

  5. #5
    Every day I'm wafflin'
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    It can be done with 6 people sans relics I believe, but the only time I tried it 6-man was with an Aegis/Excal PLD and a Gjallar BRD present. It depends wholly on the quality of the people you have with you - I'd say 8 smart, well-geared players could manage easily without relics. Tank party plus a handful of DD (BLM works well, as does RNG) and Bob's your uncle.

  6. #6
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    Not using rdm tanks and probably not using nin/drk tanks. Need some info not "6people can prolly do it"

  7. #7
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    Can be done with 6 people sans relic.
    but if you are gonna tack on more people then a tank party, then do more blms.

    just read the "not using nin or rdm tank"

    Good Luck Sir.

  8. #8
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    I'm gonna take a short in the dark.

    Nin/Drk, brd, rdm, whm, rng, nin/drk (with fire resist and katana)
    blm, blm, blm, blm, whm, brd or corsair

    take it down to 70%, then do a timed Am2 to launch it into the air. Nin/Drk switch to fire reist gear with fire carol / bar spells. Blms got all out with and whm spams curaga. Once it lands, it's easy as you take things nice and slow.

  9. #9
    Fng
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    Quote Originally Posted by altwight View Post
    Not using rdm tanks and probably not using nin/drk tanks. Need some info not "6people can prolly do it"
    There is video of how to do it with RDM tank. So let's adopt it to your tank which is going to be a PLD/NIN.

    You are going to want at least a RDM and BRD to support you.

    Now you need DD. If your DD can't do Ranged damage, they are wasted / not really needed in any set up.

    The hardest part is when he is in the air, if you watch all 4 parts of the link I posted you can see how they "get around that" by having the tank be the only one in the circle (with fire resist on) during flight. They then have the melee be in range to do WS's as well as run in and out to do damage as long as their support has MP.

    They are most likely also doing damage after the Wyrm uses his TP. (to avoid Flail)

    My 9 in your set up would be...

    PLD/NIN
    RDM/WHM
    BRD/WHM (swapped)

    BLM
    BLM
    BLM
    BLM
    BLM

    But hey, you are probably going to say you won't have 5 BLMs. In Which case I would say what 5 ranged DD's are you going to take?

  10. #10
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    I can do 5blms are you sure 1 tank is sufficient? That's what I was asking my buddy bout earlier.

  11. #11
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    Terror would suck if you're not used to it, 2 tanks to be safe I guess.

  12. #12
    Sai
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    I have a group of 8 ppl that static KS99. We dont use our relic jobs for the fight, but here's our setup:

    PT1:
    PLD/NIN
    WHM/SCH
    SCH/RDM
    RDM/WHM
    BRD/WHM
    RNG/NIN

    PT2:
    RNG/NIN
    BRD/WHM or SMN/WHM (depends who's on)

    The PLD and RNGs usually co-tank together. We line up so the rng are on one foot, and the pld + mages are on the other foot. BRD can move to hit mages with ballad x2, and minuetx2 for RNGs.

    Once Wyrm hits flight, your RNG need to go apeshit and bring it down as fast as possible, or else you run the risk of MP going dry. SCH can do SS-ga and make sure your whm knows to use curagas for the mp efficiency, along with barfira. Since our BRD was using minuet x2, our RNG's were using sushi. We found it better to use sushi+minuet, rather than popping meat. Also, do not use fire carol, it's not worth it at all.

    Once wyrm hits the ground, the fight is essentially won. You can recover mp, and the SCH can switch back to dark arts and start nuking.

    This method lets us comfortably win this fight in about 14 mins. You can do it with less, but this 8 man style allows some room for error and makes it pretty easy to do once you get the hang of it. And in case you're curious, our PLD and RNG don't bother with anything special like a fire resist setup and our RNG just use their normal DD gear.

  13. #13
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    i remember LS members doing this 4-5 man - the smallest ive done is probably 10-12 man

    in short - dont rush this fight just take your time.

    1. he is a baby on the floor - just dont feed him to much TP to quick
    2. his fire tier is pretty easy to break in air - so ninja pld rdm or anythng can do it
    3. we preferred to pull it to the side - grav him - have a blu solo SC and 4 blms go all out - most times before it even got to the middle to fly we got it below the landing % and he spends 2 seconds in air and lands

    If not just get everyone out of the pit - let the tank settle then have Blms take turns coming in and nuking - and run out, takes some time but should have plenty and you wont have any cure problems seeing many in yellow

    4. on landing finish him off

    GL - have fun xD

  14. #14
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    If i correctly recall our 12 person set up it was

    BLM BLM BLM BLM COR RDM

    RDM/whm PLD/nin SAM/thf SCH/rdm BRD/whm BLM/whm

    blm in the pld party was there to help with support, didnt nuke a lot until it was in the air.

    we dont run out for when it flys, other then the sam, the rdm and cor in the blm party just spam curagas, blms use a rotating stun, just make sure everyone is fully ready before it takes off. when it lands again everyone rests up, then goes for the kill

    This was before we could convince anyone to buy fire resit gear so our pld was just wearing mdt/mdb gear

  15. #15
    Ridill
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    drk/nin drk/nin sam brd rdm whm blm blm blm



    there's 9, should be pretty damn easy if your guys are good


    feel free to switch out the melees for "real tanks," but as long as they have the gear they need there should be no issues


    follow the pull to side and go nuts while he runs to middle before he can fly advice given previously

  16. #16
    Hydra
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    My linkshell just recently did a few of these started with 10 and turned it into 12 after a few runs with the following setup:

    PT1: PLD/NIN x2, WHM, RDM, BRD, SAM/NIN
    PT2: BLM BLM BLM BLM BLU/THF SMN

    Added a BLM and BLU along the way. Could have turned one of the PLD/NIN into a melee probably, and BLU wasn't really noticeable damage-wise until it went into the air. SAM solo Frag'd at 70~% and BLM magic burst took it down to 51~55% each time. only one BLM used sorc. ring so if the other 3 had one, I imagine it'd be close to landing after MBs.

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