I never really knew what thet stats/attributes meant so i did research and maybe this will help others in understanding them also. Would also be a good place to talk about which stats we should focus on for which class.
For some reason, the stats are listed differently for some people >< I know for me I had concentration and will instead of intelligence or knowledge.
Basic stats:
POWER/STRENGTH: affects physical damage
HEALTH/HP/CONSTITUTION: character’s basic hit points and hit point recovery. You are always regenerating HP in and out of combat though it gets to be very slow the more HP you have.
AGILITY: affects evasion, parry and blocking enemy attacks
ACCURACY: this is a given but affects physical only. It's said to be critical chance also. EDIT: According to my research, yes it's needed when your opponent has high block/parry.
REFERENCE: http://www.aionsource.com/forum/mech...-progress.html
KNOWLEDGE/CONCENTRATION/INTELLIGENCE: magic attack power and spell accuracy?
WILL: character's basic mana points and MP recovery.
Armor/Defensive stats:
Most of these are pretty straightforward.
PHYSICAL DEFENSE: physical defense.. given
EVASION: character's ability to dodge attacks
BLOCK: requires shield.
PARRY: blocking attacks with your weapon.
MAGICAL RESISTANCE: allows you to avoid debuffs or resist spells. This also breaks down into 4 elemental resistances: fire, water, earth, wind.
Weapon/Offensive stats:
ATTACK: I believe this is different from your weapon's "base" DMG. Attack affects attacks as well as skills.
ACCURACY: this is straightforward.
CRITICAL RATE: some weapons have higher crit rate than others.. depending on the weapon.
Everything else includes:
ATTACK SPEED: this is straightforward.
SPEED: running speed.
MAGIC BOOST: affects spell damage
MAGIC ACCURACY: spell's accuracy. This should be checked against target's resistance.
As for beta playing, I was mixing in magic boost manastones and HP because Sorcerer's HP is incredibly low..
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