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  1. #1
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    Defense

    I remember in various threads speculation as to strength, HP, or nodes unlocked contributing to a defensive factor. I hope I didn't miss a thread dedicated to this but has anyone come up with anything regarding defense?

  2. #2
    Sea Torques
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    i really don't think there's such a stat even hidden

  3. #3
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    In a few other threads people were noticing damage reductions the further along they went up the crystarium but they weren't sure if it was due to STR or just levelling up the nodes or even HP.

    Someone mentioned they would test it out to see.

  4. #4
    Ridill
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    I remember reading it, but it was under the guise of pure speculation... and dont think it was tested by anybody

  5. #5
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    Quote Originally Posted by Katlan View Post
    I remember reading it, but it was under the guise of pure speculation... and dont think it was tested by anybody

    Quote Originally Posted by The Finesse View Post
    I remember in various threads speculation as to

    Pretty much why this thread exists, to see if anyone had and it wasn't lost in the 15 other threads that conversation could be going on, or to reignite that conversation so people may test it.

  6. #6
    Sea Torques
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    iirc someone tried out the str theory and it did jack shit

  7. #7
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    Hmmm, last I remember was someone saying as they went up the nodes the turtles stomp damage went down from like 5kish to 3kish but they weren't sure why.

  8. #8
    blax n gunz
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    The only thing I know is that when you are a Sentinel, you get a flat damage% modifier depending on your role level in that tree, up to 50%, plus a bonus applied by any party members currently in Sentinel, modified by their role level in Sentinel. I'm unaware of any modifier Strength has on damage taken.

  9. #9
    the whitest knight u' know
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    Yeah, that. Sometimes people forget that the bonus that a role receives gets extended to all party members, but to a lesser extent.

  10. #10
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    Someone did a very brief test with STR+500 in accessories and it didn't lower at all. I haven't noticed shit personally, I'm pretty sure any theories about it are just nonsense.

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    Ah ok I see, that seems like it makes more sense, because as I'm going up the nodes I'm not noticing shit in difference and I was curious if anyone followed up on what I'd seen mentioned before.

    Thanks for helping clear that up guys

  12. #12
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    yea im guessing it's number of nodes if anything, but who knows

  13. #13
    the whitest knight u' know
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    It's for the same reason that Tri-Disaster staggers enemies ultra fast. Each Ravager gives themselves a chain bonus on their attacks as well as extending a smaller chain bonus to the other two party members. Each Ravager gets their own big bonus and two smaller bonuses.

    Node progression (specifically role level) only affects damage received if it's a level in Sentinel and there's a Sentinel in the current party. As, that's really all that a "role level" does, increases the self-induced bonus and the bonus extended to party members.

  14. #14
    blax n gunz
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    Quote Originally Posted by miokomioko View Post
    Node progression (specifically role level) only affects damage received if it's a level in Sentinel and there's a Sentinel in the current party. As, that's really all that a "role level" does, increases the self-induced bonus and the bonus extended to party members.
    That's all role level does for your party members in combat. It also affects an active Eidolon's total power.

    Edit: whoops wrong about the target time.

  15. #15
    KoD
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    I can find that lil Non-sense, then people never beable to kill sertain mobs (turtles), When you first enter the zone they deal 10kdmg and 1~2shot my chars, when i finished the game i could go threw hole fight without a single PShift for cures (Smaller ones), so clearly there is something that reduces the dmg you take as you go along if its Nodes, or Str or Hp or Mag, or jst the stage your on the Cry, Something reduces dmg for higher lv mobs.

  16. #16
    Ridill
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    I remember taking the same damage at all times. It's just instead of a Stomp killing me because I had low HP, it almost kills me because I have more HP. At this point, without the right equipment or SEN, my characters can still die in 2-3 stomps.

  17. #17
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    Quote Originally Posted by nekoshoonen View Post
    iirc someone tried out the str theory and it did jack shit
    Guess that would be me. From the small sample I did (3 wooping turtles with 500str in accessories and 3 turtles without those accessories). Damage from stomps was too random and actually did more one time (13k, vs the usual of 11k) when I was with accessories than when it did without accessories. Stomps ranged from 8k to 13k. And usually got 8k on the ones without the accessories. But again, small sample, couldn't be arsed to test further, didn't look to do much from the small test.

  18. #18
    KoD
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    Testing this atm on Baby turtles:
    People Stats Jobs etc:

    Snow Lv4 Com/rav/Sen - Light Lv4 Com/Rav/Med - Van Lv4 Sav/Sab/Med

    Cry Stage9

    Com/Med/Med
    Hp:6570/4760/4725
    Str:666/679/540
    Mag:456/679/703
    Phy Wall:10 - Snow
    Mag Wall:5 - Van

    Results
    Spoiler: show

    0upgrade past Role Level4 node - capped for Stage8 Cry
    Test 1:
    Mob Lv5
    Dmg Done to Light:
    1420 - highest
    1253
    1188
    1188
    1292
    1149
    1111
    1279
    1039 - lowest

    Test 2:
    Mob Lv5
    1007 - lowest
    1240
    1007 - lowest
    1420 - highest
    1243
    1162
    1420
    1162
    1292

    ----------------
    Stage Lv9 Upgrade past Role Level4 Node
    Snow/Light/Van
    Hp:7900/6110/5905
    Str:774/958/706
    Mag:656/819/911

    Test3
    Mob Lv:
    Dmg Done to Light:
    1266
    1010
    1201
    1279 - highest
    1201
    1056
    1124
    1240
    1007 - lowest
    1191
    1114
    1007 - lowest
    1098
    1240
    1201
    1007 - lowest
    1214
    1020
    1201


    Will contuine test Once Stage10 is unlocked.