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  1. #1
    Formerly Raitoken
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    Patch 1.1 leak?!?!?! Info inside!

    NO IDEA IF THESE ARE REAL PATCHNOTES OR FAKE BUT WE CAN STILL DISCUSS IT AND HOW THE CHANGES MIGHT AFFECT THE GAME IF THEY ARE CONFIRMED.



    I subscribe to PsyStarcraft's channel on youtube and he said there might be some leaked patch notes in this video.



    And for the notes itself...

    http://www.teamliquid.net/forum/view...urrentpage=All

    Warning this was leaked on US forums after 20min blue post deleted thread this means it must be legit and it means US blue post are more active than EU am i surpised? no this just means this thread will stay alive longer

    Maps
    - Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed.
    - Various ladder maps have been added.

    General
    - Ground Units of type Psionic now have vision in the air plane.

    Protoss
    - Zealot build time increased from 33 to 38 seconds.
    - Zealot warp-in cooldown increased from 23 to 28 seconds.
    - Warp Prisms now unload their cargo instantly while in Phasing Mode.
    - Chronoboost cooldown increased from 0 to 20 seconds.
    - Dark Shrine build time decreased from 100 to 80.
    - Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas.
    - Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
    - Carriers now spawn with four Interceptors prebuilt.

    Terran
    - Reaper build time increased from 40 to 45 seconds.
    - Bunker build time increased from 30 to 35 seconds.
    - Siege Mode damage decreased from 50 to 35, +15 armored.
    - Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored.
    - Battlecruiser damage vs. ground decreased from 10 to 8.
    - Calldown MULE cooldown increased from 0 to 40 seconds.
    - Planetary Fortress build time decreased from 50 to 40 seconds.
    - 250 mm Cannons research time decreased from 110 to 80 seconds.
    - 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.
    - 250 mm Cannons may now be used on friendly and neutral structures and units.

    Zerg
    - Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
    - Ultralisk Ram attack removed.
    - Nydus Worms can now be cancelled and refunded while building.
    - Overlord base speed increased to from 0.469 to 0.938.
    - Overlord upgraded speed increase from 1.875 to 2.344.
    - Overlords can now use Excrete Creep while moving.
    - Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
    - Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
    - Spawn Larvae energy cost reduced to 20 from 25.

    Bugfixes
    - Fixed a bug that caused cloaked units to cast shadows.
    - Fixed a bug where Larva would sometimes accidently die by walking off cliffs.
    - Fixed a bug where a Nuclear Strike target could be hid behind a Lair.
    - Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers.
    - Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates.
    - Fixed a bug that caused Random players to not see their cursor during the loading screen.
    - Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units.

    General
    - Improved the functionality of voice chat.
    - Manually queued waypoints can now be set to all 5 basic commands.
    - Numerous performance and stability improvements.
    I think the overlord speed might be so zerg has a scout advantage by risking their supply where other races can keep it safe in their base and gives a little more defense to being sniped with the added speed. Creep changes might be added because zerg needs creep to win and not having it causes a lot of games.

    Discuss...

  2. #2
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    "Fixed a bug where Larva would sometimes accidently die by walking off cliffs." made me laugh.


    Not too bad if it true. I like the overlord and dt change. Not quite sure what the psionic thing mean (templar, archon, ghost, queen see above cliff...it sound completely broken but it could be fun)

  3. #3
    Formerly Raitoken
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    Quote Originally Posted by Kaylia View Post
    "Fixed a bug where Larva would sometimes accidently die by walking off cliffs." made me laugh.


    Not too bad if it true. I like the overlord and dt change. Not quite sure what the psionic thing mean (templar, archon, ghost, queen see above cliff...it sound completely broken but it could be fun)
    I think it means exactly that to see up cliffs like colossus do now.

    The units who can do it are specialized enough that its not something you can tech to off the bat but something.

  4. #4
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    Well, arent sentries psionic?

    I don't really mind the change, it's just weird to lose high ground advantage. It open up to many new move though. Pilon next to base --> 2 sentry/templar/dt --> summon stuff inside (you dont need observer anymore). Nuking entrance without revealing where you're nuking with a scan might make it worthwhile.

  5. #5
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    Yeah these are totally fake. While adding a 40 second cool down to mules makes some sense, there is no way they are adding a cool down to chronoboost. It makes no sense and defeats a lot of the purpose of the ability. Also overlords spewing creep while moving and the Carrier spawning with 4 interceptors when that's already the case point to it being fake as well.

  6. #6
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    lol @ 250mm cannons. Wasn't it proven that it was almost a 0 damage increase to use those over just straight attacking (obviously there is stun but one of the most popular unit to use them on is Ultras that can't be stunned anyways). The mule/chrono thing sounds really dumb too. Not sure what the creep thing would do, it does seem really powerful to be able to move creep where you want it.

  7. #7
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    The general consensus is that these notes are ridiculously fake except for the couple changes that were already officially announced (Zealot/Reaper/Bunker times, Ultralisk/Tank/BC damage)

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