Not everything can be as popular as abyssea, but SE could have done things a lot better with a lot of things they added over the years. In this thread lets list all of the activities which never hit, either because of poor execution from SE or lack of interest from us. Or maybe they forgot they ever added it. Note outdated content doesn't really count. If something has been done as endgame for years, it wasn't much of a blunder. In no specific order...
Evolith
A very cool system and perhaps one of the most developed ones they ever released. It even had many models of (cool) armor, all with different colors, created for it. However the actual evolith bonuses were either very situational or situational to the point of uselessness. And implementing them was very demanding considering what people were getting.
Ballista
I am conflicted putting this here, because Ballista has shared a lot of success and even a boom with the Ballista Royale event. However SE lack of interest in PvP is obvious. By the time ToAU came out the entire thing was all but completely forgotten. It struggled on(perhaps still does on some servers) in small numbers, mostly JP? There never was another Ballista Royale despite having great potential as a yearly event. So odd, because they spent a lot of time updating it.
Brenner
Now if this was ranked, by lets say 1-10... Ballista would be 10, Brenner would be 1. Brenner was forgotten the day it came out. I personally played 1 great match(18 vs 18), 2 good matches(12-8vs), and 2 bad matches(2-3vs, the orbitals won), all on the first two days. After that it was through. When I asked people about Brenner, I found that 85% of the population didn't even know it exist(while knowing Ballista did) - this was as true one week after the update as it was 3 years after. Replacing Ballista Royale was the regular LS vs LS league system - "LS Liga". Never used. Changes to the accessibility to Ballista weren't even applied to Brenner.
Pankration
Rounding out the PvP cycle is Pankration. Pankration was a huge success, so much so that it was almost unplayable. At some point things cooled down enough so that it could be enjoyed by a smaller community. SE did get out one good update of it, if I recall, and added more and more monsters to use. However, they didn't build on what they implemented and it seems like there is a ton of shit in the .dats that remained unused. Pankration soon suffered a fate similar to Ballista, in much quicker time too.
...remember Colosseum?
Expeditionary Forces / CONQUEST
As yes, what was perhaps a main mechanic of the game at release and during RotZ. It was very simplistic system that to this day hasn't received a major update. The main way to shift influences, EFs, were mostly ignored saved for a few nation-based linkshells. Those seemed to fall apart as people became higher level and more end-game centric. After ToAU came out, the system basically died out completely. For awhile now it is mostly used for people getting easy teleports to rival cities. When SE created Fields of Valor, they decided that it had nothing to do with CONQUEST, perhaps throwing away any chance of the numbers on /rmap ever mattering.
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