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Thread: Battle Reform: Enmity     submit to reddit submit to twitter

  1. #1
    Puppetmaster
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    Battle Reform: Enmity

    Changes to Enmity Calculation
    Enmity is the element of the game that governs the target of an enemy’s hostility. Performing certain actions increases an enemy’s enmity towards you; the enemy will attempt to attack the player or NPC who has generated the highest amount of enmity. Skillful control of enmity forms the cornerstone of effective partying.

    The current method of enmity calculation has been deemed excessively complicated, rendering the employment of battle strategies problematic. This was made worse by having no way of checking the constantly changing enmity values. Patch 1.18 will see the simplification of the enmity system to one based on accumulated actions. Furthermore, a new UI element will be introduced that allows players to see their foes’ enmity levels at all times, making enmity control a far more tangible affair.



    Relationship Between Actions and Enmity
    Actions that generate enmity can be divided into two main categories: direct and indirect. The former refers to actions that inflict damage or enfeebling status effects upon a foe, while the latter encompasses those that heal or fortify an ally. Different actions will increase enmity to varying extents, with the strength of the delivery (such as damage dealt or HP restored) also playing a part in the calculation. Enmity will be reset for players who are KO’d or otherwise incapacitated from battle for a certain period of time.



    Making Enmity Visible
    In order to allow enmity control to be readily incorporated into battle strategy, an icon will be implemented which displays an enemy's enmity. This icon will appear to the left of the enemy’s HP gauge, and through a color scheme will inform players of their foe’s enmity level and behavior.


    No icon The enemy is not taking action against you.
    Green, orange, or red icon The enemy is taking action against you. Enmity level is indicated from low to high in the order of green, orange, and red, indicating a progressively greater likelihood that the enemy will target you.
    Blinking red icon You are incurring the highest level of enmity among targets engaging the enemy and are being targeted.

    Improvements to the enmity system are scheduled to continue in patch 1.19 and beyond. Abilities that affect enmity will also be subject to adjustments.

  2. #2
    Ridill
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    What's up with all the icons >.< And next to enemy name again sheesh.

  3. #3
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    Quote Originally Posted by Gokulo View Post
    What's up with all the icons >.< And next to enemy name again sheesh.
    Looks like it'll be at the end of the HP bar, itself, rather than where the name is above, though obviously it could go either way.
    I personally was hoping for a slick thin bar under the HP to indicate enmity in parties. Ah well!

    Maybe they'll be able to do more interesting stuff than stupid icons when they make the whole UI clientside... If.. they make it clientside...

  4. #4
    Falcom is better than SE. Change my mind.
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    Interesting I guess, but nothing that we haven't known about for awhile.

    Where's my Company info? (Assuming it comes this patch)

  5. #5
    Ridill
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    Quote Originally Posted by Corrderio View Post
    Interesting I guess, but nothing that we haven't known about for awhile.

    Where's my Company info? (Assuming it comes this patch)
    Companies were confirmed for 1.18 but I guess what they mean is their introduction in the storyline.

  6. #6
    Falcom is better than SE. Change my mind.
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    Yeah, wouldn't surprise me.

    At least General got entertaining this morning.

  7. #7
    Justin Bieber
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    Fuck this bar, FFXI didnt have it, FFXIV doesnt need it, i am quitting QQ

  8. #8
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    Is the monster eating you? Yes? You got enmity. Joking aside, I am fine with this enmity icon.

  9. #9
    Falcom is better than SE. Change my mind.
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    Now that I think about it I am wondering if the icon will be for you or whoever the target is on in a PT situation.

    Going to be a handy system, however having a red flashing icon = max hate is going to get annoying.

  10. #10
    F5 Like A Boss.
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    The amount of conservatism on those boards is absolutely staggering.

  11. #11
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    *EDIT* ^ this

    Quote Originally Posted by Hiroishime View Post
    Fuck this bar, FFXI didnt have it, FFXIV doesnt need it, i am quitting QQ
    OH GOD UI ELEMENTS I'M QUITTING TOO

  12. #12
    New Odin
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    Okay let's get the enmity systems out of the way so we can get to stats in general.

  13. #13
    Bagel
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    Was hoping they'd put a bar instead

  14. #14
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    Quote Originally Posted by Crizto View Post
    Was hoping they'd put a bar instead
    Likewise. Was thinking under the HP bar...

    What is it with these guys and icons?

  15. #15
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Or, better yet, don't put anything in the default UI, release APIs for developers to create addons so any user can customize the way these things look!

    *pipedream*

  16. #16
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    Icons are easy to figure out at a moments glance. They are overdoing them a bit though.

  17. #17
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    Quote Originally Posted by Izzy View Post
    Or, better yet, don't put anything in the default UI, release APIs for developers to create addons so any user can customize the way these things look!

    *pipedream*
    Thats actually happening but in the distant future. I'm talking like 1.23.

  18. #18
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Welp, I'll be playing FFXIV a lot more if that happens.

  19. #19
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    I partly like the idea of the hate meter but doesn't it kinda dumb down the game even more? being that its supposed to be a more skill based battle system?

  20. #20
    Ridill
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    It doesn't make it dumber, it just gives you more information. You still have to decide whether what you're doing is good based on the hate meter. The skill is in controlling your enmity, not in seeing it.

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