
Originally Posted by
FailureMidgard
Disagree, Penta can still easily outdo Evisceration (average, not high) with RR.
Honestly, this idea is thrown around a lot, and isn't even entirely accurate. With Hagun, it was largely true - now, the only thing that even skews it in this direction is StoreTP main traits, but the fact of the matter is it has just as high "white damage" (sorry, I despise the term DoT applying to melee hits sans WS) as any other 2hander out there, it just had more total WS dmg (which is now not as much the case). Also, I'm not sure why you say non-Fudo. Last Ein parse I have, with Fudo I had a 39.56% melee split, and a non-Fudo Sam had a 40.76% melee split. Yea, ODD is nice, but Fudo balances that, and the split is very similar. That being said, I generally do more white damage than anyone else (including monks, though we have no Verethragna yet). Furthermore, looking at our last T1 Ein, white damage only, here's the order:
Sam - 14.5k
Gungnir - 14.4k
Ukko's (-1 version) -12.2k
Sam - 11.1k
War - 10.9k
Sam - 9.9k
Drg - 9.3k
Granted, there's differences in player skill perhaps, and gear,
This is just a convenient mix of lvl 75 logic and lvl 85 logic. We're ok assuming that accuracy and attack are perma capped inside Abyssea (they aren't, I promise you), but then comment on haste like that doesn't cap? I mean really, every single job in the game can cap haste now - in fact, standard monk builds are some of the few that don't (because their 25% now is closer to a true 25% than ever before). How is this even noteworthy? Every job in the game also has access to at least 1 solid crit WS, just requires a non-traditional weapon (and/or specific subjob), yet contrary to popular belief, that isn't the end-all be-all, and at least every time I've gone on my thf or mnk, I've been thoroughly unimpressed by the averages of these WSes. Yes, it's higher than Gekko - I won't argue that at all, but the frequency is also far slower, and it isn't even beating out Penta averages (not to mention I can 4hit Penta now). Assuming everyone dropped 1 hit off their build now, a Gaxe warrior gained +20% dmg, whereas a Pole Sam gained +33% damage. Assuming a 54% crit rate with RR for 30% extra damage, thats barely a larger increase in total WS damage done than Sam got just being able to 4hit a pole. This is of course ignoring the fact Penta has better mods and benefits more that way as well.
Overall - Empyrean DDs are at the top. ODD is amazing, Fudo has a pretty consistently high average, even being unable to critical. Overall, it's still the same and bringing the player is far more important than the job. I also don't think anyone is going to have an accurate comparison of the jobs, I know I'm far too lazy to do it all, but will gladly pick apart what someone else does when they undoubtedly use improper assumptions.