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  1. #1
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    Quantum Conundrum - from one of the original designers of Portal

    http://www.rockpapershotgun.com/2011...tum-conundrum/

    When one of the original designers of Portal reveals a new game, it’s time to pay attention. Kim Swift, now of Airtight Games, has been chatting to Gamespot about her new project, Quantum Conundrum. Even the title should tell you that science remains high on the agenda. The game has you searching for your mad scientist uncle whose home, a gigantic mansion, has been converted into a series of perplexing science experiments. I don’t think there will be any neurotoxins this time around, though I have been wrong before when it comes to neurotoxins. It didn’t end well. Launch trailer and video with commentary by Kim below.
    <<video removed because of new policy/copyright problems>>

    It all looks a bit confusing. If only someone could talk us through an example of how puzzles can be solved multidimensionally.



    So there you have it! Huge amount of promise and the pedigree is undeniably strong. It doesn’t have the immediate ‘wowholyshitwhatmyheadhurts’ factor that Portal did, but then few things ever will. Despite that, the similarities are obvious. Puzzle rooms to traverse, boxes, buttons and lasers. That’s not a bad thing though. It’s a very good thing. I’ll be very happy indeed if Kim makes first person puzzle games about the manipulation of space for the remainder of her career. Especially if, as this suggests, they have their own unique character and charm. I won’t even mind if there aren’t neurotoxins every time. The boy rescuing his uncle plot is very family-friendly but here’s hoping the puzzles will still require a fully grown up brain.
    It definitely won't beat out Portal, but it looks like it has enough of it's own ideas.

    Edit: And I spelled Conundrum wrong. Can a mod please fix that for me?

  2. #2
    Relic Horn
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    looks interesting, ill check it out when it gets here.. might even pay for it!!

  3. #3
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    the reason portal was so fantastic is because of glados, yeah the puzzles were fun and shit but nobody is going to care without some fantastic writing and voice acting behind it.

    while I can respect this as a "we didnt want to sell out to the man, we wanted to make our own games" I am pretty sure valve passed on this idea for a reason

  4. #4
    Ridill
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    I agree w/ Sono. Portal 1/2 wouldn't be nearly as awesome w/o the amazing dialogue (voice acting) / script. Making a a good puzzle games is 1/2 of the battle.

    Same thing can be said of Catherine. Its a puzzle game, but nobody would care for the game if the story wasn't amazing

  5. #5
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    Quote Originally Posted by Sonomaa View Post
    the reason portal was so fantastic is because of glados, yeah the puzzles were fun and shit but nobody is going to care without some fantastic writing and voice acting behind it.

    while I can respect this as a "we didnt want to sell out to the man, we wanted to make our own games" I am pretty sure valve passed on this idea for a reason
    This. Woo one of the people from the original pre-valve portal designed a game (it wasn't called portal until Valve took it over) big deal. The game was interesting and the mechanic worked really well and it was fun. Valve took their original idea and they polished the shit out of it and slapped incredibly memorable original story and character and writing on top of their idea for a gameplay mechanic and together they created an amazing game.

    That being said the game could be really cool and fun we will have to wait and see.

  6. #6
    the whitest knight u' know
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    The game was called Narbacular Drop.

    Agreed about the writing/dialog/story. This looks neat... but borderline boring.

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  8. #8
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    Anyone got a working link to the 2nd video? It was taken down before I could see it.

    I just hope this game has some hard puzzles. I was disappointed with Portal 2 and all the hand holding it did with puzzles and how simple they were. I would like a real challenge or something a tad bit harder.