Before it even came out, I had this theory in my head that SE has been ripping the concept from Digital Devil Saga for this... except not doing it as well as that game does because DDS is actually enjoyable. To prove my point, here is the main idea of the beginning of DDS’s story:
A group of people lived their everyday lives until one beautiful day on one of their battlefields an egg-like structure appeared that shot the light rays through the game’s characters leaving a tattoo mark on their bodies. Soon they discovered that with the help of this mark they are able to transform (summon) into monsters that have a hunger to devourer other humans. A hidden figure, Angel (Fal’Cie), who is in control of everything that is happening in their world left them a message that in order for them to reach Nirvana (focus) they have to bring down the enemy tribes (Cacoon). Then their curse of being such monsters (L’cie) would go away and they could have a peaceful life. Sounds familiar? Oh yeah, there is also a chick named Sera (Serah) who is the first to get that mark and cause this to happen to your cast by getting familiar with them. Ha! By the way, she as a character is a very innocent young girl who eventually shares a passionate kiss with this game's buffoon, Heat (Snow), who also happens to be older than her and tries to be the leader (the hero) of the group even though he is not. :redface:
Another thing is that one of the leading females in the game, Argilla, just happen to be a little bit too much like Lightning. She is an elite soldier, who happened to have pink hair, and her mark is also placed on her breast. On the exact same place as Light's. :mischief:
And now the gameplay. The way DDS is set up is that you get a story cutscene then go through a long dungeon, then a cutscene, then a dungeon, and so on. Final Fantasy haven't done this before, but for some reason 13 is set up exactly like that. DDS doesn't have much towns either outside of their main base. The crystarium system in FF13 is also similar to the mantra system in DDS in overall look and progression style. Save points in both games have multiple purposes, such as upgrading abilites in DDS and upgrading weapons in FF13. In the battle system, DDS has an auto-battle which is a feature that is common to SMT series. All of a sudden FF13 has added that, too, and made it a whole lot more invasive. Not to mention, the original idea was to make FF13 be a cell shaded game, and guess what DDS is?
DDS Matra System
Cell Shaded FF13
General look of DDS
I am sure I can think of more things, like how DDS has a sequel that takes the story on an unrelated route just like FF13-2, but I played DDS many many years ago to remember everything. So, your thoughts? :trolleyes: