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  1. #1
    Old Merits
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    How do quickening combo's work?

    How do you do them etc.? I don't understand

  2. #2
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    Once you start a renkei, you have to select the next person to participate in the combo using the corresponding button. If there is no one to switch to, press the shuffle button until there is. Every time you shuffle though, you recieve a penalty to the amount of time left to sustain the combo.

  3. #3
    Relic Shield
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    Curious, are the odds better if the person originally had MP to start with?

    For example.... I have a PT with all three members with full MP. Then, after using a Quickening, all of their MPs are 0. I then sub in someone with full MP and have them do their quickening. Are my odds of them being able to chain less than if the other members has full MP again?

  4. #4
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    Quote Originally Posted by Carbon
    Curious, are the odds better if the person originally had MP to start with?

    For example.... I have a PT with all three members with full MP. Then, after using a Quickening, all of their MPs are 0. I then sub in someone with full MP and have them do their quickening. Are my odds of them being able to chain less than if the other members has full MP again?
    No. As far as I can tell, it doesn't matter if the other two have MP or not.

  5. #5
    Cerberus
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    Curious, are the odds better if the person originally had MP to start with?For example.... I have a PT with all three members with full MP. Then, after using a Quickening, all of their MPs are 0. I then sub in someone with full MP and have them do their quickening. Are my odds of them being able to chain less than if the other members has full MP again?
    I do this a lot, since its possible to get 4 chains off this way. I have managed to get a Black Hole with just one person starting with MP, but its very hard (of course getting a Black Hole is just flat out hard period).

    The way I look at it is that with 3 people with MP, each person has the possibility of using a Quickening. With only one person with MP, you gotta hope for a Mist Charge for 2 people, which is a much lower chance.

    I started starting with a level 1 Quickening when I only have 1 person with MP, to give me more time to get a Mist Charge for the only people, and that tends to work out better.

  6. #6
    Tonko
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    I've managed to get 30+ hit Black Holes to happen, takes quick reflexes, and a knowledge of what the system is doing exactlly.

    When you start a quickening combo, the characters active in your party who aren't dead, asleep, or petrified, confused, or berserked, can participate.

    At the start, you have "active" mist charges, being how ever many gold bars in your MP, max of 9.

    You start with a 1, 2 or 3 charge Quickening. The strength of Quickening you select is deducted from your active charges. This animation starts, and some lines appear int he lower right.

    If the line is white, a button will appear next to it.

    The line will say the name of one of that characters Quickenings, or it will say Mist Charge.

    If it says Mist Charge, always select this instead of a Quickening, because this recharges that characters active charges to 3, and garuntees you a Quickening for that character after charging.

    If a character has active charges, it's more likely their name will come up in White for a Quickening. If a character has no active charges left, the only thing that can come up is Mist Charge. Each time you select a Quickening attack, you get a free Shuffle, which can also be performed by pressing R2, but this takes time. Suffles randomize what is displayed for the characters.

    You have a total of 4 seconds to input as many commands as possible. My personal max is 39.

    The special Area of effect attack that can be triggered at the end of a Quickening chain is called an Concurrance. These are what you're aiming to create. They have elemental animations, and names, but are physical damage, like all Quickenings, so avoid using them on physicaly immune bosses.

    The Concurrance selected at the end of a Quickening chain is decided by the # and stregnth of the Quickenings you managed to use before you ran out of time to input commands.

    Inferno = 3 Lv 1
    Cataclysm = 7 Lv 1
    Torrent = 2 Lv 1 + 3 Lv 2
    Windburst = 5 Lv 2
    Whiteout = 5 Lv 3
    Ark Blast = 2 of each
    Luminescence = 3 of each
    Black Hole = 4 of each

    Strength is weakest at top, strongest at bottom. If you qualify for multiple Concurrences, the strongest will be selected.

  7. #7
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    Quote Originally Posted by Tonko
    Quickenings...Concurrance...
    I miss them being called Mist Knacks and Magic Burst.

    And it sounds like they either made it easier or changed something, since even with ungodly luck the highest I had seen was 25. By ungodly luck, I'm referring to virtually no shuffles whatsoever.

    I guess in the end though, it may have been because I never really practiced. The novelty of Mist Knacks wore off when I realized that the MP used to create the chains is far more precious than any effect the chain could produce.

  8. #8
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    Quote Originally Posted by Murataki
    Quote Originally Posted by Tonko
    Quickenings...Concurrance...
    I miss them being called Mist Knacks and Magic Burst.

    And it sounds like they either made it easier or changed something, since even with ungodly luck the highest I had seen was 25. By ungodly luck, I'm referring to virtually no shuffles whatsoever.

    I guess in the end though, it may have been because I never really practiced. The novelty of Mist Knacks wore off when I realized that the MP used to create the chains is far more precious than any effect the chain could produce.
    lol so true, once you get to around level 40, the amount of mp you use for a quickening isn't really worth it, in comparison for the melee damage you can put out while healing for that same amount of mp.

    the quickenings become purely situational later on

  9. #9
    Tonko
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    I went through one shotting every boss + mark that I fought on my 2nd playthrough up untill Cid I think. Was a fun challenge, but yeah. Like Espers, they're largely useless.

  10. #10
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    Although getting every concurrence for the gabranth pirate's den thing can be fun, and of course PLing vaan off the werewolves in giza plains before getting the other characters.

  11. #11
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    Does damage cap at 99,999? I've done 34,xxx :D

  12. #12
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    Quote Originally Posted by Starr
    Does damage cap at 99,999? I've done 34,xxx :D
    highest damage i've done is around 80k 24 hit Black Hole with Basch, Vaan and Ashe

  13. #13
    Ridill
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    I'm just entering Golmore Jungle now (my party is level 27), and I have yet to use a Quickening. I haven't bought the license for any yet, but I have about 5 or so available on the board.

    I've also killed everything so far (including first demon wall, etc.) without them, too. But I figured I'd save them for later in the game once I figured out what to do with them lol.

    If you unlock a quickening, does that spot disappear for other characters? How many quickenings can each person get? I noticed that of all the Quickenings available on the board so far, they all are the same move for the same character. e.g. all "Fires of War", etc. What is the point of licensing more than one quickening for a character, or can you?

  14. #14
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    Quote Originally Posted by Khamsin
    I'm just entering Golmore Jungle now (my party is level 27), and I have yet to use a Quickening. I haven't bought the license for any yet, but I have about 5 or so available on the board.

    I've also killed everything so far (including first demon wall, etc.) without them, too. But I figured I'd save them for later in the game once I figured out what to do with them lol.

    If you unlock a quickening, does that spot disappear for other characters? How many quickenings can each person get? I noticed that of all the Quickenings available on the board so far, they all are the same move for the same character. e.g. all "Fires of War", etc. What is the point of licensing more than one quickening for a character, or can you?
    yes once unlocked for a character it disappears for all others

    each person can get 3 quickenings

    first second and third quickenings are specific for each char, and it doesn't matter which spot you open up, first one for Vaan is always red spiral etc.

    the first quickening simply unlocks them(the ability, under "Mist")

    each successive quickening multiplies your TOTAL MP

    so.. second quickening doubles your mp, third quickening triples it.

  15. #15
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    Quote Originally Posted by Khamsin
    I'm just entering Golmore Jungle now (my party is level 27), and I have yet to use a Quickening. I haven't bought the license for any yet, but I have about 5 or so available on the board.

    I've also killed everything so far (including first demon wall, etc.) without them, too. But I figured I'd save them for later in the game once I figured out what to do with them lol.

    If you unlock a quickening, does that spot disappear for other characters? How many quickenings can each person get? I noticed that of all the Quickenings available on the board so far, they all are the same move for the same character. e.g. all "Fires of War", etc. What is the point of licensing more than one quickening for a character, or can you?
    There are 18 Mist Knack slots, 3 for each character. Each character gets three different attacks.

    Vaan:
    1. Red Spiral
    2. Deep Hazard
    3. Melt Crimson

    Balflear:
    1. Pirate's Compass
    2. Portolan of Fate
    3. Opposing Strategy Aspect

    Fran:
    1. Touch of Death
    2. Ultimate Rending Kick
    3. Wolf Frostbite Wave

    Basch:
    1. Dark Crash
    2. Utter Demise
    3. Destruction of 100 Demons

    Panero:
    1. Power of Life and Death
    2. Diffusion
    3. Scenic Beauty

    Ashe:
    1. North Star Body Crusher
    2. Holy Light Explosion
    3. Heaven's Thunder and Lightning

    (these are translations of the Japanese names, but I think they may have kept similar ones for the English version.)

    Edit: lolnope

  16. #16
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    lol out of all those japanese translations they only kept 1 the same.

    Vaan's Red Spiral


    every other quickening(name) is changed for NA game

  17. #17
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    Quote Originally Posted by Mysterio
    lol out of all those japanese translations they only kept 1 the same.

    Vaan's Red Spiral


    every other quickening(name) is changed for NA game
    Wow, that sucks. Are the new names any good? (I only know that Deep Hazard --> White Whirl or something)

  18. #18
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    Quote Originally Posted by Murataki
    Quote Originally Posted by Mysterio
    lol out of all those japanese translations they only kept 1 the same.

    Vaan's Red Spiral


    every other quickening(name) is changed for NA game
    Wow, that sucks. Are the new names any good? (I only know that Deep Hazard --> White Whirl or something)
    I am at work I dont have the game and/or my guide lol

    don't have time to browse sites for the info either lol

    but plenty of time to post!

  19. #19
    Tonko
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    um....

    Vaan: Red Spiral, White Whorl, Pyroclasm
    Baltheir: Fires of War, Tides of Fate, Element of Treachery
    Basch: Fulminating Darkness, Ruin Impendant, Flame Purge
    Ashe: Northswain's Glow, Heaven's Wrath, Malestrom's Bolt
    Penelo: Intercession, Evanescence, Resplendance
    Fran: Feral Strike, Whip Kick, Shatterheart

    Off the top of my head. May have a couple slightly wrong.

  20. #20
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    Quote Originally Posted by Tonko
    um....

    Vaan: Red Spiral, White Whorl, Pyroclasm
    Baltheir: Fires of War, Tides of Fate, Element of Treachery
    Basch: Fulminating Darkness, Ruin Impendant, Flame Purge
    Ashe: Northswain's Glow, Heaven's Wrath, Malestrom's Bolt
    Penelo: Intercession, Evanescence, Resplendance
    Fran: Feral Strike, Whip Kick, Shatterheart

    Off the top of my head. May have a couple slightly wrong.
    Oooh, some of those sound cool. At least the English version has some good literations. Thanks Tonko.

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