Granted, spirits do largely suck for any practical, dependable purpose, but they are a fun toy when used effectively. This is the reason for my 5 spirit cost merits. I didn't really see a huge difference between 5/5 and 3/2 physical accuracy/attack, so I put 5 merits into spirit cost for the hell of it. At least that's something I can actually see working, and makes a world of difference for it's intended purpose. This goes a long way toward making them actually manageable.
Now, there are various threads out there on KI and such that outline various spirit tips, like how AF2 pants, skill, day, and weather affect response times, differences between auto-assault and manual-assault modes, etc. What I wanted to do was see what sorts of tips people came up with in the actual effective use of spirits.
For example, if you want your Light Spirit to cast on someone in particular, you point it at them and ensure that they are the first person in its direct line of sight. If you want to make it cast Pro/Shell, cast Regen first. If you want it not to cast (i.e. to preserve its timer so you can force it to cast at will), turn it away from anybody and get on its backside so there is nobody in its line of sight. An extension of this is, say you have a tank, you can point it at the tank in such a way that nobody else is in its direct line of sight, and assuming they already have pro/shell/haste, you can just keep regen on them. This means the Light Spirit will be able to cast, but have nothing to cast and so will just idle. The moment their HP drops, the spirit will instantly toss a cure V out. Alternatively, if you have no RDM or WHM, you could do the same thing and the spirit will keep haste up the moment it drops, and idle the rest of the time waiting for their HP to drop so it can cast Cure V. The important element of this is that you point it directly at the intended target so it doesn't try to regen everybody.
Likewise, for other elements in an offensive capacity, you can leave your spirit out for a bit before aggroing something to get it to immediately cast. Whenever it casts a long-casting spell like tier IV or AM, Assault immediately to reset its casting timer right away rather than after it finishes casting. If the mob is moving (kited), the assault will also ensure the spirit is still in range to cast when it finishes, since they can move and cast at the same time.
So, any summoners out there with any other tips on getting the most out of a spirit and minimizing unwanted actions, downtime, etc?
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