Our LS has had a discussion about RDM gearsets and the question came up about whether or not INT is a factor in Aspir/Drain, Bind, Blind, Elemental Enfeebles, Gravity, Poison, and Sleep. I searched the forums and only came up with a couple of threads on it and they seemed inconclusive so I was wondering if anyone could shed some light on this.
For years I've been putting extra INT in the slots I can't get dark/elemental/enfeebling or mag acc skill in order to beef up those spells but if it's not doing anything it would be awesome to reclaim those inventory spaces and put the debate to rest. I'm not so much concerned about nukes because if I remember correctly INT DOES affect the strength of those(right? O_o).
Hope I'm not missing anything, thanks in advance for the help!
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