Item Search
     
BG-Wiki Search
Results 1 to 18 of 18

Thread: Dynamis Windurst.     submit to reddit submit to twitter

  1. #1
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,774
    BG Level
    8

    Dynamis Windurst.

    our LS seems to have a bit of trouble with this Dynamis and I was
    curious to know if their was an alternative way of doing things to cut
    time.

    our puller thinks we can skip the top half of the AH and only pull what would aggro when going for mega boss after its been spawned.

    we sac pull the MNK NM and the SMN NM.

    and before we go to the SMN house we take the path down to the time
    extender.

    last Dynamis Windurst we had, we had 10 minutes to kill the RDM NM
    and then get to the Mega Boss.

    during that run we had one of our strongest BLM go afk for about 20min
    holding up the run. which means we could have had 30 minutes at the
    end to do everything not rushed.

    is their any suggestions you can throw at me :s

  2. #2
    Relic Horn
    Join Date
    Jul 2007
    Posts
    3,411
    BG Level
    7
    FFXI Server
    Asura

    don't stop the entire run because of one person going afk

  3. #3
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    You give no relevant information about your linkshell composition, other than 1 BLM going afk ruined your night.

    Get more BLM to control the stones? 1 BLM being afk shouldn't compromise the run.

    Build proper DD parties and don't suck at killing things? If you are that low on time, your kill speed is pathetic or you are wiping constantly due to poor crowd control.

  4. #4
    New Spam Forum
    Join Date
    Feb 2009
    Posts
    152
    BG Level
    3
    FFXI Server
    Cerberus

    Made out of my head in 5min, hope it helps u,
    is how i do it anyways.
    took it of since it makes no sence aparently @.@

  5. #5
    Bagel
    Join Date
    Nov 2005
    Posts
    1,324
    BG Level
    6
    FFXI Server
    Cerberus

    Make no cent. That map, it make no cent.

  6. #6
    Day
    Day is offline
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

    Join Date
    Sep 2007
    Posts
    21,547
    BG Level
    10

    Do you have only 1 BLM?

    1 BLM is enough for statues if they have a brain.

  7. #7
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    356
    BG Level
    4
    FFXI Server
    Phoenix

    Awesome map LOL

  8. #8
    Relic Weapons
    Join Date
    Dec 2006
    Posts
    328
    BG Level
    4
    FFXI Server
    Sylph

    5 or more blms make windy easy-peasy.

    In all honesty if you've 30 people in dyna and you're not clearing theres major issues with your set up.

    You could go the route to sac everything and get the clear but thats well, shit. Sometimes its clearier to clear a set of mobs rather then just chose to skip because having space to move and kill stuff really helps. Windy has little space. If you can get to a point you've a clear kite circle around windy bar the death house and smn house, you can just pull them all and kite them for ever around windy.

    I'll pm you a guide I wrote for my Old ls.

  9. #9
    New Spam Forum
    Join Date
    Feb 2009
    Posts
    152
    BG Level
    3
    FFXI Server
    Cerberus

    ok =/ i tought was kinda simple , not like i expent more than 3min doing it ;;

  10. #10
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,774
    BG Level
    8

    Here's our usual setup.

    Party 1 - Front Side
    Drk
    Blu
    Blu
    Mnk <- idk
    Rdm
    Whm

    Party 2 - Front Side

    Blm
    Blm
    Rdm (sometimes swapped out for a Blm if they show up </3)
    Brd
    Whm <- Curaga if Sleepga gets a chance to go off

    Party 3 Front Side

    Pld
    Pld
    Pld
    Pld
    Pld
    Sch

    Party 4 Back Side

    Nin
    Nin
    Sam
    Rdm
    Rng
    Sch

    Party 5 Back Side

    Rng
    Blu
    Rdm
    Whm
    Thf
    Thf

    :X our server lacks BLM and one of our's in our LS just recently
    decied their gonna D.box another BLM for the LS because they apparently
    have no life what so ever. ;

  11. #11
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    5 pld..

    Yea you're killing way too slow which is your problem. I bring in like.. 1-2 PLD for cities/beauc, 2 on CoP and Xarc. They are there for NM and MNK mobs, and spamming Cure4 on me when I'm dying (vent is cool). PLD can toss a cure on your main sleeper(s) and then pop sentinel when they all wake up.. it works well.

  12. #12
    Fake Numbers
    Join Date
    Jun 2005
    Posts
    90
    BG Level
    2

    Ya 5 PLD is way too many for any zone. 2-3 would do ya fine in every zone and in if one of them is particularly good 1, with a solid war/nin to tank for the few minutes if EES goes off when is less than full etc happens.

    Assuming at least 3 of your paladins can't job change into something else, You might wanna consider a setup like this:

    Party 1:
    PLD
    PLD
    SCH
    RDM
    PLD

    Party 2

    DRK
    SAM
    SAM
    MNK
    BRD
    WHM

    Party 3

    NIN
    BLU
    NIN
    MNK
    RNG
    RDM

    Party 4
    BLM
    BLM
    BLM
    RDM/BLM
    BLU
    BLU

    Party 5
    RDM
    WHM
    THF
    THF
    RNG
    RNG

    A bard for blms is complete overkill, with that few blms only thing they really will be doing is handling statues and assisting on sleeps. Consider using 2 blus and your rdms for initial sleeps and first set of resleeps. For example RDM A. casts initial sleepga on pull, each rdm picks one mob to cast sleep 2 on and babysit.

    This frees up your bard to be in a melee party, which has a significant impact on your kill speed. If you can add melee or support jobs it would be ideal in your situation. BRDs and CORs are a melee's best friends. Another thing is assign one blue mage to just frightful roar and infrasonics every mob. Both of these spells should consistently stick on dynamis mobs with standard gear, and it'll up your kill speed considerably. Blue mages spamming tp spells in dynamis is never a good thing.

    Minihex

  13. #13
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Minihex View Post
    A bard for blms is complete overkill, with that few blms only thing they really will be doing is handling statues and assisting on sleeps. Consider using 2 blus and your rdms for initial sleeps and first set of resleeps. For example RDM A. casts initial sleepga on pull, each rdm picks one mob to cast sleep 2 on and babysit.

    This frees up your bard to be in a melee party, which has a significant impact on your kill speed. If you can add melee or support jobs it would be ideal in your situation. BRDs and CORs are a melee's best friends. Another thing is assign one blue mage to just frightful roar and infrasonics every mob. Both of these spells should consistently stick on dynamis mobs with standard gear, and it'll up your kill speed considerably. Blue mages spamming tp spells in dynamis is never a good thing.

    Minihex
    Whilst I agree they need more damage and so the BRD is best placed in DD party a BRD (or better still a COR) isn't a bad idea for a BLM party. If nothing else it stops the RDM going nuts.

    To the op, you don't need that many PLD. You need another BLM and some more melee. You can do it with 3 BLM as long as they're competant but 4 or 5 would be better.

    Don't have tanks voking slept mobs, just have one tank to pull the mobs back to the melee and one to tank them on the way in. As you get more confidant, you can have 2 alliances with two pulls going on at once.

    So you'd have a tank party with for example PLD, NIN, WHM, RDM + others in each alliance and at least one DD party associated with each tank party. BLMS can be separate or you can have them join one of your alliances.

    With the jobs you mentioned something like this

    PLD
    NIN
    RDM
    WHM
    Blu
    Mnk

    PLD
    NIN
    RDM
    WHM
    Blu
    Rng

    Sam
    Rng
    Drk
    Sch
    Brd
    Thf

    BLM Party

    Rdm
    Rdm
    Blm
    Blm
    Sch

    Leaving

    Pld
    Pld
    Pld
    Whm
    Blu
    Thf

    Then convert your three remaining PLDs to something else. I'd try and get another BRD from somewhere if poss and another BLM. So if you could rejig your jobs a bit you'd do a lot better.

  14. #14
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,774
    BG Level
    8

    alright, now I just have a question about the AH Pulls.

    Do you need to pull everything in the AH area? or just the lower AH area and then start to move north, cause if we could avoid the top half of the AH
    I know that would save us 10 - 20 minutes.

  15. #15
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    Yes you can skip it. Just need to get the time from AH.

  16. #16
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,774
    BG Level
    8

    Last night for our Bastok run we had a Cor giving the BLM Envoker's Roll
    and Wizards Roll. and, our strongest BLM was able to 1 shot the statues
    with Burst 2 on Lightsday, and that's not exactly the biggest increase in
    power as she usually takes down the stats 70 - 80% with Burst 2

    I'll let the others know when we do windurst that we can skip the AH and
    we only go for the time, and hopfuly we clear this time ^^ This being our
    second attempt at windurst.

    Thanks for all the help so far!

  17. #17
    Bagel
    Join Date
    Nov 2005
    Posts
    1,390
    BG Level
    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    Stop nuking stones with AM2. Waste of MP.

  18. #18
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,151
    BG Level
    6
    FFXI Server
    Leviathan

    Usually the time extensions are weaker and easily die to 1 Freeze II. For normal statues though, it is better to kill them with 2 or 3 Blizzard IV to conserve MP. Any time the Black Mages don't have to spend resting, they can be sleeping, stunning, dispelling, nuking out Perfect Dodge and Invincible, and making Monks waste their Hundred Fists. Also, in my experience, using sacrifice pulls is slow and messy, and easily causes a wipe if anyone screws up. For any of the larger pulls in Dynamis - Windurst, you can usually cut the amount of enemies in half by having the Black Mages kill the statues before pulling, separating the enemies that spawn into multiple pulls.

Similar Threads

  1. BIKKLS DYNAMIS WINDURST TONIGHT
    By Bikwin in forum FFXI: Everything
    Replies: 57
    Last Post: 2005-10-06, 20:01
  2. anyone doing dynamis windurst wednesday night?
    By berticus in forum FFXI: Everything
    Replies: 17
    Last Post: 2005-10-04, 17:07
  3. Dynamis - Windurst suggestions
    By Marcatil in forum FFXI: Everything
    Replies: 16
    Last Post: 2005-07-22, 11:19
  4. Glitches in Dynamis-Windurst
    By Skellington in forum FFXI: Everything
    Replies: 4
    Last Post: 2005-02-14, 14:12
  5. Dynamis-Windurst
    By Almaa in forum FFXI: Everything
    Replies: 16
    Last Post: 2004-11-05, 12:57
  6. Dynamis Windurst
    By Zihn in forum FFXI: Everything
    Replies: 9
    Last Post: 2004-08-31, 18:48
  7. Bring Echo Drops to Dynamis-Windurst
    By Quicklet in forum FFXI: Everything
    Replies: 0
    Last Post: 2004-08-21, 17:56