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Thread+1?
Fixing The fact Drop rates still suck on Tabula07 even with 6 C.C?
They broke sandworm with this.
Enter area.
-> Exit area.
Pics to come.
Has anyoen done the crafting mazes and got anything good? I've have not done any of them since the update.
FINAL FANTASY XI Official Web SiteA version update of FINAL FANTASY XI was performed at the following time.
[Date & Time]
Apr. 14, 2009 at 5:00 (PDT)
[Affected Services]
FINAL FANTASY XI
[Important Update Details]
- Countermeasures have been implemented in the issue where the monsters that appear when investigating "Warding Door" near (E-7) in Fort Karugo-Narugo [S] disappear right after they spawn.
* We have confirmed that the cause of above issue differs from the issue that was addressed in the Apr. 10, 2009 12:00 (PDT) version update. Investigation into this issue as well as efforts to fix it are being performed.
- An issue has been addressed where during Moblin Maze Mongers, players might not have been able to engage in the battle against the Chigoe-type monsters if the"MMM Materialization Team" Maze Voucher was used to create the maze.
Still haven't fixed lullaby, blue magic, or negative augments.
Spoiler: show
This takes me back to the good ol days.
Did two crafting mazes with 6 C.C. points last night.
Mine was a goldsmithing maze, and I made the Initiate level item (which we HQed). Chest had 14 marbles, moblin mails/helms, and mythril ore. Bonus chest had 42 marbles, gold ore, mythril ores, and another helm.
My friend's was a smithing maze with the Journeyman level item. Chest had 15 marbles, tin ores, and iron ores. Bonus chest had 45 marbles, iron ore, and Maze Rune 108.