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  1. #1
    Hyperion Cross
    Join Date
    Jan 2007
    Posts
    8,898
    BG Level
    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    FFXI: When your character parries, is it possible to play a sound effect (think Street Fighter 3)

    See topic title, when my character parries an attack, is it possible to have it play a sound effect of choice (as mentioned, the SF3 Parry Sound). Was wondering if such a plugin for windower existed or some sort of a workaround. Just to add some feel to my gameplay

  2. #2
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,807
    BG Level
    6

    Can't Chatmon do something like this?

    Slightly off topic, I had something like this for WoW, had lots of random sounds in it for added laughs.

  3. #3
    Bagel
    Join Date
    Jan 2009
    Posts
    1,412
    BG Level
    6

    Mooshy or the like is probably best to ask about this. I'd think it'd be possible with a dat mod, but sorry, no clue how to go about doing it.

  4. #4
    Cerberus
    Join Date
    Feb 2008
    Posts
    463
    BG Level
    4
    FFXI Server
    Carbuncle

    Sure, just add a 2 byte block size to the parry main schedule and call a sound effect that should either be in 0.dat or the same dat. Remember sounds should be named numbers with sesep.



    Actually im not sure, I never looked into that kind of stuff, although I'd imagine its possible if it has a schedule somewhere for 'parry' which is likely. Sadly I dont have any files or anything for ffxi anymore so I cant be of much help

  5. #5
    Hyperion Cross
    Join Date
    Jan 2007
    Posts
    8,898
    BG Level
    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    Ah thanks for taking the time to reply. Oh well i'll just forget the idea then.

  6. #6
    Fake Numbers
    Join Date
    May 2008
    Posts
    82
    BG Level
    2
    FFXI Server
    Ramuh

    Chatmon can do this. I don't use it very often but something like this should work
    Code:
    <trigger from="ALL" match="*parries *'s attack with his weapon" sound="insert the path for the .wav file you wish to use here">

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