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Thread: WoW Patch 3.2.2     submit to reddit submit to twitter

  1. #1
    Bagel
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    WoW Patch 3.2.2

    Didn't see a post about these yet so I thought I'd post:

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.2.2
    --------------------------------------------------------------------------------

    The latest test realm patch notes can always be found at
    WoW -> Test Realm Patch Notes

    The latest patch notes can always be found at
    WoW -> Patch Notes -> Current Patch Notes

    General

    - The Brood Mother Returns
    After years of lurking in her lair battling the many brave
    adventurers who travelled from afar to challenge her, Onyxia returns
    stronger than before to commemorate World of Warcraft’s five-year
    anniversary.
    Onyxia has been scaled to offer new challenges to level 80 players
    in 10- and 25-player modes.
    Adjusted for modern raiding, but with the fundamental experience of
    fighting the Brood Mother still in effect, including the horrors of
    her Deep Breaths!
    Onyxia will now drop level 80 item versions of some classic loot
    items from the level 60 encounter.
    Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia
    herself will be available for the luckiest of challengers.
    - Armor Penetration Rating: The amount of armor penetration gained per
    point of this rating has been reduced by 12%.

    PvP

    - Battlegrounds
    Players level 11 and higher will now always see a daily Battleground
    quest, as the quest giver will only offer daily quests for a
    Battleground in which a player is eligible to participate according
    to level bracket (i.e. players levels 11-20 will always be offered a
    Warsong Gulch daily quest, while players levels 11-50 will be
    offered either an Arathi Basin or a Warsong Gulch daily quest,
    etc.).

    Death Knights

    - Frost Presence: The damage reduction granted by this ability has
    been increased from 5% to 8%.
    - Pets
    Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
    - Talents
    - Blood
    Heart Strike: Secondary targets of Heart Strike now take half as
    much damage.
    Subversion: Now also increases the critical strike chance of Scourge
    Strike by 3/6/9%.
    Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to
    10 seconds.
    - Frost
    Threat of Thassarian now also causes Rune Strike to use both weapons
    when dual-wielding.
    Unbreakable Armor: Cooldown reduced to 1 minute and changed back to
    granting 25% additional armor while active instead of flat damage
    reduction based on armor. The amount of strength granted has been
    reduced to 10%.
    - Unholy
    Bone Shield: This ability now has 3 charges instead of 4. Cooldown
    reduced to 1 minute.
    Dirge: This talent no longer grants additional runic power from
    using Obliterate.

    Druids

    - Talents
    - Balance
    Moonkin Form: This form now also reduces the damage the druid takes
    while stunned by 15%.
    Typhoon: The daze duration has been increased from 3 seconds to 6
    seconds.
    - Feral Combat
    Infected Wounds: The debuff generated by this talent no longer
    stacks and instead causes the full effect with a single application.
    Predatory Strikes: This talent now also causes the druid’s finishing
    moves to provide a 7/13/20% chance per combo point to make the next
    Nature spell with a cast time below 10 seconds instant cast.

    Hunters

    - Talents
    - Beast Mastery
    The Beast Within: The duration of this talent has been reduced to 10
    seconds. In addition, hunters with this talent will do 10%
    additional damage at all times.
    Bestial Wrath: The duration of this talent has been reduced to 10
    seconds.

    Mages

    - Arcane Blast: The buff from using this ability now stacks up to 4
    times instead of 3, and each application increases mana cost by 175%
    instead of 200%. In addition, the duration of the buff has been
    reduced to 6 seconds.
    - Arcane Missiles: Casting this spell while both Missile Barrage and
    Clearcasting are active will cause only Missile Barrage to be
    consumed.
    - Talents
    - Arcane
    Missile Barrage: The effect from triggering this talent now removes
    the mana cost of Arcane Missiles. In addition, the chance for Arcane
    Blast to trigger this talent is now 8/16/24/32/40%. All other listed
    spells continue to have a 4/8/12/16/20% chance to trigger it. This
    talent no longer has a chance to be triggered when spells miss.
    - Fire
    Combustion: This talent now also increases the critical strike
    damage bonus of Fire spells by 50% while it is active. In addition,
    Living Bomb periodic ticks will no longer interact with the count or
    the charges on the talent.

    Paladins

    - Righteous Fury: The bonus threat from Holy spells caused by this
    talent has been reduced from 90% to 80%.
    - Seal of Corruption and Seal of Vengeance: These seals will now only
    use the debuff stacks generated by the attacking paladin to
    determine the damage done by the seal and by the judgement.
    - Talents
    - Protection
    Ardent Defender: This talent now reduces damage taken below 35%
    health by 7/13/20% instead of 10/20/30%.
    Blessing of Sanctuary: This blessing now grants 10% strength in
    addition to its current effects. Also, the strength and stamina
    bonuses from this blessing will no longer be lost when Blessing of
    Kings is removed.
    Judgements of the Just: The reduction in cooldown to Hammer of
    Justice provided by this talent has been reduced to 5/10 seconds
    instead of 10/20 seconds.
    Touched by the Light: This talent now provides 20/40/60% of the
    paladin’s strength as spell power instead of 10/20/30% of the
    paladin’s stamina.
    - Retribution
    Seal of Command: This ability now chains to strike up to 2
    additional targets when it is triggered by an attack that can only
    strike a single target.

    Priests

    - Talents
    - Shadow
    Improved Spirit Tap: Mind Flay periodic critical strikes now have a
    50% chance to trigger this talent.
    Twisted Faith now grants spell power equal to 4/8/12/16/20% of
    spirit, up from 2/4/6/8/10%.

    Rogues

    - Envenom’s scaling has been increased from 7% to 9% of attack power
    per combo point.
    - Fan of Knives: The damage done by this ability has been reduced by
    30%.
    - Talents
    - Assassination
    Master Poisoner: PoisonNo longer increases the Deadly Poison
    application rate following a successful Envenom and instead now
    provides a 33/66/100% chance of preventing Envenom from consuming
    Deadly Poison.
    - Combat
    Throwing Specialization: This talent no longer causes Fan of Knives
    to interrupt spellcasting.
    - Subtlety
    Honor Among Thieves: A 1-second cooldown is now enforced on how
    often a rogue can gain combo points from his party via this talent.

    Shamans

    - Flame Shock: The duration of all ranks has been increased by 6
    seconds.
    - Lava Burst: This ability no longer ever consumes a Flame Shock
    debuff off of the target.
    - Talents
    - Elemental Combat
    Shamanism: Your Lightning Bolt and Chain Lightning spells gain an
    additional 3/6/9/12/15% and your Lava Burst gains an additional
    4/8/12/16/20% of your bonus damage effects.
    - Enhancement
    Earthen Power: No longer causes Earthbind to pulse a persistent
    snare immunity aura. It does still remove snares from allies as an
    instant pulse, but there is no lingering immunity. Earthen Power now
    also brings Earth Shock’s melee attack speed reduction up to
    -15%/-20% (with 1 or 2 points in it, respectively).

    Warriors

    - Talents
    - Arms
    Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra
    attack, up from 1/2/3/4/5%.
    - Protection
    Critical Block: This talent now grants a 20/40/60% chance to block
    double the normal amount instead of 10/20/30%.

    Dungeons & Raids

    - Shadowfang Keep
    Wailing Guardsman: Screams of the Past will no longer have multiple
    applications on a target. Recast time has been increased.
    - Ulduar
    Increased the cooldown on Immortal Guardians' Drain Life ability in
    the Yogg-Saron encounter.

    Achievements

    - The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires
    25 kills, down from 50.
    - The Frostwolf Howler and Stormpike Battle Charger Achievements will
    now be awarded when a player learns the respective mount spells.

    Professions

    - The blacksmiths of Orgrimmar grew tired of running to the rear of
    the city to craft items and have installed a new anvil & forge at
    the General Store in the Valley of Strength.
    - Engineering
    The Mind Amplification Dish no longer changes the appearance of your
    helmet.
    - Inscription
    Added a recipe for Runescroll of Fortitude. This item grants a
    stamina buff equal to the highest rank of Power Word: Fortitude
    (untalented) to all players in the raid. The effect of this
    runescroll is exclusive with stamina scrolls and Power Word:
    Fortitude.
    - Leatherworking
    Added a recipe for Drums of Forgotten Kings. These drums increase
    all stats by 8% for all players in a raid. The effect of these drums
    is exclusive with Blessing of Kings.
    Added a recipe for Drums of the Wild. These drums grant a buff equal
    to the highest rank of Mark of the Wild (untalented) to all players
    in a raid. The effect of these drums is exclusive with Mark of the
    Wild.

    Items

    - The Black Heart: This item’s animation has been changed and no
    longer resembles Hand of Protection.
    - Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the
    cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10
    seconds instead of 20.
    - Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this
    set bonus grants on the initial cast of Rejuvenation has been
    reduced by 50%. In addition, this set bonus no longer has strange
    interactions with Harold’s Rejuvenating Broach.
    - Glyphs
    Glyph of Bone Shield: This glyph now grants 1 additional charge
    instead of 2.
    Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock
    periodic damage able to be critical strikes.
    Glyph of Mind Flay: This glyph no longer reduces the magnitude of
    the movement reduction on the Mind Flay victim.
    Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge
    Strike to extend the duration of Frost Fever and Blood Plague by 3
    seconds each time Scourge Strike is used on a target, up to a
    maximum of 9 seconds.
    Glyph of Typhoon: This glyph now increases the range on Typhoon by
    10 yards in addition to its current effects.
    Glyph of Unbreakable Armor: Now increases the armor gained from
    Unbreakable Armor by 20%.
    Glyph of Vampiric Blood: The glyph now increases the duration of
    Vampiric Blood by 5 seconds instead of 10.
    - Libram of Obstruction: The buff to block value from this relic is
    now exclusive with the buff to block value from Libram of the Sacred
    Shield; it is impossible to have both buffs at once.
    - Libram of the Sacred Shield: The block value buff from this relic
    has been increased to match its item level.
    - Relics: All buffs provided by relics (idols, librams, totems and
    sigils) now share an exclusive category such that gaining a buff
    from one of these items will remove all other buffs gained from
    items in this category.
    - Totem of Quaking Earth: Attack power value increased to 400.

    User Interface

    - Battleground Queuing
    Players may now only queue for no more than two Battlegrounds at a
    time.
    The dialog box for entering a Battleground match has been changed to
    reflect the following options: “Enter Battle,” “Leave Queue,” and
    “Minimize.”
    The time a player has to enter a battle when selected has been
    reduced to 40 seconds when not already in a Battleground and 20
    seconds when in a Battleground.
    Players already in a Battleground can now choose “Enter Battle” for
    a new Battleground under any circumstance (i.e. while dead, in
    combat, falling, etc.).
    A new Battleground will not launch until the maximum number of
    players on each side are in the queue (i.e. 40 players per side for
    Alterac Valley).
    - The size of the Focus Frame can now be adjusted via the Interface
    Options menu.
    - Mail System Auto-Complete Feature
    The inline auto-complete feature for the mail system has been added
    back into the game. The mail system will now have both the pre- and
    post-3.2.0 auto-complete features available.
    Added a label to notify players that the Tab key will allow players
    to navigate through the character names listed via the auto-complete
    feature.
    - For additional notes on Lua and XML changes please visit the
    UI & Macros Forum:
    World of Warcraft - English (NA) Forums -> Error

    Bug Fixes

    - Death Knight
    Rune of Razorice: The frost vulnerability granted by this
    enchantment will now increase the damage done by Frost Fever as
    intended.
    - Druid
    Balance of Power: Misleading tooltip reworded. The tooltip
    previously reported an incorrect value for the increased chance to
    hit with spells. The actual benefit of the talent is unchanged.
    - Hunter
    Master’s Call: This ability now correctly removes the snaring
    component of Infected Wounds, Frostfire Bolt, and Slow.
    Trap Mastery’s (Survival) tooltip now states the correct amount of
    snakes summoned.
    - Mage
    Arcane Missiles: Ranks 12 and 13 will now properly cause players to
    enter combat.
    - Paladin
    Hand of Freedom: This ability now correctly removes the snaring
    component of Infected Wounds and Frostfire Bolt.
    - Priest
    Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
    Glyph of Power Word: Shield now correctly uses the Priest’s spell
    critical chance instead of the target’s.
    - Rogue
    Vanish: This ability now correctly removes the snaring component of
    Frostfire Bolt.
    Honor Among Thieves: This talent will now work properly again if two
    rogues with different ranks of the talent are in the same party.
    - Shaman
    Grounding Totem will now properly protect against the Death Grip
    spell.
    Lava Burst can no longer deal critical damage to targets who are
    immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed
    Resilience).
    Lightning Shield: This spell will no longer set off some trinkets
    when it is cast.
    Stoneclaw Totem's pulses will no longer break stealth on nearby
    hostile units.
    Thunderstorm and Shamanistic Rage can no longer be used while
    Frozen, Cycloned, Sapped, or Incapacitated.
    - Warlock
    Demonic Circle: This ability now correctly removes the snaring
    component of Frostfire Bolt.
    Fel Armor: This spell was unable to set off trinkets and other
    effects. That has been corrected.
    When using Shadowbolt or Incinerate while having Backlash and
    Backdraft active, only Backlash will now be properly consumed.
    - Coliseum Trinkets: Some spells that should have triggered these
    trinkets will now trigger them (such as Holy Nova and Fel Armor).
    - Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct
    chance for disease damage ticks to be critical strikes.
    - Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting
    will now work properly with the Mortal Shots and Expose Weakness
    talents.
    - Lightweave Embroidery: This tailoring item enhancement will no
    longer trigger from the periodic healing granted by the warlock
    spell Fel Armor.
    - Mote of Flame: Corrected a typo in the tooltip.
    - Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance
    for Righteous Vengeance ticks to be critical strikes.
    - Shard of Flame: Corrected a typo in the tooltip.
    - Val’anyr, Hammer of The Ancient Kings: Healing from Prayer of
    Mending now triggers the shield from this item. In addition, a bug
    was corrected which would cause the shield points to be overwritten
    rather than stack up as intended.

  2. #2
    F5 Like A Boss.
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    Is BM coming back?!

  3. #3
    Ridill
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    heart strike nerf and no heart strike on sigil of virulence. Just remove DK from the game already, shit.

    /QQ

  4. #4
    Kyo
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    Quote Originally Posted by Guitarman View Post
    heart strike nerf and no heart strike on sigil of virulence. Just remove DK from the game already, shit.

    /QQ
    Exact same shit I was thinking, Im probably just going to be switching my main to my pld once I get her better tanking gear.

  5. #5
    Ironing this Thread
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    really? crying about dk? come on...

  6. #6
    Ridill
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    i got flat out nerfed this time, i'm entitled.

  7. #7
    Ksandra Needs To Post Tits
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    Well hopefully this doesn't rape BM like I think it did and I can still faceroll to 2.2k rating..

    Good thing we sat at 2.1k this week.

  8. #8
    Kyo
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    He's probably unaware since he's just now lvling, how much its changed in the past few months, Unholy as a PVE spec was nerfed to shit and now their taking into nerfs into our main strike in the blood tree.

  9. #9
    There are false prophets among us,
    who bring in damnable heresies,
    and bring upon themselves swift destruction.

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    This was a DK tanking buff that was vastly needed.

  10. #10
    Ridill
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    that i will agree with. the extra free mitigation is long overdue.

  11. #11
    Ironing this Thread
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    Quote Originally Posted by Kyo View Post
    He's probably unaware since he's just now lvling, how much its changed in the past few months, Unholy as a PVE spec was nerfed to shit and now their taking into nerfs into our main strike in the blood tree.
    I'll be nice lol.

    Just leveling it or not I know the changes and they were needed... DK DPS is still one of the highest considering the class is a hybrid and has been nerfed so much, not to mention it's also one of the top tanks. The changes were needed and it's about time. It only took them a year to do it.

  12. #12
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Kurokikaze View Post
    Is BM coming back?!
    doing bgs atm and seems like a nerf oddly...

  13. #13
    Ksandra Needs To Post Tits
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    Quote Originally Posted by Ksandra View Post
    doing bgs atm and seems like a nerf oddly...

    Because that's what it is.

  14. #14
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Odon View Post
    Because that's what it is.
    well was hoping the 10% thing they mentioned would balance it, but I don't seem to be doing any more.

  15. #15
    Banned.

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    Ugh...ardent defender nerf suck. Gonna nerf my soloing ability so badly.

  16. #16
    Ksandra Needs To Post Tits
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    Quote Originally Posted by Ksandra View Post
    well was hoping the 10% thing they mentioned would balance it, but I don't seem to be doing any more.
    Yeah, it didn't.

  17. #17
    YOU ARE SEARED
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    Quote Originally Posted by Guitarman View Post
    i got flat out nerfed this time, i'm entitled.
    See odon's sig spoiler

  18. #18
    Ridill
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    hmm? don't see a spoiler.

    ony 25 is wow. she hits H.A.R.D.

  19. #19
    Cerberus
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    Good DKs will be good DKs. DPS gonna be lower on trash/heroic mobs, but I'm not too worried DPS will remain the same on single target mobs. Sucks they nerfed HS, but oh well not like its gonna keep me from playing DK.

  20. #20
    Yoshi P
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    cleansing totem nerf damn youuuuuuuuuuuuuu

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