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Thread: High Level/Rank Legions     submit to reddit submit to twitter

  1. #1
    Relic Horn
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    High Level/Rank Legions

    I've got a lot of questions about Legions and how they work in Aion, because I am basically clueless and so are the rest of our centurions...

    1) What benefits are there to each rank? At the moment, as far as I know, there are only 4 ranks. We're rank 3 at the moment. What is the point of ranking up, besides increasing the maximum number of members? What do you gain for getting rank 2, rank 3, and rank 4?

    2) How do you legions that are getting into higher level events handle lotting? Do you use a points system? If so, how do you run it? If not, what do you use instead? I'm guessing it's not just "freeelottt!" What are the factors in your lotting system (kinah donations, event participation, abyss points)?

    I guess that's it for now, but if there's any other advice on end-game legion running that anyone wants to share (that's different from ffxi), feel free to include it~

  2. #2
    Formerly Raitoken
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    Not sure about each rank but ranking up allows more members and rank 3 lets you put your own symbol on your cape.

    As far as loot is done it will be done like every other MMO which doesn't change. Some legions will use a DKP system, some will use loot council, some will have just free lot ect. The loot system is up to the legion owner and its members on which to use.

    Our legion personally is using a pooling system where all medals are turned into the legion and at the end of the week we see who has the most abyss points then give them medals to buy their piece of gear. I think its a great system because unlike DKP where people can cheat the system you cant cheat ap because if you have the most points you put in the most work in you get your gear first and then you spend them then move to the back of the line but if your dedicated you can move to the front of the line again quickly. This is also good for the more casual members because they will eventually get a piece because the other people keep going back to zero and its also a good idea with the medals so we can buy an item as soon as we have the medals rather then 100 gold medals across 20 people doing nothing.

    Just my 2 kinah.

  3. #3
    Sea Torques
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    At the moment the only thing I'm aware rank 4 does is add another row in the legion warehouse.

  4. #4
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    Loot really shouldn't be too much of a concern, because most of the best gear is instanced; you'll at most have 1-2 other people who can wear the same gear as you so just roll on need, anything not needed is freelot. World boss loot for us is the same way, those that need it can roll if they're in the alliance.

    As for medals, they're yours. Pooling/splitting them based on weekly AP seems pretty retarded imo, as it favors those with the free time to farm more ap than others. Every class has an equal chance of getting medals from a siege, show up and earn them there.

  5. #5
    i'm awesome.
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    Quote Originally Posted by Pooky View Post
    Loot really shouldn't be too much of a concern, because most of the best gear is instanced; you'll at most have 1-2 other people who can wear the same gear as you so just roll on need, anything not needed is freelot. World boss loot for us is the same way, those that need it can roll if they're in the alliance.

    As for medals, they're yours. Pooling/splitting them based on weekly AP seems pretty retarded imo, as it favors those with the free time to farm more ap than others. Every class has an equal chance of getting medals from a siege, show up and earn them there.
    Do you have proof of this or is it just speculation based on random accounts? I've never seen medals and I contribute as much as I can, while the lower level ranger gets silvers for spamming his AoE. Unless NCSoft has said something, I don't think medals are distributed fairly across classes who buff/heal/tank rather than just pure DPS.

  6. #6
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    Quote Originally Posted by Maguspk View Post
    Do you have proof of this or is it just speculation based on random accounts? I've never seen medals and I contribute as much as I can, while the lower level ranger gets silvers for spamming his AoE. Unless NCSoft has said something, I don't think medals are distributed fairly across classes who buff/heal/tank rather than just pure DPS.
    The fact that every siege my legion has gone to, every healer and Templar walk away with at least 2-3 silver. For upper forts, everyone walked away with at least 2 gold.

  7. #7
    Sassy Tyrant
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    Quote Originally Posted by Pooky View Post
    As for medals, they're yours. Pooling/splitting them based on weekly AP seems pretty retarded imo, as it favors those with the free time to farm more ap than others. Every class has an equal chance of getting medals from a siege, show up and earn them there.
    We are saying that when you have AP, you get medals for the piece you want. Even if someone else finishes pieces faster, the person who is slower will still get the medals they need once they finish the AP for the piece. We haven't worked out all the kinks, but we are going to be doing alot of fortress sieges so I am sure we will be having a steady stream of medals for everyone since the entire legion will be pooling them.

    This is only for legion scheduled sieges by the way. If someone in Hydra Corps goes solo to a fort and gets medals, it is theirs to use however they want.

  8. #8
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    Quote Originally Posted by Pooky View Post
    The fact that every siege my legion has gone to, every healer and Templar walk away with at least 2-3 silver. For upper forts, everyone walked away with at least 2 gold.
    Hm, I must be doing something wrong then. I also only get 1 Abyss Point per any kill that goes on, I never really get more than that. I'd prefer the earn/split model suggested earlier as it ensures everybody gets their fair share despite how the game decides to award them.

  9. #9
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    Quote Originally Posted by Maguspk View Post
    Hm, I must be doing something wrong then. I also only get 1 Abyss Point per any kill that goes on, I never really get more than that. I'd prefer the earn/split model suggested earlier as it ensures everybody gets their fair share despite how the game decides to award them.
    AP/Kill isn't what determines medals, not sure where you're going with that. My only complaint with that system is that it favors people who farm AP more regularly than others; though the entire idea is moot because medals are the easiest part of getting gear.

  10. #10
    Formerly Raitoken
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    Quote Originally Posted by Pooky View Post
    AP/Kill isn't what determines medals, not sure where you're going with that. My only complaint with that system is that it favors people who farm AP more regularly than others; though the entire idea is moot because medals are the easiest part of getting gear.
    Yes it does.

    And since medals AFAIK are only used for PvP gear then the people who farm abyss points hence pvp the most get rewarded the most.

    If someone wants a piece of gear they work for it its that simple, and they need to farm the AP to buy it anyways.

    Its good for people who might be on a lot but work a 3-11 shift and can't make the events to get medals or people who are defending the boss room while others kill the boss, or people who do a ton of damage to the boss only to get 2shot from a bad AoE because the tank died @5% and get NOTHING because I get raised after he went down.

  11. #11
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    Quote Originally Posted by Syntex View Post
    Yes it does.

    And since medals AFAIK are only used for PvP gear then the people who farm abyss points hence pvp the most get rewarded the most.

    If someone wants a piece of gear they work for it its that simple, and they need to farm the AP to buy it anyways.

    Its good for people who might be on a lot but work a 3-11 shift and can't make the events to get medals or people who are defending the boss room while others kill the boss, or people who do a ton of damage to the boss only to get 2shot from a bad AoE because the tank died @5% and get NOTHING because I get raised after he went down.
    AP/Kill (Player Kills) has zero influence on medal distribution. Damage/Healing on Players, Guards, and Boss is what determines it.

    The way you described the system was a weekly tally of AP earned, and the highest earners get medals; hence my concerns. Falisa's description of the system is much better, but at the end of the day medals are the easiest part of getting gear.

    Many in our legion are concerned with leveling/instances instead of farming AP all day, so showing up to sieges and saving medals over time works better for us instead of pooling. Also medals are an extra source of income on the AH, which should be available to players imo.

    As to getting killed at low percents, buy RR stones and use kisks.

  12. #12
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    Quote Originally Posted by Pooky View Post
    AP/Kill (Player Kills) has zero influence on medal distribution. Damage/Healing on Players, Guards, and Boss is what determines it.

    The way you described the system was a weekly tally of AP earned, and the highest earners get medals; hence my concerns. Falisa's description of the system is much better, but at the end of the day medals are the easiest part of getting gear.

    Many in our legion are concerned with leveling/instances instead of farming AP all day, so showing up to sieges and saving medals over time works better for us instead of pooling. Also medals are an extra source of income on the AH, which should be available to players imo.

    As to getting killed at low percents, buy RR stones and use kisks.
    At that time I was not aware even if you did 95% of the damage and you died 1 second before he did that you got nothing so RR stones will be a must in the future.

  13. #13
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    Quote Originally Posted by Pooky View Post
    AP/Kill (Player Kills) has zero influence on medal distribution. Damage/Healing on Players, Guards, and Boss is what determines it.

    The way you described the system was a weekly tally of AP earned, and the highest earners get medals; hence my concerns. Falisa's description of the system is much better, but at the end of the day medals are the easiest part of getting gear.

    Many in our legion are concerned with leveling/instances instead of farming AP all day, so showing up to sieges and saving medals over time works better for us instead of pooling. Also medals are an extra source of income on the AH, which should be available to players imo.

    As to getting killed at low percents, buy RR stones and use kisks.
    No, I think our system is more of a loan system.

    At the rate at which we are getting medals, the AP will be the limiting factor.

    It eliminates scenarios where 1 person has enough AP for his/her gear but does not have enough medals. Meanwhile, other people in the legion have enough medals but do not have the AP yet because they have been doing instances. Under our system, the 1 person with the AP can buy his piece and probably "pay back" the medals to the legion before the others, who were farming gear, can make the AP for their piece.

    Basically, no one should have medals sitting in their WH rotting while others are waiting on medals to buy gear.

    I think it is completely normal for at least 1 to 2 people to get unlucky and screwed out of medals due to crash or death near boss death. We don't want people to feel bad because of this and stop attending sieges because then our legion as a whole will be earning less medals.

    And there is no way getting medals is equal and balanced between classes. As a sorc, I stand far away and take pot shots at the boss dropping massive damage while having a low chance of dying. Melee DPS like assassins have to sit and pretty much eat the AoE's from the boss. They will either have to sacrifice DPS by running out or increase their chance of death. Sure, I'm not saying they can't make medals on their own, but it is CERTAINLY much easier for me, as a sorc.