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  1. #1
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    Version Update Complete! (12/07/2009)

    Version Update Complete! (12/07/2009)

    It is with pleasure that we announce the arrival of the version update featuring the exciting new Synergy and Evolith systems. Get together with your craftiest friends to create heretofore unseen items and put the perfect finishing touches on your arms and armor, old and new alike!

    Want to learn more? Peruse the details here.

    ≪Dec. 8, 2009 (JST) Update Details≫
    *Japan Standard Time

    What Is Synergy?

    Synergy is an advanced form of synthesis wherein up to six players, each with unique skills, cooperate to create a single item via an apparatus called the "synergy furnace."

    Synergy Furnaces
    Communal synergy furnaces have been made available in certain cities, and access to them will be granted to players who have completed the quest offered by the Metalworks NPC "Hildolf."

    Players who have advanced their synergy skill level to five or above will become eligible to undertake another quest offered by the Bastok Mines NPC "Selliste." Completing this quest will earn you access to an item that allows the summoning of a private furnace for use in field areas.
    image

    Synergy and Crafting Skill
    Synergy skill determines your ability to safely handle synergy furnaces, and can be raised by applying synergy techniques to manipulate elemental concentration levels inside the furnace. Proficiency in these techniques, too, can be raised to a degree corresponding to your synergy skill level. We recommend all players prioritize improving their skill, because when it comes to synergy, experience is synonymous with safety.
    *For this version, the synergy skill level cap will be set at 50.
    *There are no guild tests associated with synergy.

    Certain synergy recipes demand expertise in specific crafting disciplines, but the character depositing the ingredients need not possess any. Synergy will be possible so long as a participating party member possesses the requisite skill in question.

    Synergizing via a Communal Furnace

    1. Obtain the "synergy crucible" key item.
    The synergy crucible serves as the receptacle for different varieties of elemental "fewell," the source of power for the synergy process. Characters need only acquire the crucible once by completing the aforementioned quest offered by the NPC Hildolf.

    2. Prepare ingredients for the recipe.
    Recipes corresponding to a character's synergy skill level can be learned by talking to a "Synergy Engineer" NPC.

    image3. Recruit party members.
    Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.

    4. Check your synergy crucible's fewell supply.
    Check your synergy crucible's current supply of elemental fewell by either examining the synergy furnace prior to depositing the ingredients, or by speaking with a synergy engineer. If required, synergy engineers can replenish your store in exchange for gil. Alternatively, it is also possible to directly replenish the crucible using either crystals or the new synthesizable item version of fewell (alchemy skill required).

    Depositing such items directly into the furnace will affect only the fewell supply of the character whose synergy crucible is currently installed.

    5. Claim usage of a synergy furnace.
    To use a communal synergy furnace, you must first lay claim by examining it. At this point, you will be allocated a period of time to deposit the ingredients and commence the synergy process. When this has been done, your group will have exclusive access to the furnace until the synergy process is complete.
    *Private synergy furnaces summoned using the aforementioned item can be used only by you and your party members.

    6. Deposit the ingredients.
    Only the claim-holding character may deposit ingredients into the furnace. Similarly, at the conclusion of synergy, the resultant product will be obtainable only by that character. While it is possible to attempt synergy at a level above your own capacity, keep in mind that the risk of failure will increase proportionally.

    image7. Operate the furnace.
    Now comes the most invigorating and rewarding part of the process: the operation of the synergy furnace itself. Throughout the course of synergy, players must keep a close eye on the furnace's readings and skillfully manage the parameters listed below. Seamless teamwork and timely application of synergy techniques are the keys to success.

    * Elemental balance
    Burning fewell will unleash the power of the elements (fire, ice, wind, earth, lightning, water, light, and dark) into the belly of the furnace. Approach the elemental balance dictated by the synergy recipe you are following, and watch as your desired item takes form.
    * Impurity ratio
    An unfortunate side effect of fewell combustion is the introduction of dangerous impurities to the mix. A high ratio will increase the likelihood of an explosion.
    * Internal pressure
    Pressure within the furnace will build as the synergy process continues, rendering any explosions that may occur even more damaging.
    * Durability
    A potent energy field within the furnace serves to keep the elemental maelstrom in check, but it cannot be sustained indefinitely. Should its durability reach zero, no explosion will occur, but the reaction will fizzle and your synergy attempt will end in failure.


    Tricks of the Trade
    Skillful application of the techniques below will ensure that your synergistic exploits remain undeterred by explosions or failed reactions.

    * View furnace readings
    Compare current elemental balance with objectives, and monitor pressure and impurities.
    * Feed fewell
    Deposit fewell into the furnace to increase elemental strength.
    * Thwack furnace
    Apply a time-honored (if low-efficiency) method to ward off potential accidents.
    * Operate pressure handle
    Consume dark fewell to lower furnace pressure.
    * Operate safety lever
    Consume dark fewell to cleanse furnace of impurities.
    * Repair furnace
    Consume light fewell to increase furnace durability.
    * Recycle strewn fewell
    Render strewn fewell into a reclaimable state, increasing the amount of reclaimable cinder.


    Players can hone their proficiency in the above techniques by receiving training from a synergy engineer.
    Certain items and equipment will also unlock the ability to use otherwise unavailable synergy techniques.

    *Certain synergy techniques will be introduced in future version updates.

    Potential Complications
    In the hands of the untrained, synergy may prove to be a painful exercise. If left unchecked, the swelling of elemental forces and the accumulation of impurities inside the furnace will lead to explosions and leakages. An explosion inflicts considerable damage on both the furnace and participating synergists, and ultimately shortens the time available to you and your and comrades for the synergy attempt.
    Such complications can be averted by improving your synergy prowess and applying the knowledge and techniques you have acquired to the fullest extent.

    iCompleting the Process
    Should you succeed in approaching the required elemental balance, the synergy furnace will shimmer to signal your triumph. From this point, you may select "End synergy" to retrieve your finished product, or continue working to achieve even closer elemental equilibrium—and potentially a more desirable reward. Synergists are encouraged to keep a close eye on furnace durability as they ascertain the ideal time to conclude the operation.

    * Success!
    The successfully synergized product will be entrusted to the supplier of ingredients, while all participants will be awarded with "cinders," a synergy by-product. Cinder acts as points that can be accumulated and traded to synergy engineers in exchange for items that will aid you in your synergistic endeavors.
    * Failure...?
    Should your reaction fail, any fewell consumed will be lost forever, and no cinder may be obtained. All is not lost, however—your precious ingredients will remain intact, allowing you to make another attempt provided your fewell reserves permit.
    * The Joys of Synergy
    Synergy will play a central role in the Evolith system by allowing players to add and remove both evolith-holding apertures and evolith itself to their equipment. There also exist a host of new items that can be had exclusively through synergy.


    What Is Evolith?

    Long ignored by the populace of Vana'diel, the ancient stones known as evolith each contain unique powers that adventurers may now harness to enhance and customize their equipment.
    image

    Evolith-capable Equipment
    In order to reap its benefits, evolith must be embedded into apertures—slots in equipment capable of housing these stones. Broadly speaking, there are two categories of equipment for which this will be possible:

    * Specialized equipment
    A new set of equipment especially suited for evolith enhancement has been introduced. Available only through certain synergy recipes, these will support high-powered evolith unusable with standard equipment.
    * Standard equipment
    A wide range of existing items may also be rendered evolith-compatible if outfitted with apertures through a specific synergy process. Players may check whether or not a given item supports this process by trading it to a synergy engineer.


    Evolith 101
    Adventurers may enhance their equipment with evolith through the following procedure:

    1. Acquire evolith
    - Evolith can be obtained by completing new NM hunting regimes accessible from the "Hunt Registries" that have been newly introduced to certain areas.

    2. Prepare your equipment
    - Follow a specific synergy recipe to outfit your equipment with evolith apertures (up to three, depending on the item). Note that each aperture will have its own shape, size, and elemental affinity.
    - Similar to augmented items, etching evolith slots into a piece of equipment will render it untradeable and unauctionable.

    3. Confirm compatibility
    - Ensure that the aperture is of the same shape and elemental affinity, and is large enough to hold the piece of evolith you intend to embed.

    4. Attach evolith
    - Evolith may be attached to a compatible piece of equipment via synergy.
    - It is possible to outfit a piece of equipment with one piece of evolith for each aperture it contains.
    image

    Evolith Replacement and Aperture Removal
    Players may replace an attached piece of evolith with one offering different benefits by conducting synergy with the equipment and the newly-desired evolith. It is also possible to remove evolith apertures entirely via synergy with a dedicated item, thereby returning the equipment to its original state.
    Note that in both cases, the previously attached piece of evolith will be lost.

    Corrected Issues

    An issue with the quest "Songbirds in a Snowstorm" in which a cut scene did not proceed properly has been addressed.

    An issue with a sound effect in the quest "Blood of Heroes" has been addressed.

    An issue in which the merit point information displayed under the status section of the main menu did not display properly has been addressed.

    An issue in which the following notorious monsters did not begin combat properly has been addressed:
    Lihko / Blighting Brand / Trembler Tabitha / Bedrock Barry / Olgoi-Khorkhoi

    An issue in the mission "Enemy of the Empire (I)" in which the list of monsters whose images must be acquired would change randomly has been addressed.

    An issue in which using the soul plate image of a Lode Golem with a soul reflector would call forth an unrelated monster has been addressed.

    Slaying the battlefield monsters in the mission "Battaru Royale" will no longer incur Fomor hate.

    A graphical issue in the battlefield for "Project: Shantottofication" has been addressed.

    An issue with the MMM Aquatic Depopulation Team in which victorious players would not be taken to the reward room has been addressed.

    An issue in which the monster Ameretat did not use the ability "Vampiric Root" has been addressed.
    English Version Only

    The issue wherein the sword skill bonus displayed in evolith help text was not being correctly displayed has been rectified.

    The issue of inaccurate help text for items used in the "A Shantotto Ascension" add-on scenario mission, "That Which Curdles Blood," has been rectified.
    http://www.playonline.com/pcd/verup/...07/detail.html

  2. #2
    Sea Torques
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    dam u beat me.

    yayyy *bout to read*. I think I'm one of the few I know of that is truly excited for this update.

  3. #3
    D. Ring
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    They didn't mention amphirwhatever leather being added.
    Looks like my thf and nin are screwed out of this update if it wasn't a ninja fix.

  4. #4
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    And I just posted as well..@_@

  5. #5
    PUP Power!
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    Quote Originally Posted by Nishida View Post
    And I just posted as well..@_@
    No one was posting so I went ahead ; ;

  6. #6
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    formatting this is such a bitch because there was simply so much text and pics to go thru..

  7. #7
    Sea Torques
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    Failure...?
    Should your reaction fail, any fewell consumed will be lost forever, and no cinder may be obtained. All is not lost, however—your precious ingredients will remain intact, allowing you to make another attempt provided your fewell reserves permit.


    that's gooood!!!!!!

  8. #8
    Relic Shield
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    Stuff looks interesting. Can't wait to try it out.

    Now...I have 4 "Aptant" items, though....are these Synergy or Evolith items?

    BTW, my main has 73 Woodworking, and I have a 91 Leathercraft/60 Clothcraft mule and I'm on Shiva if anyone wants to give Synergy a go with me.

  9. #9
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    Quote Originally Posted by seiji View Post
    Failure...?
    Should your reaction fail, any fewell consumed will be lost forever, and no cinder may be obtained. All is not lost, however—your precious ingredients will remain intact, allowing you to make another attempt provided your fewell reserves permit.


    that's gooood!!!!!!

    that's what jumped out at me. as long as job level doesn't matter and only skill level for crafts/synergy matter most of us will probably just do it on a level 1 job so explosions don't hurt.

    *edit*

    also we should see what works/doesn't work a lot faster since we won't lose items in a synth fail since people will be more willing to experiment.

  10. #10
    Sea Torques
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    Looks like a lot of this stuff, I already knew by reading the npc dialogues that were posted a couple weeks back.

    They didn't mention amphirwhatever leather being added.
    I will be pissed! I've already started collecting mah amphi'skins ; ;

  11. #11
    New Odin
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    Quote Originally Posted by Khajit View Post
    They didn't mention amphirwhatever leather being added.
    Looks like my thf and nin are screwed out of this update if it wasn't a ninja fix.
    Im hoping they just ninja'd it or else the GM calls will reach a fevered pitch when people complain about the lack of a leather synth which would mean yet another maint to correct that issue.

    The only thing that isn't clear is if rare or r/ex gear is evolith compatible, im going to just safely assume no for now. lol

    Seems like synergy failures just mean a loss of fewell? It says your precious equipment remains in tact so the basically the only risks are you (loldying in a synth) and the fewell? That doesn't sound too bad actually...

  12. #12
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    maybe amphiptere leather is a synergy recipe?

  13. #13
    Sea Torques
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    Quote Originally Posted by psubond View Post
    that's what jumped out at me. as long as job level doesn't matter and only skill level for crafts/synergy matter most of us will probably just do it on a level 1 job so explosions don't hurt.
    some people don't have lvl1 job.........

  14. #14
    That SpellCast Guy
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    1. You don't have to trust your materials to anyone, you just trade them to the furnace and get the finished product back directly.
    2. Failure doesn't cost you the ingredients.


    Looks good to me. Now hopefully we can get some useful Evolith and not wonderful examples like "Eagle Eye Shot: Ability delay -2".

  15. #15
    Sea Torques
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    The "Healing Magic: Enmity -3" looked pretty good.

  16. #16
    Relic Shield
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    Quote Originally Posted by seiji View Post
    some people don't have lvl1 job.........
    some people craft on mules you know.....

  17. #17
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    Quote Originally Posted by Yeager View Post
    some people craft on mules you know.....
    But what he said implied that people would change to level 1 jobs so that if there was an explosion that would do damage and subsequently kill them, they would not be bothered by the lost experience. Therefore, your point has no relevance.

  18. #18
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    The Axe WS: Atk +11 <--Potentially awesome..

    Looking at you GKT WS: Str+5 {Can I have it?}

  19. #19
    Relic Shield
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    Possibly, though there's no real solid information on exactly how much damage would be caused in case of an explosion.

  20. #20
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    1250 files on update

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