Results 1 to 6 of 6
  1. #1
    okay guy I guess
    Join Date
    Nov 2010
    Posts
    24,206
    BG Level
    10

    Prince of Persia: Forgotten Sands

    http://kotaku.com/5415359/ubisoft-tu...orgotten-sands
    Ubisoft uses the Dagger of Time to roll back the Prince of Persia franchise with Prince of Persia: The Forgotten Sands, a new game in the Sands of Time storyline to coincide with the release of Disney's feature film.

    With the major motion picture purely focused on the Sands of Time storyline, Ubisoft puts it's cel-shaded franchise reboot on hold in order to deliver a new tale that will be more familiar to fans of the Jake Gyllenhaal version of the prince. The announcement backs up claims made by GameDaily back in June of last year regarding a movie tie-in game. It also answers a question raised by the Prince of Persia: The Forgotten Sands trademark that popped up in September.

    We're not sure if The Forgotten Sands will be a direct movie tie-in featuring the likenesses of actors playing the parts in the film, or simply a side-story in the Sands of Time universe. All we know so far is that the game will feature "fan-favorite elements from the original series," along with some new innovations.

    Speaking during Ubisoft's second half 2009 financial results, Ubisoft CEO Yves Guillemot says the game will target both the hardcore and the more casual gamer.

    "The goal is to reach both audiences, the core and casual gamers. It will be a game that will have lots of combat, with the possibility for gamers that are not as good - a level for beginners. In that sense we are trying to cover both groups."

    Prince of Persia: The Forgotten Sands is due out in May for consoles and handhelds.

  2. #2
    It's sooo veiny
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2008
    Posts
    2,327
    BG Level
    7
    FFXIV Character
    Arch Dizzle
    FFXIV Server
    Excalibur

    Hmmm, if it's not the typical movie tie in garbage then I'm all for it, but something tells me it is going to fall very short of it's predecessors and just be a quick cash in attempt. It will suck if that's the case because a Sands of Time era PoP on PS3/360 would be quite fun. 8(

  3. #3
    Campaign
    Join Date
    May 2005
    Posts
    6,428
    BG Level
    8

    I would rather have a sequel to the reboot with the prince/elika, which turned out to be one of my favorite games last year

  4. #4
    Salvage Bans
    Join Date
    Jun 2008
    Posts
    863
    BG Level
    5

    Hopefully it's like Sands of Time or Two Thrones. Don't know about you guys but I hated the cell shaded one. Not because of the graphics, but 1v1 street fighter style fight every 20 minutes(however long it was) couldn't keep my attention. Only played around 3 hours into it before returning it to Blockbuster.

  5. #5
    okay guy I guess
    Join Date
    Nov 2010
    Posts
    24,206
    BG Level
    10

    http://kotaku.com/5475893/the-latest...-flexible-time
    Elemental powers, time manipulation and a story that fills in seven years of the Prince of Persia's past are the hallmarks of the upcoming Prince of Persia game, The Forgotten Sands.

    "In this installment we are returning to the Sands of Time universe," Michael McIntyre, the game's level design director, told Kotaku during a meeting last week.

    Specifically, Prince of Persia: The Forgotten Sands will take place during the seven year gap between the end of The Sands of Time and the beginning of the Warrior Within.

    "We only know he went on other adventures," McIntyre said. "It was always this pocket of time that was interesting to us. Obviously the prince changed a bit from naive to dark and pessimistic" between the two games.

    The game opens up with the prince visiting his older brother Malik, but when he arrives he finds his brother's city under attack. It turns out, McIntyre says, that Malik cut a deal with an ancient sand army to save his kingdom and now, as sand armies are wont to do, they've run a muck turning his citizens into sand.

    Because the game opens up after Sands of Time, the prince already has the ability to rewind time. As he progresses through the game he befriends a Djinn named Razia who grants him a number of new powers loosely tied to the elements.

    McIntyre started playing for me to watch at the opening scene, showing the devastation of Malik's kingdom. He points out that the prince is meant to look and handle a lot like the prince of the Sands of Time, a game he later referred to as the high point for the Prince of Persia franchise.

    "This game is very reminiscent of Sands of Time," he said. "We tried to evoke that look and feel."

    Combat too will be very familiar to those who have played Sands of Time, with the prince often having to face multiple enemies as they try to surround him. This time though, McIntyre said, the game has you fighting up to 50 people at once. It can do that because it's built using the Anvil Engine, the same game engine used for Assassin's Creed II.

    "The core of the fighting mechanic,"McIntyre said, "is doing crowd control. You don't block in this game, you evade."

    As he talks McIntyre runs the prince across a wall, over a gap, and then into a pile of enemies.

    "The big mechanic here is to do your combos," he said. "But the combos don't drive you in a straight line. It kind of feels like Sands of Time combat, but cranked up to 11."

    On the screen the prince rolls through people, jumps over them and nearly crowd surfing, running across the foes' heads and shoulders.

    While the increase in on-screen enemy head count is important, the most notable addition to the franchise are those elemental powers. How those powers interact with one another and the prince's acrobatic skills, allows the developers to create impressive, moving, brain teasers.

    For instance, holding a trigger allows the prince to solidify water, not freeze it, but slow it down to a point in which it becomes solid. Then the prince can run up or along it, as if it were a wall.

    Later in the game, McIntyre walks the prince into a room with an assortment of fountains shooting water horizontally and vertically. Holding the trigger turns these fountains into columns that the prince can scale and swing from.

    There are a total of four core powers to earn, each of which is assigned to a different button or trigger. As you unlock these powers the game's puzzles become more and more complex.

    For instance, in one area McIntyre had to manage the water power while flipping through a room on columns, sometimes solidifying it, sometimes letting it flow so he could jump through it.

    After unlocking the core power Dash, which was described as a mix between air and fire, McIntyre had to use both abilities and the prince's acrobatics to get through areas.

    "It's something you can quickly intuit as a player," he said, "but it opens up a lot of of possibilities."

    While my demonstration was very puzzle heavy, McIntyre assured me there would be plenty of combat too.

    "The balance is similar to Sands of Time," he said. "We have exploration that includes trying to solve a room, then there is action, which includes combat and faster acrobatics. It ends up being about 50/50."

    The game will also have a selection of smaller powers that can be purchased to customize the prince. Those powers include things like a shield that knocks people back or the ability to summon up small tornadoes.

    The game looks very familiar, and judging but what I saw, it appears the play will be familiar as well.

    And there were a lot of little things that look like they might add to the experience. For instance, the cities of Prince of Persia have often lacked a populous. That's still true with Forgotten Sands, but this time they've used a plot point, that pesky sand army, to not only explain the populations absence, but include them in some way.

    Throughout the levels I saw there were sand statues of people posed to help you piece together what had happened before the prince's arrival. These little vignettes add a bit more depth to the games' typically singular stories.

    "They breath a lot into the world," McIntyre said. "It has that real Pompei vibe."

    The Forgotten Sands is due out this May for the PC, Playstation 3 and Xbox 360.
    several pics at link

  6. #6
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Sounds cool, and I loved the last one. One of my favorite games from the last couple years.

    Too bad I'm boycotting Ubisoft entirely (not buying, not pirating) as a result of their new DRM scheme. Not going to support any company that thinks that's acceptable.

Similar Threads

  1. Replies: 1
    Last Post: 2010-08-21, 20:52
  2. Prince of Persia
    By Kyo in forum Gaming Discussion
    Replies: 93
    Last Post: 2009-03-08, 15:31