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Thread: Ix'Drg pet hate reset     submit to reddit submit to twitter

  1. #1
    RIDE ARMOR
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    Ix'Drg pet hate reset

    On wiki it says the following:

    • A single person outside of the party can -ga the wynavs to get hate and then run to the teleporter; they will deaggro and wander back to the middle of the room if nobody else has hate on them.


    I've tried to do this a couple times and I'm not getting hate to reset. So, I have just a few question as to how this is done.
    Do you have to create a lot of distance between the wynavs and the aern to prevent them from aggroing/linking?
    Do you have to pull the Aern outside of the room it popped in to prevent the wynavs from linking?
    Does someone pull the Aern wait for the wynavs to pop then -ga the wynavs?
    Do you spawn the wynavs zone the aern and then -ga the wynavs and then someone pulls the aern?

  2. #2
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    It doesn't work, they assist DRG. They'll stay idle until they get within X range of it though, if you -ga them repeatedly you can keep them away from DRG while you kill it.

  3. #3
    Old Merits
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    Party/Alliance fighting aerns.
    Ix pops
    have no one resting <<-- very important
    Kiter drops and does a ga on the wyverns
    Run away and do a few laps/circles/squares w/e just stay alive
    Find a cape, throw some angry emotes, then go back to killing aerns

    That has been most of my experience with Ix'DRG

    I guess you could deagro them if you want; they will wander back and when they get into /assist range they will then assist (maybe 30? or 20?)

  4. #4
    Blue Magic is Best Magic
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    Just take blms. Drop party and take turns nuking and zoning, make sure Bio is on and poison if want also.

  5. #5
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    Supposedly you used to be able to deagro the pets like this, but you can't anymore. Now their "return point" that they walk back to when they go idle isn't the spawn point like other sea adds, it's at Ix'Drg because he's the one who summoned them.

    But yeah, there's also no reason to touch them unless you're competing with another LS for Ix'Dragoons for some reason. Ix'Drg is soloable by a BLM or RDM with Nuke/DoT/zone, and when you get good at it you can push your kill times down in the half hour range.

    If you pop at a southern spawn point, run back ahead of him and Sleep/Aspir the Ghrah in the hallway, wait until he's between the two Ghrah rooms then nuke him (make sure he doesn't Out of Range you). By the time you get to the first ramp his DoT should have worn. Put Bio II back on and run to the teleport cloud. If there aren't too many bad Aern links, you can Poison 2 him again at this point (don't want to give him TP for Depuration) or reapply Bio 2 if he used Depuration already. If you run low on MP, stop nuking until you get more MP.

    If you pop at the North spot, just keep Bio 2 on him and nuke when you have MP. Rest when you don't have MP. iirc he won't depop if he has Bio 2 on, simply because he depops 3 minutes after he goes idle and that's how long Bio 2 lasts. Reapply Bio 2 at the top of the ramp if he Depurations. This way can be faster if you pop him in the NW room, but I like it less because there's a larger chance that he'll get a Depuration off that you can't re-DoT after.

    tl;dr Wiki is wrong but you don't need it to be right in this case.


    Edit:
    The downside to popping at a southern point is that you run the risk of having a bad series of Aspirs and running out of MP. This almost happened to me one time and I had to call for LS assistance. Still, I've done this on BLM/NIN, BLM/RDM, or BLM/WHM. I don't recommend /WHM, but it's doable. I like /NIN best because you waste so much less time buffing.

  6. #6
    CoP Dynamis
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    A SCH can solo kite the aerns away, out or in the party if no one is resting. Can pull them to another room and kite them in a large circle around the room. Of course, this requires movement speed and a pretty veteran Scholar, but shouldn't be hard, as they only cast bard debuffs on you and some breaths.

  7. #7
    Cerberus
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    Quote Originally Posted by Byrthnoth View Post
    iirc he won't depop if he has Bio 2 on, simply because he depops 3 minutes after he goes idle and that's how long Bio 2 lasts.
    So are you saying that he could theoretically despawn with a DoT on him, if there was a DoT that lasted longer than 3 minutes? And if so, is this true for all spawned mobs?

  8. #8
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    Quote Originally Posted by Foustian View Post
    So are you saying that he could theoretically despawn with a DoT on him, if there was a DoT that lasted longer than 3 minutes? And if so, is this true for all spawned mobs?
    Yes. Spawned mobs depop 3 minutes after going idle, regardless of HP or DoT. Bio II is 2 minutes, btw.

  9. #9
    Smells like Onions
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    Quote Originally Posted by Draylo View Post
    Just take blms. Drop party and take turns nuking and zoning, make sure Bio is on and poison if want also.
    this works great. and its easy to do. i did this just me and my mules and got it killed in like 15mins or less.

  10. #10
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    Quote Originally Posted by Thorny View Post
    Yes. Spawned mobs depop 3 minutes after going idle, regardless of HP or DoT. Bio II is 2 minutes, btw.
    Ah, thanks! I forgot! Also though, this brings up an interesting possibility (not that I can see any reason to do this over the standard DoT/nuke/zone method). If you can pull Ix'Drg far enough away from his ads that they take >3 minutes to walk back to him, then you could theoretically depop them. Maybe that's where the oddness on wiki came from. Like, one guy drops out of party when Ix'Drg pops. Two guys kite Ix'Drg through the porter (we've all done it accidentally >:/) while the one guy claims his wynavs and kites them way south to the mission porter. He hits that portal, the adds go idle and probably take >3 minutes to walk the long way around back to Ix'Drg.

    I'm not convinced he wouldn't just resummon them if they depopped though.

  11. #11
    Smells like Onions
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    as said before:

    if u have competition - u can bother with the wyverns
    if not -> not worth to bother with them

    i soloed him a couple times with my blm
    /nin /rdm /sch /whm whatever if u have mov speed

    but i prefer /rdm cause of the fast cast
    im using the asa pants with 8% mov speed and i dont care about
    buffs such as blink or stoneskin
    staying at the edge and using bio2 and poison2(bio2 -port-poison2-port - rinse repeat)
    start running when cast is about to wear off and run through the porter
    immediatly run back
    mobs mostly wont be able to hit u
    with 2 dots on u have enough time to rest mp if u need - let both wear
    and when second wears u start to do bio2 poison2 again
    any job with dots can solo this
    mov speed and fast cast helping but not needed to solo it

    tho i saw some rdm idiots who werent able to recast dots right and ix drg regened cause dots werent recasted after they wore off or casted too early.
    check ur log when comming back from porter and u wont have any probs
    easy as hell

    gl

  12. #12
    RIDE ARMOR
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    Super tanking Ix'Drg pets

    Does anyone have experience with super tanking Ix'Drg pets and some good advice as to what works best?

    From what I understand the strategy works as follows:

    • Super tank with -physical/defense kit: PLD, BLU, or RDM subbing WAR, BLU, NIN, or RDM.
    • Super tank pulls the Aern.
    • When the wynavs spawn the main pt pulls the aern and the super tank takes the wynavs away.
    • Since no offensive actions have been made on the wynavs, you are free to spam cures/refresh/haste etc. on the super tank without pulling the wynavs off them.


    NO REPLIES ABOUT ALTERNATIVE STRATS! I've already dot/nuked/zone this thing a billion times. I'm looking to use the super tank strat because it fits my linkshell well.

  13. #13
    Nikkei's Hoe
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    Did this really need a new thread? You really couldn't use your other one?

  14. #14
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    just try it, and if it doesnt work, could always zone it and kill it that way, didnt need a thread for this lol

  15. #15
    Cerberus
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    "Supertank" pulls the wynavs.

    Wynavs cast Maiden's Virelai.

    Wynavs and "Supertank" go to beat on the person who's tanking Ix.

    "Supertank" can't get hate back when he uncharms without claiming - thus it's no longer "Supertank".

  16. #16
    So hard we fuck rocks
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    Silly man! You could stitch a shirt will all these threads! (p.s. it's roleplaying sunday in vana'diel)

  17. #17
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    diaga > run is hard.

  18. #18
    Blue Magic is Best Magic
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    Better off with your kite strategy if you plan to do it this way at all....

  19. #19
    RIDE ARMOR
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    When you kill the wynavs they repop. How fast do they repop and do they pop one at a time or can he spawn 2 or more?

  20. #20
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    Kite. The. Wyverns.

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