I thought I would throw this up here and see what people think, any criticisms or feedback are appreciated. I do feel that some of the things I added or said are very different than the standard guides you find on the official forums.
The Mage Guide
I. Race
Most people say race doesn’t matter, I am here to disagree. After playing 3 different races on my mage (Undead, Gnome, and Troll) I will tell you race matters! I will break down for you the advantages for every race in a PVE environment, and also throw in some PVP things too (although this is a PVE guide)
Horde:
1.Troll
a. Berserking (No, not the enchant): 20% haste is HUGE for a mage, this is by far the best racial in the game if you choose mage. It compliments our cool down timers very nicely (3 minute CD is the same as Mirror Images) and you can usually get 2 uses out of it per fight. To put this in perspective, the lovely haste potions you should be using (hint) only add 15% haste and can only be used once per fight unless you pop one before entering combat.
b. Beast Slaying: Not particularly amazing, only one raid I know of has beasts which is the first bosses of ToC (Thanks Shiznicle for correcting this!), but in Dungeons, Raid Trash, or Leveling you fight Beasts pretty often making this racial pretty useful.
c. The Voodoo Shuffle: PVP talent, 15% less duration on snares against you.
2.Blood Elf
a. Arcane Torrent: Decently useful, 6% mana in ICC gear is around 1250 mana back which isn’t much but is better than nothing. Also useful in PvP as an extra silence.
b. Magic Resistance: 2% chance for magic to miss, not offensively useful other than the mana you gain from Magic Absorbtion, but can help keep you alive during some fights.
3.Undead
a. Will of the Forsaken: A PVP talent that was once very powerful and has been drastically nerfed to oblivion. Still useful for breaking the occasional fear (Bloodqueen, Archimone, ect)
b. Shadow Resistance: Same as Magic Resistance except only works on shadow damage, good thing is a lot of the damage you take in raids is shadow anyways!
c. Cannibalize: Good for PVP, you can eat in PVE.
Summary: Go troll if you want to PVE.
Alliance:
1.Gnome
a. Expansive Mind: The best racial that alliance gets for the mage class, 5% INT isn’t terrible by any means but definitely is no Berserking. Adds about 100 INT to a fire mage in 264 gear.
b. Escape Artist: Allows you to get out of certain snares on a 1.75 minute cooldown. Not entirely useful unless you guilds rogues/warriors allow frostbolts to go out on Valithria.
2.Human
a. The Human Spirit: 3% Spirit is a decent racial for a Fire mage, not very useful for arcane though. Since most of the BIS gear even for Fire does not have Spirit on it, you won’t get too much out of this sadly.
b. Every Man for Himself: The ultimate PVP talent for a mage, works exactly the same as having a Medallion of the Alliance/Horde equipped. Can be useful for PVP like in situations mentioned under the Will of the Forsaken and Escape Artist sections.
c. Diplomacy (Honorable Mention): 10% Rep is awesome, sadly WOTLK rep grins are much easier than the vanilla and BC rep grinds of old. This won’t really matter in PVE except get you an Ashen Ring faster if you are new.
3.Draenei
a. Heroic Presence: The main reason to be a draenei, this gives you and your party 1% more hit, which allows you and your party to gear more Haste/Crit/SP/Strength/Stam/Bananas. Generally speaking though you can get it from other people in your raid.
b. Gift of the Naaru: Useful for PVP, can be used in PVE if you need a little more healing.
c. Shadow Resistance: Same as Magic Resistance except only works on shadow damage, good thing is a lot of the damage you take in raids is shadow anyways!
Summary: Not as cut and dry, choose whichever one you want but Gnome is the highest DPS increase assuming you can get Heroic presence from another raid member.
II. Spec
First let me say this, both Arcane and Fireball specs are viable, the difference in DPS between the two at max gear has been estimated to be less than 200 DPS and at most 500 DPS. In this section you will learn the pros and cons of the specs along with the cookie cutter builds.
Arcane
The Build: http://www.wowhead.com/talent#of0ifz...xedcZbGc0o:Nzi
The hit talents can be switched out with things like Student of the Mind or pushback resistance based on your current hit. SOTM isn’t good enough to be a baseline arcane talent though.
The Rotation: Arcane Blastx4 -> Arcane Missiles. In days of old the rotation was much harder but with 2 piece T10 giving you 12% haste after every Missile Barrage there is no reason to do anything like spam Arcane Blast. If you end up at 4 Arcane Blast stacks without a missile barrage you may want to keep using Arcane Blast to fish for a proc.
The Gems: Runed Scarlet Ruby in all red sockets and blue sockets unless the socket bonus is worth it (usually 7 SP is worth it)
Reckless Ametrine in all yellow sockets.
Purified Dreadstone in blue sockets that are worth the set bonus or you need for meta.
The Gear: Arcane uses the same kind of gear that most casters do, you want Spellpower and Haste. Crit, Spirit, and Hit are all secondary stats you generally do not want on your gear (You will get enough hit from items such as the ring slot that you won’t have to look for it). INT is somewhat useful on items like Talisman of Resurgence due to arcanes reliance on mana and talents to convert INT into Spellpower. Like all mage specs 4 piece T10 is very important.
Reasons to go Arcane:
1. Burst, arcane has the highest burst of any class at the moment.
2. Gearing, arcane does not take much gear to be good.
3. Simple, the rotation is very easy.
4. Threat, arcane has a 40% threat reduction.
Fire (Also known as FB-TTW)
DISCLAIMER! This spec is only viable once you get into mostly ICC gear.
The Build: http://www.wowhead.com/talent#of0fck...RhIhVubhct:VLi
Not much wiggle room in fire builds, the 2 points in Magic Absorbtion can be moved to Arcane Concentration but for the most part you shouldn’t even have to pay attention to your mana bar.
The Rotation: LB > Instant Pyroblast > Fireball
OR
Instant Pyroblast > LB > Fireball
This isn’t a rotation as much as it is a priority list, also the position of LB and Hotstreak could be argued to death but for the most part they do the same DPS. If you don’t have an afflic or destro lock you also should prioritize keeping the Scorch debuff up.
The Gems: Runed Scarlet Ruby in all red sockets.
Reckless Ametrine in yellows sockets IF Haste < 800
Potent Ametrine in yellow sockets IF Haste > 800
Purified Dreadstone in all blue sockets
The Gear: Fireball uses everything, as always Spell Power is your most important stat though if you are hit capped. Hit Rating is a big deal for Fire because it has no Hit+% talents, meaning you need to get 18% Hit (or 15% Raid buffed or 14% Raid buffed with a draenei). Most people will say Crit Rating is also a big deal for Fire, they would generally be wrong. Crit is a very good stat, but only after you have over 800 Haste and 18% Hit, plus it’s not better than Spell Power. Spirit is worth a little more than half of what crit is point for point, it’s generally a good stat to have on your gear.
Reasons to go fire:
1. Gear, fire can use all the Spirit/Crit/Hit gear that most casters don’t want. Also fire gets a superior trinket from Icecrown 25
2. Cleave, Living Bomb hits every target in range, this is especially useful for things like Vile Spirits or adds on Lady Deathwhisper.
3. Higher DPS, technically Fire has the highest single target DPS (But not by much)
4. Movement, Fire has more DPS while moving thanks to Living Bomb and Hot Streak.
5. Haste Cap, Fire has less of a chance of capping haste during cool downs which wastes stats.
6. Flame Caps, Fire can use them!
III. Programs and Add-ons
USE RAWR: http://rawr.codeplex.com/
I can’t stress this enough, Rawr is the greatest thing for mages. Make sure to configure it to your raid settings and import your character. If you have to keep scorch up, check that. If you don’t have Replinishment in your raid, make sure to tell rawr that. This will help you fine tune your gear so much better than any guide could.
Read patch notes at: http://www.mmo-champion.com/content/
The mage class changes almost every patch, one day blizzard might decide to make Arcane Blast do +over 9000% damage, you will want to know when this happens.
Mage Specific Add-ons: I use Mage Nuggets: http://wow.curse.com/downloads/wow-a...e-nuggets.aspx
This add-on will help visually track your Living Bomb, Hot Streak, Missle Barrage, Arcane Blast, Scorch, and Clearcast timers, and can also track things like Mirror Image cooldowns. Another feature is the little box that tells you your current stats and can be configured to tell you when the mob is Snared for TTW.
IV. Enchants and Professions
Most of this is pretty self explanatory.
1.Enchants
Head: Arcanum of Burning Mysteries
Shoulders: Greater Inscription of the Storm
Back: Greater Speed
Chest: Powerful Stats OR Major Spirit (Fire only)
Wrists: Superior Spellpower
Hands: Exceptional Spellpower
Legs: Brilliant Spellthread
Feet: Tuskkars Vitality (DO NOT USE ICEWALKER)
Weapon: Staff=81 SP, One-hander=Black Magic
All profession only enchants are generally superior, although Rocket Boots may not be better than Tuskkars depending on how you play (I recommend Tuskkars)
2.Professions
Engineering is generally considered the top tier mage profession.
Jewelcrafting, Blacksmithing, Leatherworking, Alchemy, and Enchanting all give the same +46 SP
Tailoring gives a good back enchant
Skinning, Mining, and Herbalism are not useful for raiding, do not take these if you are a min/max-er.
V. Important Notes
Important Notes: This section is to help you stop mistakes before they are made, most of these are common sense but you would be surprised.
• Do not get the MP5 Ashen Verdict Ring, it doesn’t matter if the hit is wasted.
• Spend frost emblems on T10 before you buy off pieces, the 2 piece bonus is game changing and the 4 piece is huge burst.
• Don’t ever use pure Haste or Crit gems.
• Nibelung is a surprisingly bad staff and should only be used in PVE outside of ICC, most 251 staves are better.
• Don’t be afraid to use PVP gear in PVE, wrathful offset pieces are 264 ilvl and give nice amounts of haste.
• If you don’t have 2 of these: Phylactery, DFO, Muradins Spyglass, Reign of the Unliving, or Flare of the Heavens. Abyssal Rune is worth getting.
• NEVER skip Torment the Weak when talenting, this is the most important talent you can take and sadly many people do not realize that. Also Torment the Weak procs off all tank slows (Thunder Clap variations) so you don’t need to cast Slow to proc it.
VI. So I just hit 80
Personally I’ve never seen a guide that mentions gear that would be useful for a new mage to know about for when they just hit 80, but whenever I level I research what gear I’ll need to grab up at 80 to make the most of my class.
Merlin’s Robe- This is pretty cheap now, and very amazing for the starter mage. Not only does this robe have a lot of Haste, but it has three sockets and is 245. T9 aint got shit on this.
Bejeweled Wizard’s Bracers- These I don’t hold as important as Merlin’s Robe, while they have a nice mix of Haste and Spellpower on them and certainly are not bad bracers to buy off the bat, you can grind 43000 Honor and get Wrathful Gladiator’s Cuffs of Alacrity for free. Generally the Bejeweleds are better, but by almost nothing.
The Lady’s Brittle Bracers-The only ICC BOE I have on the list, wonder why? First off these are usually super cheap, ranging from 2-5k. Second, they are 264 (ICC 25 man gear). Third, they are only beaten by a few ICC 25 heroic pieces and 1 ICC 10 heroic piece for a Fireball mage.
Leggings of Woven Death- Don’t believe the hype. These pants are hyped up and praised by every mage known to man, they are not that great. One big thing is you are likely to get the 264 Tier 10 pants from VOA in your adventures which will make getting 4 piece T10 easier. Technically for Arcane you get better results using Head/Shoulders/Body/Hands and using these legs though. The legs are an exact stat match with Meteor Chasers Raiment, and can be beaten by multiple HICC10 and ICC25 pieces.
BUT…for a starting mage these leggings are basically godly, if you have the money after getting your other BoEs you should probably get them.
Sash of Ancient Power- Eh. Strip of Remorse from HHOR is better but HHOR takes a lot of gear to get in to. Get it if you have the money lying around, not to mention HHOR hates to put out useful items.
Spellslinger’s Slippers- Much better feet than any options from heroics or badges. I’d recommend grabbing these up as soon as you hit 80 for they should last you up till ICC shoes or possibly TOGC shoes.
Runed Signet of the Kirin Tor- If you are rich this is a nice ring to buy. Not only is it very hard to get rings from ICC (Only one in 10ICC, most in 25ICC have spirit) but its another one of those pure items where you don’t get any of those messy Hit/Spirit stats.
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