I realize that this may be common knowledge by now that I haven't heard due to my antisocial nature, but the BG wiki and otherwiki entries for both Absorb-ACC and Absorb-TP made me sad. Since they were lacking the information I wanted to know, as a reference I wanted to figure out these two spells, no matter how useful it may or may not be. Unfortunately my first search for any pre-existing Absorb-TP research made me miss this thread here:
http://www.bluegartr.com/forum/ffxi-...tp-absorb.html
And it wasn't until I tried looking for data on Absorb-ACC that I ran across it (go figure). The only reason I posted was something really strange that came up while I was confirming the information in that thread, so I had a few questions for anyone who has done testing of their own.
Absorb-TP
- The maximum TP this spell can take from the target is 50% of current TP, and yes this TP is actually taken from the mob. Fractions are rounded up.*
- The higher the TP of the target, the higher the variation in TP values actually absorbed. This could possibly indicate a higher resist rate at higher TP values attempted, but I believe the spell functions more closely to Drain which is also unpredictable.
Absorb-ACC
- functions exactly like the original Absorb spells, with a +18 accuracy cap and 90-second base duration (10 seconds extended with every piece of equipment containing "Enhances effect of Absorb spells")
- overwrites the effects of Blade: Kamu
Ok my Absorb-TP data may be pretty obvious and you may be thinking, "What's the point of this?", but since I was testing to see if the TP reported was actually taken from the mob, I found myself a pet sapling in Batallia downs, used Phalanx and Stoneskin, and casted Dia (making sure I had no Subtle Blow gear on) to feed it 10 TP. I continued this for a few other levels of TP by casting Dia for 1 damage or more until I reached the desired number. Here is my data (I used Dark Seal a few times, the numbers where this is used are marked):
Cases with 291 Dark Magic skill using standard DD haste equipment:
(Case 1) Target Mob: 10% TP (1 cast of Dia)
Absorb-TP : 5 > 2 > 2 > 2 > 1 > 1 > 1 > 1 > 0
Total TP stolen: 15%
(Case 2) Target Mob: 10% TP (1 cast of Dia)
Absorb-TP: 5 > (Dark Seal)3 > 2 > 1 > 1 > 1 > 1 > 1 > 0
Total TP stolen: 15%
(Case 3) Target Mob: 100% TP (10 casts of Dia)
Absorb-TP: (Dark Seal)40 > 28 > 16 > 8 > 4 > 3 > 1 > 1 > 1 > 1 > 1 > 1 > 0
Total TP Stolen: 105%
(Case 4) Target Mob: 130% TP (13 casts of Dia)
Absorb-TP: (Dark Seal)47 > 37 > 20 > 13 > 6 > 5 > 3 > 2 > 1 > 1 > 1 > 1 > 1 > 0
Total TP Stolen: 138%
(Case 5) Target Mob: 130% TP (13 casts of Dia)
Absorb-TP: 55 > 30 > 22 > 13 > 5 > 4 > 3 > 1 > 1 > 1 > 1 > 1 > 1 > 0
Total TP Stolen: 138%
Cases with Dark Staff, Dark Grip, and 321 Dark Magic skill
(Case 6) Target Mob: 20% TP (2 casts of Dia)
Absorb-TP: (Dark Seal)9 > 6 > 3 > 2 > 2 > 1 > 1 > 1 > 1
Total TP Stolen: 26%
(Case 7) Target Mob: 300% TP (30 casts of Dia, Earth Elemental mob to keep TP)
Absorb-TP: 69 > 73 > 49 > 43 > 32 > 18 > 10 > 5 > 3 > 2 > 1 > 1 > 1 > 1 > 0
Total TP Stolen: 309%
Which leads me to my * above. Even trying to write out the predicted or ideal TP values of the mobs after each Absorb-TP with fractions, you can absorb more TP than the mob was given. Though it is nothing more than trivia, it does make me wonder if there's a slight reduction in the TP the caster gains and the TP lost by the mob for whatever reason, or if there's some other game mechanic going on I don't know about. I was very careful with Store TP/Subtle Blow gear to avoid any unforeseen adjustments to values.
Absorb-ACC was tested using pure accuracy gear swaps and /check; it was a pretty basic test but I could not find any post anywhere that covered it, so I apologize in advance if I am stepping on anyone's toes there.
One final comment, Dark Seal is just horrible, if there is any complaint I have about DRK, it is this JA. It is just amazingly bad, Elemental Seal does a better job at what it's supposed to do, and Dark Seal only works on one magic type. I realize it does let you land spells on HNM that normally would bounce off, but it's still not even close to full power like ES normally offers. Would it be so broken to let us use one Absorb/Drain/Aspir at full power on an HNM every 5-15 minutes?
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