Developed by the Bravely team
Developed by the Bravely team
Anyone else think the fact that the Switch can support 8 consoles linked up and the title of this game is Octopath means it might have multiplayer?
Yes, I'm expecting crystal chronicles 2017 (maybe 2018) style. I also expect this game to not be an exclusive for long if ever, so why not buy it on the console that will have more people on it =\.
I mean, the battles seem to be turn based so I'm unsure if traditional multiplayer would work, but maybe something like a multiplayer style hub like a town that you get upgrades for, and each upgrade requires completing objectives and you could split up and each player handle seperate objectives to upgrade the town faster?
Demo live on eshop
New longer trailer:
The music is really grabbing me. Hopefully the stories aren't shit.
The demo was really fun.
I'm really curious to see how all the stories intersect in the actual game. Are we supposed to play this game 8 times? Or is it gonna be too repetitive?
How do we make money off of portable garbage without resorting to DLC?
Why... the Bravely Default penny pinching game dev model of course.
Step 1) Pay a cheap third party to scrape together one game world with ~6 hours of content based loosely on 15-20 year old IP and battle mechanics for which your company stupidly deleted all the assets of 10-15 years ago.
Step 2) Bullshit the plot so you can make small cosmetic tweaks to character models and enemy stats to force your players to beat the same 6 hours of content like 2-4 more times.
Step 3) Throw in a minimal amount of subquest and side content.
Step 4) BOOM: 24-30 hours of cheap JRPG.
Step 5) Add mandatory New Game+ mode with maybe a superboss.
Step 6) $$$$$$$$$$$$$$$$$$$
Portable JRPG gaming in the 21st century, ladies and gentlemen.
I'm happy to see someone else that thinks BD and/or the model it used was awful.
Was good until it repeated the same shit 4 or 5 times, I forget. Sure hope that won't be the case here, but it probably will.
I liked the demo. I wasn't impressed during the direct but demo made me change my mind
Surveys have been sent to demo participants' emails. I'd suggest being as descriptive as possible -- Bravely Default was changed a fair bit based on demo feedback.
Here are my suggestions
Spoiler: show
Does anyone else think the text size is a little small?
yeah it is.
Should be sent to your Nintendo email. Make sure you allow Nintendo to send you promotional emails in your Nintendo account.
bah, lost my post, but basically everything EternityEnd said... Overall, I love it and like where they are going.
However, the vignette effect needs to go! ...and I mean this for EVERY game - I fucking hate this effect, it's like lens flares in the 2000s, it adds nothing to your game but annoying dark edges. Depth of Field and Bloom need to be turned down, or have a toggle.
On the subject of full screen effects. Why is it every Unreal powered game I see starts out with Vignette, DoF, Bloom, God Rays, and Motion Blur all at max settings as if it is somehow making the game better?