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  1. #1
    Nidhogg
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    The Item Search Feature (12/21/10) (Also Version update patch notes)

    The Item Search Feature

    The item search allows players to scan all retainer bazaars within an entire market to discover how many of a designated item are currently being sold. The retainers returned in the search results will all be marked with a icon by their display name to easily distinguish them on-screen.


    Using the Item Search

    ■Step 1
    Item searches can be conducted at the entryway to any market or market area,* or by speaking to certain NPCs found just outside market entrances.
    * Market areas are referred to as wards in Limsa Lominsa, rows in Ul'dah, and dens in Gridania.


    ■Step 2
    Select the area that contains the item type being searched for.


    ■Step 3
    Each market area is associated with certain item types.* Select the item type being searched for.
    * See a complete list of market areas and associated item types.


    Item Types
    Item types can be viewed by accessing main menu » Inventory and selecting any individual item to display its details.


    ■Step 4
    A list is displayed showing the names and number of items on sale that belong to the item type being searched in all retainer bazaars in that market.


    * Searches will return only those items on sale in the market area associated with that item's type. Items being sold in areas not matching their item type will not be displayed in the search results.


    ■Step 5
    Select the desired item from the list of search results.


    ■Step 6
    All retainers selling the selected item will have an icon placed next to their display name, making them easy to find. In addition, they will appear on the minimap as red dots.



    * Icons will not be displayed if the Name Display option under main menu » Configuration is turned off. * Item search histories will be saved until a player logs out of the game. Current item searches can be viewed or reset at the entryway to any market or market area, or by speaking to certain NPCs found just outside market entrances.


    Market Areas and Associated Item Types

    Name1 (Limsa Lominsa) Tax-reduced Item Types2
    Tinkerers Ward Sundries, Beastcoins
    Battlecraft Ward Gladiator's Arms, Pugilist's Arms, Marauder's Arms, Lancer's Arms, Archer's Arms, Shields, Arrows, Throwing Blades, Throwing Stones, Throwing Circles, Throwing Axes, Throwing Spears
    Spellcraft Ward Conjurer's Arms, Two-Handed Conjurer's Arms, Thaumaturge's Arms, Two-Handed Thaumaturge's Arms
    Fieldcraft Ward Carpenter's Primary Tools, Carpenter's Secondary Tools, Blacksmith's Primary Tools, Blacksmith's Secondary Tools, Armorer's Primary Tools, Armorer's Secondary, Tools, Goldsmith's Primary Tools, Goldsmith's Secondary Tools, Leatherworker's Primary Tools, Leatherworker's Secondary Tools, Weaver's Primary Tools, Weaver's Secondary Tools, Alchemist's Primary Tools, Alchemist's Secondary Tools, Culinarian's Primary Tools, Culinarian's Secondary Tools
    Tradescraft Ward Miner's Primary Tools, Miner's Secondary Tools, Botanist's Primary Tools, Botanist's Secondary Tools, Fisher's Primary Tools, Fisher's Secondary Tools
    Armorfitters Ward Helms, Full Plate, War Garb, Gauntlets, Greaves
    Lower Tailors Ward3 Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes
    Middle Tailors Ward4 Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes
    Upper Tailors Ward5 Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes
    Jewelers Ward Necklaces, Earrings, Bracelets, Rings, Crowns, Eyewear
    Grocers Ward Meat Dishes, Egg Dishes, Grain Dishes, Vegetable Dishes, Mushroom Dishes, Sweets, Drinks, Seafood Dishes, Soups & Stews, Eggs, Dairy Products, Vegetables, Grains, Spices, Fruits, Mushrooms, Seasonings, Foodstuffs, Freshwater Fare, Saltwater Fare, Meats
    Chirurgeons Ward Potions, Remedies, Ethers, Toxins, Panaceas, Reagents, Dyes, Paints, Oils
    Ironmongers Ward Metals, Unrefined Metals, Metal Sheets, Metal Wires, Weapon Parts, Weapon Heads, Weapon Butts, Weapon Grips, Arrowheads, Shafts, Hooks, Chainmail Meshes, Armor Metals, Clasps
    Woodcutters Ward Raw Wood, Lumber, Planks
    Tanners Ward Hides, Leathers, Furs, Armor Hides, Armor Leathers, Footwear Parts, Bones, Teeth & Claws, Wings, Scutes & Scales
    Masons Ward Ores, Stones, Gemstones
    Clothiers Ward Fibers, Cloth, Hooded Attire Cloth, Cloth Bodies, Smallclothes Cloth, Cloth Sleeves, Front Cloth, Back Cloth, Armor Cloth, Feathers, Fletchings, Armor Parts
    Crystaliers Ward Crystals
    Menders Ward6 -
    1 The names of the above locations vary slightly between nations. Known as wards in Limsa Lominsa, they are rows in Ul'dah, and dens in Gridania.
    2 Selling an item in the market area associated with that item's type will reduce the tax levied to 2%.
    3 This area specializes in gear with an optimal rank between 1 and 20.
    4 This area specializes in gear with an optimal rank between 21 and 40.
    5 This area specializes in gear with an optimal rank between 41 and above.
    6 The Menders Ward exists solely for repairs, and is therefore associated with no specific item types.
    Battle
    The potency of the ability Impish Incantations, used by monsters of the imp genus, has been adjusted.
    Addressed Bugs
    The following bugs have been addressed.

    An issue wherein the motion and graphics of area of effect attacks executed by enemies were not displayed when there were no valid targets within range has been addressed.
    An issue wherein the graphics associated with the Smoulder ability used by the enemies Zanig'oh and the branded drakes on the faction leve "Operation: Bloody Scales" did not display properly has been addressed.
    An issue wherein the following local levequests commissioning the synthesis of copper gorge hooks or pinches of natron could not be completed has been addressed.
    Blacksmith
    Camp Bald Knoll: Premiums Paid
    Alchemist
    Camp Skull Valley: Feeding the Trainees
    Camp Bloodshore: Feeding the Trainees
    Camp Bearded Rock: Feeding the Trainees
    An issue wherein the following items could not be obtained from the NPC Rowena after the proper payment of Allagan runestones has been addressed.
    Templar's Tassets
    Harlequin's Belt
    An issue wherein the correct amount of gil in a retainer's possession was not displayed after setting rewards for sought-after items and/or repairs has been addressed.
    An issue wherein the correct status information was not displayed in the synthesis interface after receiving access to synthesis facilities from certain NPCs has been addressed.
    An issue wherein an error would occur whenever a player would repair the most recently obtained piece of gear has been addressed.
    An issue wherein atttempting to sell items to vendor NPCs would sometimes not allow players to accept or cancel the transaction has been addressed.
    An issue wherein setting the audio sample rate in Windows Vista® or Windows 7® to over 48kHz would sometimes result in the inability to load the client has been addressed.

    http://lodestone.finalfantasyxiv.com...b2c75c9b8d356f

  2. #2
    Fake Numbers
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    So basically it sucks because ppl don't/can't sell things in the right areas.

  3. #3
    Relic Weapons
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    Quote Originally Posted by Rivian View Post
    So basically it sucks because ppl don't/can't sell things in the right areas.
    It will suck for those people who DON'T sell things in the right areas. A majority (i'm assuming) will use the search feature instead of simply going through the battlecraft ward 1 by 1, leaving those with moko grasses hanging (boo hoo). I suppose thats a way for them to give an incentive to get more retainers so that they can put up more item types at a time.

  4. #4
    Relic Weapons
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    Quote Originally Posted by Rivian View Post
    So basically it sucks because ppl don't/can't sell things in the right areas.
    you can sell, it just wont appear on search.

  5. #5
    Cerberus
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    Quote Originally Posted by Rivian View Post
    So basically it sucks because ppl don't/can't sell things in the right areas.
    The search doesn't suck, retarded people do. Now, retarded people will be punished because they can't sell items in the appropriate ward.

    Now, this will affect people with multiple items to sell, but you will just have to prioritize and move your retainer around a bit. I hope they add the ability to de-summon your retainer by calling it from another ward rather than having to manually go to your retainer, dismiss, and recall them at a new spot.

  6. #6
    Nidhogg
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    Patch is up as well. Seems to be tiny.

  7. #7
    Ridill Ninja Lotter
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    So I essentially need to rededicate one of my retainers to selling pgl weapons in the battlecraft ward and the other in tailors? Instead of each in a different city... WHY THE FUCK CANT IT JUST BE AN AH ALREADY?!

  8. #8
    Chram
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    There is a row specifically for repairs and they don't include player bazaars. :/

  9. #9
    Nidhogg
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    Quote Originally Posted by ZarakiKujata View Post
    So I essentially need to rededicate one of my retainers to selling pgl weapons in the battlecraft ward and the other in tailors? Instead of each in a different city... WHY THE FUCK CANT IT JUST BE AN AH ALREADY?!
    You don't have to be specific to PGL weapons, but yeah the rest is right.

  10. #10
    E. Body
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    We should all gather in Uld, then gather in Jeuno when that comes out. amirite?

  11. #11
    Cerberus
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    The major question: Will this get idiots out of Battlecraft ward?

    I'm guessing no.

  12. #12
    CoP Dynamis
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    The next version update will include making the steps required for the Search Feature less. /totes

  13. #13
    Ridill Ninja Lotter
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    Quote Originally Posted by The Q View Post
    The major question: Will this get idiots out of Battlecraft ward?

    I'm guessing no.
    Not that I use most wards to buy things outside of Chirurgeons but wasn't the addition of Tinkerer's to #1 slot meant to stop that? Or do ppl still choose to go to Battlecraft..

  14. #14
    Hydra
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    * Searches will return only those items on sale in the market area associated with that item's type. Items being sold in areas not matching their item type will not be displayed in the search results.
    No hoarding into 1 ward/row/den and hitting search. Good & bad thing. Mostly good, imo, as it won't be too much different than selecting categories similar to the FF11 AH. Now, it's just up to us to not retard the situation. All the players wanting easy-mode right this second will likely herp-derp and ignore or not sell anything.

    The only annoying part is simply loading into the zone and examining the seller for the price.

    Edit: However, if we all chose to boycott this system and not use it. SE might be further inclined to just add an AH. Doubt we could make everyone do that though.

  15. #15
    Salvage Bans
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    The leg work is a bit annoying in running from bazaar to bazaar to check pricing. But immensely better than system we have now.

    At least it will help with undercutting a tad. Lazy people who find first bazaar selling their item that's not too ridiculously priced will buy right away.

    Hooray to poor man's AH.

  16. #16
    Ridill
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    Quote Originally Posted by Tezz View Post
    The only annoying part is simply loading into the zone and examining the seller for the price.
    You can't search while you're in the appropriate area? I thought you could. Actually, before this post (lodestone post) I thought it was the only way.

  17. #17
    Hydra
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    Quote Originally Posted by Elcura
    You can't search while you're in the appropriate area?
    I might have overlooked something. If that is the case, it won't be as bad then.

  18. #18
    Sea Torques
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    Quote Originally Posted by ZarakiKujata View Post
    Not that I use most wards to buy things outside of Chirurgeons but wasn't the addition of Tinkerer's to #1 slot meant to stop that? Or do ppl still choose to go to Battlecraft..
    Fixed the issue on my server, every time I checked the battleward it was rather empty and just about every bazaar I checked had at least one weapon.

  19. #19
    Strider/Doom/Cyclops
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    The people saying "just put your retainer in the correct ward!" are incredibly short-sighted.

    I can only put my retainer in one ward at a time. If I am selling a sword, a pair of pants, some arrows, a hat, and some lumber, which ward is the "correct" one?

    YG is still the way to go.

  20. #20
    Relic Weapons
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    Good implementation. Ofc there's plenty of room for negativity but what's the point? It's a step in the right direction, whether that direction gets us closer to a clone AH or a real AH. One way or another, it's going to get better.

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