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Thread: 1.15a Patch notes 2/2/11     submit to reddit submit to twitter

  1. #1
    Nidhogg
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    1.15a Patch notes 2/2/11

    http://lodestone.finalfantasyxiv.com...e7747509498cca

    Didn't have time to format and make this pretty.
    ---

    Patch 1.15a Notes (02/02/2011)
    Battle
    Party bonuses have been adjusted to award larger amounts of skill and experience points based on party size.
    The amount of skill and experience points awarded for solo battle between ranks 20 and 24 has been balanced to facilitate leveling.
    Defeating an enemy of a higher rank than oneself now awards more skill and experience points, while defeating lower rank enemies yields less skill and experience points.


    Items
    Stack size limits for all items in the following categories that were 12 have been increased to 99:

    Sundries, Throwing Stones, Eggs, Vegetables, Spices, Fruits, Mushrooms, Foodstuffs, Freshwater Fare, Saltwater Fare, Meats, Dyes, Paints, Reagents, Metals, Unrefined Metals, Metal Sheets, Metal Wires, Weapon Heads, Weapon Butts, Weapon Grips, Chainmail Meshes, Armor Metals, Clasps, Raw Wood, Hides, Leathers, Furs, Armor Hides, Armor Leathers, Footwear Parts, Bones, Teeth & Claws, Wings, Armor, Ores, Stones, Gemstones, Fibers, Cloth, Hooded Attire Cloth, Cloth Bodies, Smallclothes Cloth, Cloth Sleeves, Front Cloth, Back Cloth, Armor Cloth, Feathers, and Armor Parts
    * Stack sizes do not apply to unique items.

    View further details on specific items.
    The categories of the following items have been changed.
    Item Previous Category   New Category
    Growth Formula Alpha Panacea → Reagent
    Growth Formula Beta Panacea → Reagent
    Growth Formula Gamma Panacea → Reagent
    Scallop Shell Saltwater Fare → Scute & Scale
    Sunrise Tellin Saltwater Fare → Scute & Scale
    Miter Shell Saltwater Fare → Scute & Scale
    Blacklip Oyster Saltwater Fare → Scute & Scale
    Salted Butter Dairy Product → Foodstuff
    Sweet Cream Dairy Product → Foodstuff
    Distilled Water can no longer be consumed.


    System
    The text command /clock has been improved to now now display the following information.
    Time remaining until guildleve reissue
    Time remaining until anima regeneration
    Time remaining until next behest

    The text command /display head (on/off) has been added.
    /display head on – Display head gear.
    /display head off – Hide head gear.
    * This command cannot be used while in active mode.
    The log can now be made active via mouse only by by clicking on a tab or the scroll bar.
    This allows for the targeting of characters displayed behind the log simply by clicking on them normally.
    * Clicking on another widget while the log is active will cause the log to become inactive.
    The log will be now be temporarily hidden after a certain period of log inactivity.
    Also, the /textclear (on/off) text command, or simply /tc (on/off), has been added in conjunction with this feature.
    /textclear on – Enable log auto-hiding.
    /textclear off – Disable log auto-hiding.
    /textclear – Toggle between enabling and disabling log auto-hiding.
    * Clicking on any of the log tabs, which will remain visible, or opening a text prompt in the General tab, will cause the log to reappear. Incoming messages will also automatically cause the log to be shown again.
    System messages now appear only in the log's General tab.
    This allows players to use log settings to create battle-only or chat-only tabs that will not contain system messages. In addition, the default values restored by selecting the Restore Defaults option under main menu » Configuration » Chat Log, have been adjusted.
    The font color of system messages has been changed from purple to a more visible blue.

    The market area selection window now contains all market areas in one scrollable window.
    Mouse scroll speed has been increased when accessing main menu » Journal » Quests, to view quest details.
    The size of the guildleve information window has been increased to ease viewing and minimize scrolling.
    3-D battle text color-coding has been changed in the following manner.
    Message Type Font Color
    Damage dealt by you Yellow
    Actions by you that miss or are evaded Yellow
    Status effects caused by you Yellow
    Healing to self Blue
    Damage dealt by enemies Red
    Actions by enemies that miss or are evaded Red
    Status effects caused by enemies Red
    Healing to enemies Blue
    Damage dealt by others White
    Actions by others that miss or are evaded White
    Status effects caused by others White
    Healing to others Blue

    The placement of 3-D battle text, such as damage and healing values, has been altered to prevent overlapping.
    The following changes have been made to in-game maps, accessed via main menu » Map.
    Information displayed on maps now appears more quickly.
    Zoom settings from previous viewings are now remembered when opening maps.
    A field-of-view highlight showing the direction a character is facing is now visible on the minimap. This highlight will appear in red while in active mode.
    Third-person Perspective: Displays the direction the camera is facing.
    First-person Perspective: Displays the direction the character is facing.
    Passive Mode
    Active Mode

    Instance-related boundaries are now more visible on the minimap.
    Camera distance settings will no longer change during combat when locked onto a target in third-person display mode.
    The placement of various in-game windows have been adjusted.
    Pressing Cancel on the Teleport interaction window listing available teleport locations now returns players back to the region selection screen, rather than exiting entirely.
    Item search results are now displayed with more detailed information.
    Up to twenty (20) search results are now shown in ascending order by price, together with the retainer name, unit of sale, and market area.
    Item search result quantities now reflect all market areas, rather than just the market area associated with the designated item's category.
    Retainers now always face the same direction as when summoned.
    Main hand gathering animations have been adjusted to speed up gathering actions.
    The processing burden caused by the graphic display of characters has been improved.


    Fixed Bugs
    An issue wherein some character graphics were being displayed after a significant delay has been addressed.

  2. #2
    New Odin
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    Now let's see if they can keep up the pace.

  3. #3
    Relic Weapons
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    Yay for the increased SP/EXP gain in parties, now to actually find parties...

  4. #4
    F5 Like A Boss.
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    As I said in the other thread... Gonna try to get some people to exp around 40 or 20 on Saronia just to test things out; maybe get a rank or two. Anyone interested just /t me in-game.

    Looking good on paper.

  5. #5

    Sweaty Dick Punching Enthusiast

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    Do 40. Based on what the patch notes say, it sounds like they likely increased the inflated low-rank SP from 1-20 to 1-24. Better to get the actual data rather than the inflated data imo!

  6. #6
    The Defense is ready, Your Honor
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    I'm down for 20.

  7. #7
    New Odin
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    Do 40. Based on what the patch notes say, it sounds like they likely increased the inflated low-rank SP from 1-20 to 1-24.
    Yep, I guess if earlier we took a 50% hit in SP from 19>20, now we take 10% hit per rank from 20 to 24.

  8. #8
    F5 Like A Boss.
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    Patch is live. Downloading now.

    And yeah Cel, I prefer 40 but will do both just to see.

    Edit: That was a really small patch. lol

  9. #9
    Cerberus
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    A good start but ultimately a bit underwhelming. Not enough to get me to want to play again right now. I'm hoping part b will have content because even if party SP is better or "fixed" there's still no goal for me to play for currently.

    One thing that would be ballin' as hell though would be the ability to toggle off just my character's name.

    Anyways have fun with it.

  10. #10
    Ridill
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    I think they're adding quests later this month. That alone will make me play more.

  11. #11
    Cerberus
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    Quote Originally Posted by Alkar View Post
    I think they're adding quests later this month. That alone will make me play more.
    Definitely. Once there's more to aspire to than grinding for the sake of grinding and a few barely intractable cutscenes here and there I'll be happy to give it a whirl.

    This is a decent start and while I would rather have content sooner than later I know that getting it later (this month) will mean more and more complete content. At least I'm hoping.

  12. #12
    New Odin
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    Meh, what's the rush? If you wait another month there will be more than just quests. Wait a month after that and there'll be even more content. And so on and so on... sure, the game will come to a point where we think it's good enough, but is few quests gonna achieve that honestly speaking?

    Kinda knew this was gonna be underwhelming though

    First patch is going to be underwhelming probably. As they happen twice a month now the 'content' needs to stack up before we start seeing a real difference on the whole.
    It makes reading ZAM even more hilarious. The addition of 3D text is like the second coming of the Christ over there.

  13. #13
    The Defense is ready, Your Honor
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    Yeah... I don't see why people are in such a rush to play such a bad game right now. Fixing SP isn't going to fix the fact that there's nothing to do. That takes time. Just forget about it for a few months, then come back to a (hopefully) different game.

  14. #14
    Ridill
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    Quests will not fix everything but they'll add a necessary "thing" to do other than grinding. Unless it's something underwhelming like the NMs in the December patch.
    Even if it's something like "collect 3 bat wings" I'll be happy as long as there's something to read in my log lol.

  15. #15
    Yoshi P
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    Gonna wait for the next one I guess

  16. #16
    Ridill
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    Quote Originally Posted by Lucavi View Post
    Yeah... I don't see why people are in such a rush to play such a bad game right now. Fixing SP isn't going to fix the fact that there's nothing to do. That takes time. Just forget about it for a few months, then come back to a (hopefully) different game.
    pretty much what i'm doing. unfortunately my interest is so far beyond gone that if the game isn't completely transformed, there's no way i'll come back.

  17. #17
    Relic Weapons
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    Just logged on a green ladybug gave me about 50 more sp than before and the new combat text looks pretty nice, as does the new log color.

    EDIT: Blue dodo seems to give more SP too. But not sure on that.

  18. #18
    Ridill
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    DoL SP received a buff as well. I'm getting like 60-70 more SP per fish and 200ish extra SP for fishing up the requested item (with Favor).
    The animation seems twice as fast and now I automatically disengage the fishing spot once the GL is complete.

  19. #19
    F5 Like A Boss.
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    Combat text is SO much better.

    SP so far seems like Yoshi-P knocked it out of the park. A little early on that one but I'm digging it so far.

    Got 3k in about 15 minutes solo on Hoverflies.

  20. #20
    Falcom is better than SE. Change my mind.
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    Really digging the animation speed up for DoLs, although it looks a bit funny at times.

    Now all he needs to do is adjust crafting animations to make the progress go faster and I'll be very happy.

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