1. FFXIV Reset Timers
    Last daily reset was 19 hours, 36 minutes ago / Next daily reset is in 4 hours, 23 minutes
    Last weekly reset was 6 days, 12 hours, 36 minutes ago / Next weekly reset is in -3 hours, -37 minutes
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  1. #1
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    UI Adjustments (9/12/2011)

    Big one:

    http://forum.square-enix.com/ffxiv/t...193#post333193
    • The time displays found under the Timers tab (accessed via the main menu >> Attributes) will be changed as follows:

    Day and hour values will cease to be displayed upon falling to zero.

    • The following changes will be made to player inventories:

    • The optimal levels of items will appear in different colors as below based on the difference between them and your character's level:

    Six or more levels below character level
    http://static.finalfantasyxiv.com/to...50/1147_16.jpg

    Equal to or up to five levels below character level
    http://static.finalfantasyxiv.com/to...50/1147_17.jpg

    Up to five levels above character level
    http://static.finalfantasyxiv.com/to...50/1147_18.jpg

    Six or more levels above character level
    http://static.finalfantasyxiv.com/to...50/1147_19.jpg


    Item names will be color-coded based on rarity.

    http://static.finalfantasyxiv.com/to...50/1147_20.jpg
    http://static.finalfantasyxiv.com/to...50/1147_21.jpg
    http://static.finalfantasyxiv.com/to...50/1147_22.jpg


    • Grand Company seals will be displayed under the Currency tab.

    • When browsing gear offered by vendor NPCs or retainers, the attribute differences between your currently equipped gear and that being viewed will be displayed.

    • Maps brought up via tha journal will display the same markers as when viewed via the main menu.

    • Guildleve icons will display the class to which they correspond.

    Disciples of War & Magic
    http://static.finalfantasyxiv.com/to.../50/1147_0.png

    Miner
    http://static.finalfantasyxiv.com/to.../50/1147_1.png

    Botanist
    http://static.finalfantasyxiv.com/to.../50/1147_2.png

    Fisher
    http://static.finalfantasyxiv.com/to.../50/1147_3.png

    Carpenter
    http://static.finalfantasyxiv.com/to...50/1147_11.png

    Blacksmith
    http://static.finalfantasyxiv.com/to.../50/1147_4.png

    Armorer
    http://static.finalfantasyxiv.com/to.../50/1147_5.png

    Goldsmith
    http://static.finalfantasyxiv.com/to.../50/1147_8.png

    Leatherworker
    http://static.finalfantasyxiv.com/to...50/1147_10.png

    Weaver
    http://static.finalfantasyxiv.com/to.../50/1147_7.png

    Alchemist
    http://static.finalfantasyxiv.com/to.../50/1147_9.png

    Culinarian
    http://static.finalfantasyxiv.com/to.../50/1147_6.png


    • The following options will be added to the Configuration menu and its sub-menus:

    • System

    Toggle Macro Bar

    If the macro bar is hidden while the function is toggled on, pressing Ctrl will bring up the Ctrl user macro bar. Pressing the same key again will hide the bar.
    * This function will also apply to the Alt user macro bar.
    * Corresponding text command:

    /macrobar, /mbar
    USAGE: /macrobar [subcommand]
    Sets preferences for when to show and hide the macro bar.
     >>Subcommands
     on Activate the user macro bar toggle display function.
     off Deactivate the user macro bar toggle display function.
     Toggle between on and off when no subcommand is specified.
     * The default setting is off.

    • Target Settings

    • Target Engaged Enemies Only
    While this setting is toggled on, players can target enemies in the following manner:

    If the targeting mode is set to A or C (the “All” target filter is selected) while in active mode, only enemies you are currently incurring enmity from will be targetable.

    If the targeting mode is set to B and the “Enemy” target filter is selected, only enemies you are currently incurring enmity from will be targetable.

    * Corresponding text command:
    /battletargetmode, /btmode
    Switch to a targeting mode that targets only engaged enemies.
    USAGE: /battletargetmode [subcommand]
     >>Subcommands
     on Activate Target Engaged Enemies Only feature.
     off Deactivate Target Engaged Enemies Only feature.
     Toggle between on and off when no subcommand is specified.
     * The default setting is off.

    The new text command /battletarget (/bt) will allow players to target the nearest enemy among those they are currently incurring enmity from.
    * The text macro can be used regardless of targeting mode.


    • Chat Log

    /tell Sound Effect
    While set to on, a sound effect will play upon receiving a /tell.

    http://static.finalfantasyxiv.com/to...50/1147_12.jpg

    * Corresponding text command:

    USAGE: /tellse »subcommand»
     >>Subcommands
     on Play a sound effect when receiving a /tell.
     off No sound effect will be played upon receiving a /tell.
     * The default setting is off.


    • Spam or malicious /say, /shout, or /tell messages
    Players will be able to filter spam and malicious messages while the above settings are on.

    • Font Size
    Players will be able to set the font size (small, medium, and large) of each chat window.

    http://static.finalfantasyxiv.com/to...50/1147_13.jpg


    • Keyboard

    Two preset keyboard types will be added (A and B).
    The following new tabs and settings will be added:

    • Window
    - Move anchor up
    - Move anchor down
    - Move anchor left
    - Move anchor right
    - Accept/Confirm
    - Cancel

    • Main Menu
    - Party
    - Social Lists
    - Linkshell
    - Retainer
    - Teleport
    - Return
    - Support Desk
    - Configuration
    - Log Out

    • Chat
    - Open Chat
    - Open /linkshell chat prompt
    - Open /party chat prompt
    - Open /say chat prompt
    - Open /shout chat prompt
    - Open /tell chat prompt to last player from whom a /tell was received

    • The following new settings will be added to the Targeting tab.
    - Target nearest (from left)
    - Target nearest (from right)
    - Toggle target filter
    - Toggle target filter (reverse)
    - Target Engaged Enemies Only

    • Fixed Key
    Players will be able to map functions to previously fixed keys.

    * The following keys will remain fixed.
    0 -9
    /
    ScrollLock
    PrintScreen
    Pause


    • Audio

    • Voices
    Adjust voice volume.
    • Ambient Sounds
    Adjust ambient sound volume.
    • Restore Defaults
    Restore default settings in Audio configuration.

    http://static.finalfantasyxiv.com/to...50/1147_14.jpg

    • Camera

    • Camera Speed
    Adjust the camera speed.
    • Restore Defaults
    Restore default settings in Camera configuration.


    • The UI lock function has been added to the micro menu*.
    * The set of icons in the lower right of the screen.

    • UI Lock

    • Toggle on and off by clicking the icon in the micro space menu.
    • While set to on, the position and size of UI elements will be locked.
    • Positions and sizes of UI elements will be saved locally when the lock is toggled on.
    • The setting applies globally to all UI elements.

    * Corresponding text command:
    /uilock »subcommand»
    Prevents movement of resizing of UI elements.
     >>Subcommands
     on Lock the position and size of all UI elements.
     off Unlock the position and size of all UI elements.
     Toggle between on and off when no subcommand is specified.
     * The default setting is off.


    • System text accompanying certain emotes will receive adjustments.

    • It will be made possible to lift target lock by pressing cancel.
    * Switching to passive mode will not lift target lock.

    • While Auto Target Lock (accessed via the main menu » Configuration » System) is set to on and your character is in active mode, target lock will be activated automatically upon selecting a target.
    * Target lock can be canceled via the Esc key or the cancel button on the gamepad.
    * Switching to passive mode will not lift target lock.

    • The text command “/display main” will be made to hide your weapon and/or tool from other players as well as yourself.
    * This is the fully implemented version of the feature introduced in patch 1.18a.

    • The experience points you earn will be displayed above your character.

    • The color tone of the minimap will be adjusted to improve the visibility of the character’s field-of-view.

    • Objects such as aetherytes and summoning bells will be made directly targetable.


    • The following new placeholders have been added:


    <stpc> Display a target cursor to select player characters only
    <stnpc> Display a target cursor to select NPCs only
    <stenemy> Display a target cursor to select enemies you can engage
    <stenmity> Display a target cursor to select enemies you have incurred enmity from
    <stpt> Display a target cursor to select party members only
    <lastat> The last character that attacked you


    • The following new entries have been added to the in-game auto-translate dictionary:

    Time - Last month
    Time - This month
    Time - Next month
    Time - Last year
    Time - This year
    Time - Next year
    Tactics - Pull enemy over.
    Tactics - Drawing enemy over.
    Tactics - Please wait until weakness wears off.
    Tactics - Wait, please.
    Tactics - Target only aggroed enemies!
    Questions - Can I join your linkshell?
    Questions - Why?
    Questions - How come?
    Game Terms - Grand Company Quest
    Game Terms - Sidequest
    Game Terms - Target Circle
    Game Terms - ferry
    Game Terms - Levequest Difficulty
    Game Terms - Guardian’s Aspect
    General Terms - food
    General Terms - weather
    General Terms - clear
    General Terms - fair
    General Terms - cloudy
    General Terms - foggy
    General Terms - blustery
    General Terms - rainy
    General Terms - stormy
    General Terms - sandy
    General Terms - gloomy


    • The following changes will be made to Gamepad settings in FINAL FANTASY XIV Config:

    • A gamepad diagram will be added.
    • The layout will be changed.
    • The Default Settings and Clear Settings buttons will be added.
    • A toggle option for the micro space menu will be added.
    Mapping this function to a button on your gamepad will allow you move the cursor to the micro space menu.
    * The cursor will not move to the micro space menu during targeting.
    * The function to bring up the emote list will be abolished.


    Along with the above changes, a dialogue window to set gamepad settings will be displayed at the Character Creation screen upon logging in to the game for those who have not done so in the Gamepad configuration menu. Help messages will be displayed the first time you configure the gamepad.
    Looks all good to me.

    Seems odd that optimal gear above your level, by up to 5 is going to be shown in green, while being right on the money is yellow...

    Happy about attribute differences being shown on gear you're looking at.

    I was hoping for more font options... the kerning is all shitty on any typeface other than the default one for some reason.

    Binding camera controls to arrow keys: fuck yes.

    Now you can hide your main tool/weapon from everyone like headpieces.

    Visual exp... whatever.

  2. #2
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,191
    BG Level
    9
    FFXI Server
    Asura

    <stenmity> Display a target cursor to select enemies you have incurred enmity from
    Will a party member engaging a mob give you a base level emnity also?

    FFXIV really needs a /ta <bt> equivalent, hoping one of those new functions does the trick.

    The following new tabs and settings will be added:
    ....
    Move anchor up
    Move anchor down
    Move anchor left
    Move anchor right
    Accept/Confirm
    I'm taking it this finally means I can fucking map the camera to my arrow keys.

  3. #3
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    Took them 9 years and a new MMORPG to add (Why?), but here it is!

    Pretty pleased with these changes.

  4. #4
    Ridill
    Join Date
    Jun 2007
    Posts
    12,733
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    The color scheme is pretty weird. I'd think red <> gray.
    Also I don't see the point of displaying exp above character...
    Aside of that it's pretty good stuff.

  5. #5
    New Spam Forum
    Join Date
    Apr 2006
    Posts
    184
    BG Level
    3
    FFXI Server
    Bahamut

    <stpc> Display a target cursor to select player characters only
    <stnpc> Display a target cursor to select NPCs only
    <stenemy> Display a target cursor to select enemies you can engage
    <stenmity> Display a target cursor to select enemies you have incurred enmity from
    <stpt> Display a target cursor to select party members only
    <lastat> The last character that attacked you
    Finally.....

    Good stuff, even if I'm a bit confused by the adjustments to the targetting system... We'll see how it is implemented

  6. #6
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Great stuff here. Visual exp I think they could've down without but I'm not complaining. lol

  7. #7
    Relic Weapons
    Join Date
    Feb 2007
    Posts
    309
    BG Level
    4

    Good stuff but no linkshell management updates?

    Come on YoshiP!

  8. #8
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Did they ever say if they were planning on eventually converting all of these backslash options to a toggle-able click-to-activate/deactivate system like in most PC UIs? I can't remember the specifics, just that they were said to be continuously working on UI updates.

  9. #9
    Ridill
    Join Date
    Jun 2007
    Posts
    12,733
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    I believe they did (some of the older ones already got that)

  10. #10
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Yes, they did. Seems they make few text inputs, then convert them into the UI later. Rinse and repeat.

  11. #11
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Happiest about targeting commands, the rest looks good but it's nothing that gets me really excited.

  12. #12
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Cool. Sounds like a decent (maybe the only, without blowing everything up and starting over) way to eventually get everything of importance modernized. The thought of having to memorize some 100 / commands has me cringing.

  13. #13
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    • The following new placeholders have been added:


    <stpc> Display a target cursor to select player characters only
    <stnpc> Display a target cursor to select NPCs only
    <stenemy> Display a target cursor to select enemies you can engage
    <stenmity> Display a target cursor to select enemies you have incurred enmity from
    <stpt> Display a target cursor to select party members only
    <lastat> The last character that attacked you

  14. #14
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    I'm disappointed something like /assist isn't there.

  15. #15
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by solracht View Post
    Took them 9 years and a new MMORPG to add (Why?), but here it is!
    "Why?" and "How?" are not really questions that you should be asking to people that can only communicate to you through Auto-Translate, but I guess if the people want it...

  16. #16
    Failed Sex Ed
    Join Date
    Aug 2007
    Posts
    2,391
    BG Level
    7

    Arrow camera..... I guess I can play this game now!

  17. #17
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    saddened that there is no mention of fixing how battle targets urself then the mob. Or did i miss it and they plan to streamline it better?

  18. #18
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by Spider-Dan View Post
    "Why?" and "How?" are not really questions that you should be asking to people that can only communicate to you through Auto-Translate, but I guess if the people want it...
    rofl, my thoughts exactly

  19. #19
    Bard-turned-Miner
    Join Date
    Aug 2005
    Posts
    2,642
    BG Level
    7

    Trying to remember, wasn't the command in ffxi <stbt> for battle target or something?

  20. #20
    Puppetmaster
    Join Date
    Nov 2010
    Posts
    53
    BG Level
    2
    WoW Realm
    Rexxar

    I think it was just <bt> if you didn't want a cursor to pop up. (Actually I don't think there was a <stbt>.)

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