Item Search
     
BG-Wiki Search
Page 1 of 7 1 2 3 ... LastLast
Results 1 to 20 of 128
  1. #1
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Version Update (12/14/2011)

    * [dev1039] Voidwatch: Third Chapter
    o The third chapter of the Voidwatch battle system has been introduced.
    http://forum.square-enix.com/ffxi/at...865506&thumb=1http://forum.square-enix.com/ffxi/at...865535&thumb=1

    o VNMs now possess an extra weakness.
    These weaknesses may only be triggered once per battle, and exploiting them will increase all spectral alignment values to their maximum level.
    o Synchronic Blitz now yields additional bonuses.
    Players will now receive spectral alignment bonuses based on the number of times their weapon skills, abilities, or magic attacks strike an enemy during a synchronic blitz.
    o New varieties of atmacite and abyssite have been added.
    o A new key item, the periapt of clarity, has been added.
    Bearers of this periapt and the periapt of percipience are granted insight into the magic type (white magic, black magic, blue magic, bard songs, ninjutsu) and element of their Voidwalker foe's weakness.
    o When infusing atmacite, players will be given the option to replace the selected atmacite after confirming its effects.
    o The glossary of game terms on the official homepage has been updated with the latest Voidwatch terminology.

    * [dev1038] New Walk of Echoes Battlefields
    o Walks twelve through fifteen of the Walk of Echoes have been unlocked.
    http://forum.square-enix.com/ffxi/at...865568&thumb=1http://forum.square-enix.com/ffxi/at...865584&thumb=1

    * [dev1044] New Magian Trials
    o New weapon upgrade trials have been introduced to the current trial list.
    o Relic and Relic +1 Armor will be upgradable via Trial of the Magians.
    + Two upgrade stages are available, each offering the following augmented attributes:
    # Stage 1: Item-related augments
    # Stage 2: Merit point-related augments
    *Players will still be able to undertake these trials even if no information for them is displayed.
    + Upgraded armor pieces will have a higher level requirement than their base forms.
    + Armor pieces upgraded to Stage 2 will be storable with the Porter Moogle service.
    *Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.

    * [dev1036] Gobbie Mystery Box
    o Players will be able to accrue Daily Tally points that may be exchanged for random awards via the Goblins below.
    http://forum.square-enix.com/ffxi/at...865602&thumb=1

    + Port San'd Oria (I-10) / Habitox
    + Port Bastok (I-12) / Bountibox
    + Windurst Walls (C-14) / Arbitrix
    + Batallia Downs (K-8) / Sweepstox
    + Bhaflau Thickets (J-9) / Wondrix
    o Once you have spoken to one of the Goblins above, points will be added to your Daily Tally every Earth day at 12:00am (JST).
    o You will be able to select from five different point amounts that you would like to expend at once, and the reward will vary depending on the amount selected.
    o Your Daily Tally can be increased by trading unneeded rare items to the Goblins.
    *There will be a cap on the amount of points you can earn in a single Earth day from trading items.

    * [dev1061] Grounds of Valor Adjustments
    o The following areas have been added:

    Lower Delkfutt's Tower / Middle Delkfutt's Tower / Upper Delkfutt's Tower / Temple of Uggalepih / Den of Rancor / Sea Serpent Grotto / Quicksand Caves
    *Treasure caskets will also appear in the following areas.
    http://forum.square-enix.com/ffxi/at...865621&thumb=1


    * [dev1050] Adventuring Fellows: Level 95 Unlocked
    The level cap for adventuring fellows has been raised from 90 to 95. Completion of a fellow limit break quest is required to unlock level 91 and higher.

    * [dev1034] The amount of experience and Allied Notes earned from successful Campaign operations has been increased.

    * [dev1043] The waiting period between chocobo race entries has been lowered from 24 hours to 20 hours.

    * [dev1031] It is now possible to warp from an outpost to your nation of allegiance using either gil or conquest points.

    * The NPC Domenic in Lower Jeuno (J-7) can now teleport players to the following battlefields for a set price:

    Ghelsba Outpost / Horlais Peak / Waghroon Shrine / Balga's Dais / Qu'Bia Arena
    *Completion of the quest "Beyond Infinity" is mandatory in order to be transported.

    * [dev1032] It is now more likely that the key item Clear Demilune Abyssite will evolve into Colorful Demilune Abyssite.


    Battle-related

    * [dev1042] Level Cap Increase
    The maximum job level for player characters has been increased to 99. Players must complete the quest "Beyond Infinity" offered by the Nomad Moogle NPC in Ru'Lude Gardens to unlock levels 96 and above.
    http://forum.square-enix.com/ffxi/at...865636&thumb=1 http://forum.square-enix.com/ffxi/at...865645&thumb=1

    * [dev1040] Merit Point Adjustments
    o The maximum number of storable merit points has been increased from 20 to 30.
    o The maximum number of upgrades has been increased for the following categories:

    HP/MP: Increased from 12 to 15
    Attributes: Increased from 8 to 12

    * The following new job abilities have been added:
    o Summoner
    + Fenrir: Heavenward Howl (Lv. 96)
    Grants the effect of HP Drain or MP Drain to party members within area of effect.
    + Diabolos: Pavor Nocturnus (Lv. 98)
    Lures an enemy into an eternal nightmare.
    *If the enemy is not lured into an eternal nightmare, will give an effect of Dispel instead.
    http://forum.square-enix.com/ffxi/at...526657&thumb=1

    o Corsair
    + Avenger's Roll (Lv. 97)
    Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
    * The following magic spells have been introduced:
    o White Magic
    + Cura III (WHM Lv.96)
    Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
    + Boost-INT (WHM Lv.96)
    Enhances Intelligence for party members within area of effect.
    + Boost-DEX (WHM Lv.99)
    Enhances Dexterity for party members within area of effect.
    + Gain-INT (RDM Lv.96)
    Enhances Intelligence.
    + Gain-DEX (RDM Lv.99)
    Enhances Dexterity.
    + Regen V (SCH Lv.99)
    Gradually restores target's HP.
    http://forum.square-enix.com/ffxi/at...865684&thumb=1
    o Black Magic
    + Thundaja (BLM Lv.96)
    Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.
    http://forum.square-enix.com/ffxi/at...526671&thumb=1
    + Gravity II (RDM Lv. 98)
    Weighs an enemy down and lowers its movement speed.
    o Songs
    + Lightning Carol II (BRD Lv.96)
    Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
    http://forum.square-enix.com/ffxi/at...865719&thumb=1
    + Light Carol II (BRD Lv.99)
    Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
    + Dark Carol II (BRD Lv.99)
    Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
    * The following spells have been made available to new jobs:
    o White Magic
    + Holy II (PLD Lv.99)
    + Regen IV (SCH Lv.79)
    o Black Magic
    + Thunder III (DRK Lv.96)
    + Thunder V (SCH Lv.99 Addendum: Black)
    + Aspir II (SCH Lv.97)
    * The following spells are now learnable by blue mages:
    o Quadrastrike
    Delivers a fourfold attack. Chance of critical hit varies with TP.
    o Vapor Spray
    Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
    o Thunder Breath
    Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
    o Orcish Counterstance
    Increases the caster's chance of countering.
    o Amorphic Spikes
    Delivers a fivefold attack. Damage varies with TP.
    o Wind Breath
    Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
    o Barbed Crescent
    Damage varies with TP. Additional effect: Accuracy Down.
    Blue magic spells requiring Unbridled Learning:
    o Absolute Terror
    Freezes target in fear.
    o Gates of Hades
    Deals fire damage to enemies within area of effect. Additional effect: Burn.
    http://forum.square-enix.com/ffxi/at...865733&thumb=1
    o Tourbillion
    Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
    o Pyric Bulwark
    Resists physical damage.
    o Bilgestorm
    Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
    o Bloodrake
    Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.

    * Four new familiars available with the Beastmaster's Call Beast ability have been added.
    http://forum.square-enix.com/ffxi/at...526689&thumb=1http://forum.square-enix.com/ffxi/at...526703&thumb=1http://forum.square-enix.com/ffxi/at...526709&thumb=1http://forum.square-enix.com/ffxi/at...526696&thumb=1

    * The familiar Presto Julio will now attack faster.

    * The following job adjustments have been implemented:
    o Warrior
    + The maximum weapon skill power bonus granted by the ability Restraint has been reduced.
    o Thief
    + Melee weapon skills will now have a chance of enhancing Treasure Hunter effectiveness.
    # Weapon skills used alone will grant the enhancement at the same rate as standard melee attacks.
    # Weapon skills combined with Sneak Attack or Trick Attack will grant the enhancement at the same rate as melee attacks made with these abilities active.
    # For multi-part weapon skills, the bonus calculation will only be performed for the first hit.
    *Weapon skill Treasure Hunter bonuses will not be accompanied by visual effects or log window messages.
    o Puppetmaster
    + Attachment-related
    # Maximum effect values for the following attachments will now increase in proportion to the number of active maneuvers:

    Strobe / Inhibitor / Steam Jacket / Auto-Repair Kit II

    # The required capacity of the following attachments has been reduced from 2 to 1:

    Reactive Shield / Scope / Schurzen / Volt Gun

    # The properties of the following attachments have been revised:

    Attachment Name Revised Properties
    Reactive Shield Counterattack damage will now receive a bonus in proportion to frame skill level.
    Mana Booster Will now shorten casting time instead of increasing spell use frequency.
    Drum Magazine Accuracy penalty has been eased slightly, and attack speed raised.
    Replicator Blink shadow quantity will now increase in proportion to the number of active Wind Maneuvers.
    Shock Absorber Damage absorbed will now receive a bonus based on frame skill and active Ice Maneuvers.
    Armor Plate
    Armor Plate +2 Will now reduce physical damage taken rather than enhancing defense.
    Hammermill Shield Bash will now always hit while Hammermill is equipped.
    Volt Gun Will no longer depend on enemy level, and a damage bonus will be granted based on frame skill level and active Thunder Maneuvers.
    Heatsink Overload rate reduction will now apply to all maneuvers, not only Fire Maneuvers.
    Damage Gauge Recast time for curing magic will be shortened.
    Eraser Will cure multiple status ailments and erase only Light Maneuvers.
    + Automaton-related
    http://forum.square-enix.com/ffxi/at...865798&thumb=1
    # Automaton behavior patterns have been refined.
    * With one active light maneuver, automatons will now prioritize HP recovery over curing status ailments.
    Automatons will also prioritize HP recovery when HP level is extremely low.
    # Magic spells have been added/adjusted as follows:
    * Separate recast timers have been established for each category of magic, such as enhancing or enfeebling spells.
    *Cure-type spells, Regen-type spells, and status ailment removal spells will each have their own recast timer.
    * Automatons may now learn the following spells:

    Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
    *Phalanx and Stoneskin will only be cast upon the master.
    *Protect, Shell, and Haste will only be cast upon the master and party members.

    * Level IV elemental spells have been unlocked for the Stormwaker Y-700.
    * Automatons will now occasionally cast Cure V instead of Cure VI depending on the target's current HP.
    # Weapon skill adjustments
    * A minimum damage value has been established for Magic Mortar.
    # Sharpshot Z-500 adjustments:
    * Distance modifications for ranged attacks have been abolished.
    + Master-related
    # The job ability "Maintenance" (Lv. 30 / Recast time: 90 seconds) has been added:
    * This ability will require Automaton Oil, and will be effective on all status ailments curable by Erase and Na-type spells.
    * Up to four status ailments may be removed depending on the type of Automaton Oil used.
    *To accompany this change, the new item Automaton Oil +3 (Lv. 80) has been added.
    o Scholar
    + Light Arts will now grant a bonus to the effect and duration of Regen spells.
    + Dark Arts will now grant a bonus to the effect and duration of Helix spells.
    + Tabula Rasa will now grant a bonus to the effect and duration of Regen and Helix spells.
    + Tabula Rasa will now negate recast times for Light and Dark Arts.
    + The recast time for Modus Veritas has been shortened.
    + The effect duration of Klimaform has been lengthened.
    + The learnable level for Regen III has been lowered from 83 to 59.
    + The learnable levels for Helix spells have been lowered.
    + The effect duration of Helix spells will now be based on the caster's level.

    Level Duration
    20 — 39 30 seconds
    40 — 59 60 seconds
    60 and up 90 seconds

    * The maximum recast time reduction bonus has been increased.

    * Casting time has been reduced for the following spells:

    Regen / Regen II / Regen III / Regen IV

    * The following weapon skills have been added:

    Weapon Skill Category Jobs
    Shijin Spiral Hand-to-Hand MNK/PUP
    Exenterator Dagger WAR/RDM/THF/BST/BRD/RNG/NIN/COR/DNC
    Requiescat Sword WAR/RDM/PLD/DRK/SAM/BLU/COR
    Resolution Great Sword WAR/PLD/DRK
    Ruinator Axe WAR/DRK/BST/RNG
    Upheaval Great Axe WAR/DRK
    Entropy Scythe WAR/DRK/BST
    Stardiver Polearm WAR/SAM/DRG
    Blade: Shun Katana NIN
    Tachi: Shoha Great Katana SAM
    Realmrazer Club WAR/MNK/WHM/BLM/PLD/SMN/BLU/SCH
    Shattersoul Staff WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH
    Apex Arrow Archery RNG/SAM
    Last Stand Marksmanship THF/RNG/COR
    o A new "Weapon Skill" category has been added to the merit point menu.
    + Maximum total value: 15
    + Upgrade levels: 5
    + Merit points needed for each upgrade: 10/15/20/25/30
    o To unlock these merit point weapon skills and the corresponding menu, players must first complete the quest "Martial Mastery" offered by the Nomad Moogle NPC in Ru'Lude Gardens.
    *To undertake this quest, the player's main job must be level 96 or higher.
    o Each individual weapon skill may be learned by upgrading it at least one level.
    o Additional merit points allocated to a particular skill will incrementally enhance its power.
    o The following conditions must be met to use a skill after learning it:
    + The PC's main job must be eligible for the skill in question (see chart below).
    + Job level must be 96 or higher.
    + The corresponding weapon skill attribute must be 357 or higher.

    * The items dropped by the Champion Crawler monster in Rolanberry Fields [S] have been adjusted.

    * The name of the Den of Rancor monster Stygian Pugil has been corrected to Demonic Pugil.


    Item-related

    * New items have been introduced.

    * New synthesis recipes have been introduced.

    * New synergy recipes have been introduced.

    <Rank: Recruit>
    Item Required Craft Materials
    Wormy Broth Cooking Little Worm, Shell Bug

    <Rank: Craftsman>
    Item Required Craft Materials
    Gargouille Arrow Woodworking Arrowwood Lumber, Gargouille Arrowheads, Peapuk Fletchings
    Bonecraft
    Briny Broth Cooking Hamsi, Mercanbaligi, Rhinochimera

    <Rank: Artisan>
    Item Required Craft Materials
    Adaman Bolt Woodworking Holly Lumber, Adaman Bolt Heads
    Smithing
    Avant Gauntlets Smithing Mythril Sheet, Durium Sheet x2, Mythril Gauntlets
    Goldsmithing
    Avant Leggings Smithing Mythril Sheet, Durium Sheet x2, Mythril Leggings
    Goldsmithing
    Avant Helm Smithing Mythril Ingot, Mythril Sheet, Durium Sheet, Black Tiger Leather
    Leathercraft
    Avant Cuisses Smithing Mythril Sheet, Durium Sheet x2, Black Tiger Leather x2
    Leathercraft
    Sweven Coat Clothcraft Sparkstrand, Wool Cloth x2, Twill Damask x3, Black Tiger Leather
    Leathercraft
    Sweven Mitts Clothcraft Sparkstrand, Wool Cloth, Water Spider's Web, Black Tiger Leather
    Leathercraft
    Sweven Slacks Clothcraft Sparkstrand, Wool Cloth x2, Twill Damask, Black Tiger Leather
    Leathercraft
    Sweven Boots Clothcraft Sparkstrand x2, Wool Cloth x2, Black Tiger Leather
    Leathercraft
    Sweven Corona Clothcraft Sparkstrand x2, Coeurl Whisker, Seer's Crown
    Alchemy
    Kacura Cap Leathercraft Marid Leather, Flocon-de-mer, Coral Cap
    Bonecraft
    Kacura Mittens Leathercraft Marid Leather, Wyvern Scales, Flocon-de-mer
    Bonecraft
    Kacura Subligar Leathercraft Marid Leather, Flocon-de-mer, Coral Subligar
    Bonecraft
    Kacura Leggings Leathercraft Marid Leather x2, Wyvern Scales, Flocon-de-mer
    Bonecraft
    Adaman Bullet Alchemy Adaman Ingot, Firesand
    Smithing
    Orichalcum Bullet Alchemy Orichalcum Ingot, Firesand
    Goldsmithing
    Lucky Broth Cooking Gelatin, Buffalo Meat, Abaia

    <Rank: Adept>
    Item Requisite Skill Materials
    Avant Mail Smithing Mythril Sheet x2, Durium Sheet x2, Black Tiger Leather, Ruszor Leather
    Leathercraft
    Asura Samue Clothcraft Darksteel Sheet x2, Sparkstrand, Velvet, Rainbow Cloth, Twill Damask
    Smithing
    Artful Belt Leathercraft Durium Chain, Ruszor Leather
    Smithing
    Kacura Harness Leathercraft Marid Leather x2, Wyvern Scales x2, Flocon-de-mer
    Bonecraft
    Shadow Broth Cooking Dragon Meat, Nopales, Agaricus

    * The skills required for the synergy recipe for Fusion Bolts has been revised as follows:

    Previous Requirements New Requirements
    Smithing, Woodworking Woodworking, Goldsmithing

    * Succeeding in high-quality synthesis of the Automaton Oil item will now yield Automaton Oil +3.

    * The following new quivers and pouches have been introduced:

    Gargouille Quiver / Adaman Bolt Quiver / Orichalcum Bullet Pouch / Adaman Bullet Pouch

    * [dev1060] Porter Moogle Service Expansion
    o The following items are now storable through the Porter Moogle NPC:
    + Storage Slip 11:

    Spook-a-Swirl / Chocolate Grumpkin / Harvest Horror / Spinet / Maestro's Baton

    * [dev1060] Porter Moogle Service Expansion
    o The following storage slips have also been added:
    + Storage Slip 12: Relic -1 Armor
    + Storage Slip 13: Relic +2 Armor

    * [dev1028] Ex Item Delivery Revisions
    The list of undeliverable exclusive items has been updated.

    * Items will no longer be lost if paralyzed while using them.

    * The help text for the following items has changed.
    *The characteristics of the items themselves remain the same.

    Noesis Helm / Corselet / Corselet +1 / Mahant Sandals / Bitter Corset / Solitaire Cape / Laevateinn / Tupsimati

    * NPC vendor prices for the following items have been reduced:

    Pyrohelix Schema / Hydrohelix Schema / Ionohelix Schema / Cryohelix Schema / Geohelix Schema / Anemohelix Schema / Luminohelix Schema / Noctohelix Schema



    System-related

    * Nation names will no longer appear when checking auction house item properties.

    * [dev1037] Symbols in Macro Names
    o Certain symbols (+-*=/!?<>, etc.) may now be used in macro names.
    http://forum.square-enix.com/ffxi/at...865814&thumb=1

    o Macro titles will now display up to eight characters in the Windows version (at resolutions of 1024 horizontal pixels or greater) and Xbox 360 HD mode.
    o The location of the macro palette will be adjusted so that it no longer overlaps with the HP/MP/TP display. (Windows version only)

    [Windows and Xbox 360-only updates]

    * [dev1059] Log Window Expansion
    o The log window will now allow for customization of window width and maximum/minimum number of lines displayed.
    o These settings may be adjusted via the Main Menu under Config -< Windows.
    *Maximum line width and minimum line width can be set to values of 6-20 and 0-20, respectively. Window width can be adjusted between ten values.

    [Window-only updates]

    * The following settings have been added to the FINAL FANTASY XI configuration utility:
    http://forum.square-enix.com/ffxi/at...866285&thumb=1http://forum.square-enix.com/ffxi/at...866298&thumb=1
    o Screen Size: Menu Resolution
    Adjust the resolution of menus.
    The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
    If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.
    o Texture Performance: Font
    Adjust font resolution.
    Compressed: Use the original high-performance compressed fonts.
    Uncompressed: Use an uncompressed version of the original fonts for slightly better readability.
    High Quality: Use new enhanced-resolution fonts.
    o Sound: Always On
    Play sounds and background music even when the game window is inactive.


    Resolved Issues

    * The following issues have been corrected:
    o An issue wherein, under certain circumstances, the offer cutscene for the quest "Howl from the Heavens" would not activate.
    o An issue wherein the VNM Kaggen would use the ability "Death Prophet" immediately upon spawning.
    o An issue wherein the effects of the VNM Giltine's ability "Hadal Summons" would persist even after reviving from a KO.
    o An issue wherein using the ranger ability "Decoy Shot" would end Voidwatch battles under certain circumstances.
    o An issue wherein defeating the VNMs Hahava, Celaeno, or Voidwrought would not bestow the appropriate title upon players.
    o The issue in Walk of Echoes wherein players would prematurely be given the option to reenter a battlefield if their last battle concluded at a completion rate of less than 50%.
    o An issue wherein the Zeni Notorious Monster Ob's ability "Cannibal Blade" inflicted excessive amounts of damage.
    o An issue wherein the five- and three-minute warning messages were displaying at improper times in the "Empty Desires" battlefield.
    o An issue wherein monsters' familiars would linger even after the battle "The Mobline Comedy" had concluded.
    o An issue wherein the weapon skills Trueflight and Leaden Salute did not count toward the objectives of Marksmanship weapon skill Magian trials.
    o An issue wherein the blood pact Flaming Crush did not count as a fire elemental attack for certain Magian trials.
    o An issue wherein Dynamis monsters defeated while players were KO'd did not count toward the objectives of certain Magian trials.
    o An issue wherein Grounds Tomes did not show up on the map radar.
    o An issue in the MMM Liquidation Team wherein the monster Siltim's Floral Bouquet ability did not inflict sleep as it should.
    o An issue wherein the white magic spell "Temper" did not receive a bonus based upon Enhancing Magic skill.
    o An issue wherein damage healed with the spell Cura II did not count towards Afflatus Solace.
    o An issue wherein the elemental affinities of the white magic spells Animus Augeo and Animus Minuo and the bard song Pining Nocturne were incorrect.
    o An issue wherein the doom counter would not appear when the blue magic spell Mortal Ray was used on a player character.
    o An issue wherein trading archaic mirrors to the Al Zahbi NPC Famatar did not yield the full amount of Imperial Standing credits.
    o An issue wherein monsters at a certain position in The Shrine of Ru'Avitau would drop to lower floors.
    o An issue wherein the weapon skill Catastrophe would not trigger its additional effect (HP Drain) when guarded.
    o An issue wherein "enfeebling magic" was not listed in the help text for the Light Arts icon.
    o An issue wherein Blood Pact: Wards would not affect party members if used after leaving the Walk of Echoes with an avatar already summoned.
    o An issue wherein beastmaster pets and avatars would not be KO'd by Doom.
    o An issue wherein the attributes of the beastmaster familiars Funguar Familiar and Discreet Louise were reversed.
    o An issue wherein the charge requirement for Lucky Lulush's special ability Wild Carrot was incorrect.
    o An issue wherein the minimum level required to call Lucky Lulush was incorrect.
    o An issue wherein the elemental icon for Fatso Fargann's special ability Drainkiss was incorrect.
    o An issue wherein Dipper Yuly's special ability Sudden Lunge did not incur enmity.
    o An issue wherein using a weapon skill after the automaton attachment Heat Capacitor went into effect would result in the wrong weapon skill being selected.
    o An issue wherein the automaton attachment Scanner would not prevent automatons from casting resistible enfeebling magic.
    o An issue wherein the capacity of the automaton attachment Vivi-Valve would not display properly.
    o An issue in the merit point menu wherein the option to lower attributes would be available for jobs other than those currently selected.
    o An issue wherein the weapon graphics for the Yagrush and Nagi would still be displayed when certain races cast magic.
    o An issue wherein characters would display incorrectly when the effect of Invisibility wore off while character names were disabled via the /names text command.
    o An issue wherein synthesis could be performed under the Costume status.
    o An issue in macro execution wherein putting <wait> on the same line as <st>, <stpc>, <stnpc>, <stpt> and/or <stal> would result in <wait> being executed during sub-target selection.
    o An issue with certain Crystal War era bard NPCs wherein incorrect designations were selectable.
    o An issue wherein the event replays for the quests "Project: Shantottofication" and "An Uneasy Peace" were not selectable from the Goblin Footprints in the Sacrificial Chamber.
    o An issue wherein certain conditions would result in only orobons being caught when fishing on the Silver Sea routes to Nashmau and Al Zahbi.


    [English-language version only]

    * A number of text-related bugs reported on the forums have been addressed. Those issues not resolved in this version update will be addressed in a future patch.


    Known Issues

    * Trial numbers for relic armor will not display properly when viewing trial progression trees with the Magian Moogle.


    ------------------------------------------------------------------

    *New Magian trials for Relic, Mythic, and Empyrean weapons have been delayed to allow time for proper balancing.
    They are scheduled to be introduced to the test server in the near future and implemented in the release version in an additional version update.
    The items required for the trials, however, have been introduced in advance in this version update.

    Requisite Item Corresponding Weapons
    Umbral Marrow Relic Weapons
    Mulcibar's Scoria Mythic Weapons
    Riftcinder Verethragna / Almace / Farsha / Redemption / Rhongomiant / Masamune / Gandiva / Daurdabla
    Riftdross Twashtar / Caladbolg / Ukonvasara / Kannagi / Gambanteinn / Hvergelmir / Armageddon / Ochain

  2. #2
    S N K
    Join Date
    May 2006
    Posts
    2,664
    BG Level
    7
    FFXI Server
    Sylph

    k pretty much what we expected. Would have been nice to get a nugget of something new but overall yeah.. not bad but not awesome either.

  3. #3
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,734
    BG Level
    8
    FFXI Server
    Carbuncle

    [English-language version only]

    * A number of text-related bugs reported on the forums have been addressed. Those issues not resolved in this version update will be addressed in a future patch.

    lololololololololololololol

    also lol @ *New Magian trials for Relic, Mythic, and Empyrean weapons have been delayed to allow time for proper balancing.
    They are scheduled to be introduced to the test server in the near future and implemented in the release version in an additional version update.
    The items required for the trials, however, have been introduced in advance in this version update.

    Who wants to bet every single english item will still be "."?

  4. #4
    They're just like us
    Join Date
    Jun 2007
    Posts
    3,816
    BG Level
    7
    FFXI Server
    Asura

    Thats a lot of issues fixed.

  5. #5
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    boo if death missed = dispel.

  6. #6
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Julian View Post
    Who wants to bet every single english item will still be "."?
    I bet they're:

    Umbral Marrow, Mulcibar's Scoria, Riftcinder, and Riftdross.

  7. #7
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,734
    BG Level
    8
    FFXI Server
    Carbuncle

    The "." thing was @ every single new item being called just . and having . for a description.

    Also, I wasn't able to find a new laptop yesterday (sold out everywhere fffff), so I'm using my old piece of shit, it's slow, takes like 20-30min just to check files

  8. #8
    Hydra
    Join Date
    Feb 2009
    Posts
    123
    BG Level
    3
    FFXI Server
    Bahamut

    "Items will no longer be lost if paralyzed while using them."

    Finally lol

  9. #9
    Bagel
    Join Date
    Aug 2006
    Posts
    1,340
    BG Level
    6
    FFXIV Character
    Deecup Delight
    FFXIV Server
    Cerberus
    FFXI Server
    Ragnarok

    *New Magian trials for Relic, Mythic, and Empyrean weapons have been delayed to allow time for proper balancing.
    AHAHAHAHAHAHAHA

    Delayed ws buffs in september and now in december, I should be shocked, but I am not.

  10. #10
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,734
    BG Level
    8
    FFXI Server
    Carbuncle

    I don't suppose anyone would be nice enough to supply me with xmls?

  11. #11
    New Merits
    Join Date
    Sep 2008
    Posts
    205
    BG Level
    4
    FFXI Server
    Bismarck

    Side note, whats the trick for downloading the update before servers are back up?

  12. #12
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    300
    BG Level
    4
    FFXI Server
    Asura

    You usually delete a random .dat file then do a file check on FF from the POL main menu.

  13. #13
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    An issue wherein the Zeni Notorious Monster Ob's ability "Cannibal Blade" inflicted excessive amounts of damage.
    About time that was fixed.


    • An issue wherein the white magic spell "Temper" did not receive a bonus based upon Enhancing Magic skill.
    lol.



    I wonder if them adjusting shit for windowed mode means they ninja'd the problem where FFXI likes to rape your CPU usage if you start using your keyboard in other applications/games.

  14. #14
    Gimp like a Pro!
    Join Date
    Oct 2009
    Posts
    541
    BG Level
    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by Skylark View Post
    Side note, whats the trick for downloading the update before servers are back up?
    be jp

  15. #15
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    been up for a while. but 2173 based on mine. havent been playing FFXI tho

  16. #16
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Blue magic hunting time!

  17. #17
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    + The effect duration of Helix spells will now be based on the caster's level.

    Level Duration
    20 — 39 30 seconds

    Translation: helix procs /sch.

  18. #18
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    How do you take that long to release patches and shit still doesn't make it in or gets pushed back to some unforseen date?

  19. #19
    CoP Dynamis
    Join Date
    Mar 2010
    Posts
    252
    BG Level
    4

    so the nyzul island thing is comeing in a other update?

  20. #20
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Alistaire View Post

    Translation: helix procs /sch.
    We've known that for over a month now.

    Was a bit of raging over on the SE SCH forums to about "Now we're useless, waaah".

Page 1 of 7 1 2 3 ... LastLast

Similar Threads

  1. Version Update (5/9/2011)
    By Not Kuno in forum FFXI: Official News and Information
    Replies: 159
    Last Post: 2011-05-09, 21:49