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  1. #1
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    MDT vs Magic Evasion on Old Content

    Given the huge amounts of Magic Evasion we're getting on the new ilevel based gear (not to count other stats like physical eva, +hp, raw stats etc) I'm wondering if, on old content, it would still be worth to swap to MDT to reduce magic damage or just stay in new gear and make use of Magic Evasion.

    For "old content" I mean really old stuff. Like for instance Limbus, or Dynamis, there's a monster or two casting a spell on you, would it still be worth to swap to MDT or just stay with the new gear to make use of Magic evasion and higher dINT/dMND?

  2. #2
    Ridill
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    I'd say use both. It's not that hard to cap mdt without going into the visible armor which are the slots where all the big amounts of meva etc are in. (indeed you can cap with just shell, rings and neck really)

  3. #3
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    Quote Originally Posted by dasva View Post
    (indeed you can cap with just shell, rings and neck really)
    Only 3 slots seems a bit too strict to cap Even if you're lucky/resourceful enough to have Minerva+Defending.
    I assume you meant with Shell? And not a regular one, rather a 5/5 + AF2+2 pants Shellra V? Plus Sheltered Ring too maybe!
    Not really the kind of situation I was thinking of, since I'm usually solo during those contents.

    Altough you made a pretty smart and obvious point which somehow this morning I completely forgot about.
    I don't even remember if I still have some job specific MDT pieces (like Avalon Breastplate, which I got rid of some time ago). Atm I can only think about "all jobs" pieces wich are shared among my jobs (Twilight Torque, Colossus Mantle, Merman's x2, Dark Ring 5% x2)
    These are all non-viewable items, so it's not like I have to choose either newgear or MDT, I can just use both :D
    No clue how I overlooked this simple fact. Can I blame I still didn't have breakfast when I wrote it?

    So yeah, I got an answer to my question for practical/realistical reasons.
    Still, in theory I'm interested in knowing what more math-competent people would say.
    Let's assume an hypothetycal situation where you can equip a certain amount of MDT (not too much, let's say ~22? Not higher than 25) OR you can equip the large amount of Magic Eva/dINT/dMND granted by the new gears.
    Not both, one or the other.
    Which would prove more useful, at least against old content mobs?

  4. #4
    Relic Horn
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    You can get over 200 magic evasion if you're a melee, and over 300 if you're a mage from adoulin gear alone. That's pretty much enough to make anything under probably ~90 cap get 1/8 or 1/16 resisted almost every time. That's a lot more significant than just halving damage from MDT. Also, magic evasion helps you resist status effects, which magic damage taken has no effect on.

    Don't forget that much of that same magic evasion gear has significant magic defense bonus on it, too.

  5. #5
    BG Content
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    Slycer Ilerion
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    Also worth noting that magic evasion on item level gear is pretty heavily biased towards legs and feet equipment, so at least use magic evasion in those two slots, if not other places.

  6. #6
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    Think I'm gonna do some tests against the MKE final fight since I have to redo it anwyay. If I recall the big moogle summoned 3x BLMs Moogles. I'm curious to see how the new gear fares there.

  7. #7
    Ridill
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    Quote Originally Posted by Sechs View Post
    Only 3 slots seems a bit too strict to cap Even if you're lucky/resourceful enough to have Minerva+Defending.
    I assume you meant with Shell? And not a regular one, rather a 5/5 + AF2+2 pants Shellra V? Plus Sheltered Ring too maybe!
    Not really the kind of situation I was thinking of, since I'm usually solo during those contents.
    Not really lucky at this point with 2 log in campaigns lol. But I was thinking more along the lines of 5/5 with sheltered to give you 29.29% twilight for 5 d ring for 10 and dark ring for last 6. Hell even 5 is pretty damn close to cap.

    Anyways for your math related question it's hard to answer. Can't really math it out since to do that we'd have to be able to get hit rates. To do that we'd need approximate int and macc values of mobs in question as well as approximate base meva of characters... no one has really done and posted much if any real macc/meva testing in years and only a small number of mobs got actually mathed out meva values. I mean to accomplish this you'd basically need to get hit with magic moves from each specific mob and determine if that was a resist or not a couple thousand times...basically right now your question is how will all this meva gear help my resist rate on mobs no one knows our resist rate without them is lol. This is why resistance gearing has generally been a trial and error sometimes done on some stuff by someone who happened to try it and it worked kind of thing

    So your best bet is basically to just use it a bunch and parse though that wont be the most accurate either

  8. #8
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    Quote Originally Posted by dasva View Post
    Not really lucky at this point with 2 log in campaigns lol.
    Well, leaving aside the queues/pop-pointstealing issues, Dring is still a 5% droprate (with TH3+!) on a mob that you can pop 15% of the time (with TH3+!) from another one that you can fight ~3 times for each campaign (beastly shank, 3k points).
    Don't even know if I'd be able to solo KB tbh, maybe with a pet job, considering my PUP can solo Chlevnik, it should be able to solo KB as well?
    But yeah, I didn't even bother to try anyway because of /THF's TH2 and because of the huge queue.
    Would love one, would save me a couple of inventory slots, but fuck payin >80 mils for that.

    [/rantoff]


    Thanks for the rest of the comments

  9. #9
    Ridill
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    Yeah I usually just do it when I have other stuff to do when waiting. Also getting enough points for 4 both times (plus any mules) should get a thf for behemoth... a smn could melee solo it to death without cures so no reason not to th. And yeah pets can easily beat KB. I don't think anyone has proven if th helps hinders or does nothing to D ring or not

  10. #10
    First invited, last in the zone.
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    Quote Originally Posted by Sechs View Post
    Well, leaving aside the queues/pop-pointstealing issues, Dring is still a 5% droprate (with TH3+!) on a mob that you can pop 15% of the time (with TH3+!)
    If you will note, FFXIDB has the TH0 chance as higher than the TH1 and TH2 chance, and roughly equivalent to the TH3+ chance, which is strong evidence for TH not affecting Savory Shank drop rate.

  11. #11
    Fishing Guru
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    Quote Originally Posted by Sechs View Post
    Even if you're lucky/resourceful enough to have Minerva+Defending.
    Atleast Minerva's is about 300k now, I've had one rotting in my mule's bazaar at 350k for awhile.

  12. #12
    Yoshi P
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    I went to the KB line on sylph once, waited on line behind like 5-6 pops of half naked thfs soloing NQ with a single wielded thief's knife, than cut in line, mpked a bunch of people with meteor, got my pixie earring, and never went back. Idk how people can put up with that crap.

  13. #13
    Ridill
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    Quote Originally Posted by Foldypaws View Post
    If you will note, FFXIDB has the TH0 chance as higher than the TH1 and TH2 chance, and roughly equivalent to the TH3+ chance, which is strong evidence for TH not affecting Savory Shank drop rate.
    That's probably more of a case of low sample sizes. Like if you look at their note it explains how Th1 is never brought hence the 0% and th2 isn't that common either. Also notes that alot of those TH3+s could have actually been th0

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