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  1. #1
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    Kerbal Space Program 2 (PC/PS4/XB1) - 202X

    Kerbal Space Program 2 is the sequel to the acclaimed space flight simulation game Kerbal Space Program from Star Theory and Private Division.

    With the original Kerbal Space Program having become one of the most beloved games of all time and now bigger than ever, Kerbal Space Program 2 has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. Build a space program, construct powerful spacecraft, design resource-gathering colonies, and much more to uncover the secrets of the galaxy. A plethora of exciting new features will captivate veteran and returning players, as well as usher in a whole new wave of Kerbonauts to the ingenious and comedic world that has entertained millions of players.
    https://www.kerbalspaceprogram.com/g...ace-program-2/

  2. #2
    Electric Six groupie
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    Hell. Yes. I only threw in a few hundred hours in the original, what's a few hundred more.

  3. #3
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    and the most importantly NOT EPIC EXCLUSIVE

    https://forum.kerbalspaceprogram.com...omment=3653021


  4. #4

    Sweaty Dick Punching Enthusiast

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    that's not remotely the most important thing but good to see

    Quote Originally Posted by Jaybar View Post
    Hell. Yes. I only threw in a few hundred hours in the original, what's a few hundred more.
    but a tentative this

    definitely worried they ditched the original Mexican devs for Star Theory Games who have made mostly mediocrity and flight simulators but fingers crossed they don't fuck it up

  5. #5
    Electric Six groupie
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    Creative director discussing features of KSP2 with Scott Manley of YouTube channel with same name.



    A new base builder called the BAE - similar to the vehicle assembly bay will be used for colonies. Getting me excited for material extraction and supply.

    Theres another in depth review based on this chat in Scott's channel but its 1hr long and I have not viewed it.

  6. #6
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  7. #7
    okay guy I guess
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    yikes https://twitter.com/Polygon/status/1324476905039581185
    and as much as y'all hate Jason, this article alleges some pretty fucked up stuff behind the scenes
    https://www.bloomberg.com/news/artic...rporate-strife
    One Friday evening last December, employees of game designer Star Theory Games each received the same unusual recruitment message over LinkedIn. It struck them as bizarre for two reasons. One, it came from an executive producer at the publishing company funding their next video game. Two, it said the game—in the works for the previous two years—was being pulled from their studio.

    “This was an incredibly difficult decision for us to make, but it became necessary when we felt business circumstances might compromise the development, execution and integrity of the game,” Michael Cook, an executive producer at Private Division, a publishing label within Take-Two Interactive Software Inc., wrote in the message, which was reviewed by Bloomberg. “To that end, we encourage you to apply for a position with us.”

    It was strange and disconcerting news to Star Theory’s employees. Normally, an announcement like this would be delivered in a companywide meeting or an email from Star Theory’s leadership team. The contract with Take-Two was the studio’s only source of revenue at the time. Without it, the independent studio was in serious trouble.

    The LinkedIn message went on to say Take-Two was setting up a new studio to keep working on the same game Star Theory had been developing, a sequel to the cult classic Kerbal Space Program. Take-Two was looking to hire all of Star Theory’s development staff to make that happen. “We are offering a compensation package that includes a cash sign-on bonus, an excellent salary, bonus eligibility and other benefits,” Cook wrote.

    When employees returned to the office on Monday, Star Theory founders Bob Berry and Jonathan Mavor convened an all-hands meeting. The two men had been in discussions about selling their company to Take-Two but were dissatisfied with the terms, they explained. The game’s cancellation was a shock, but the founders assured staff that Star Theory still had money in the bank and could try to sign other deals, according to five people who attended the meeting and asked not to be identified, citing the risk of litigation. Berry and Mavor encouraged employees to stick together and stay at the company.

    The next few weeks were chaos, employees said. Take-Two hired more than a third of Star Theory’s staff, including the studio head and creative director. By March, as the coronavirus pandemic choked the global economy, any hope of saving the business appeared to be lost, and Star Theory closed its doors.
    tl;dr Take-Two purportedly yanked the contract from Star Theory and then tried to poach them all to keep making it

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