Remember that you do NOT need to worry about completing this, if you are a newer player and don't have the hones/gear/chars leveled needed to clear, you can wait for the abyss dungeon to open up again next month and complete both this one and the next one then.
Event Start Date: November 15
Event End Date: November 29
All Information is taken from a mixture of Reddit/Spreadsheets/Kongbakpao Site.
Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/abyss-9/
Notable Rewards
6 star Accessory
1x Soul of Hero
1x Memory Crystal
1x Memory Crystal II
1x Affliction Break Memory Crystal
Affliction Break
- 6 Star Support ability
- 2 hit (1.50 per hit) Single Target Non-Elemental PHY and Enemy Status Chance -50% for 15 seconds.
Relics
Spoiler: show
Dungeon Bosses
Necrophobe (Nightmare)
HP: ~144000 (Body), ~10000 each (Parts)
Target Score:
- Reduce Necrophobe's ATK.
- Reduce Lower Right Barrier's MAG.
- Defeat Necrophobe without him using Nightmare Hurricane.
Weak: None
Absorbs: None
Resists: None
Break Resistance: Null (Armor/Mental when Barriers alive)
Vulnerabilities: Stun Abilities
Abilities
Phase 1
Attack: Deal physical damage to one target.
Vaccum: Deal moderate ranged physical damage to all targets
Sap: Deal moderate magic damage and Sap one target.
Hurricane: Deal special magic damage to all targets, proportional to their current HP.
Flare: Deal massive NE magic damage to one target
Nightmare Death: KO all targets.
Nightmare Hurricane (Counter): Deal special magic damage to all targets proportional to max HP. (trigger: white/black/ninja attacks)
Phase 2
Attack: Deal physical damage to one target.
Vaccum: Deal moderate ranged physical damage to all targets
Sap: Deal moderate magic damage and Sap one target.
Hurricane: Deal special magic damage to all targets, proportional to their current HP.
Flare: Deal massive NE magic damage to one target
Nightmare Death: KO all targets.
Nightmare Hurricane (Counter): Deal special magic damage to all targets proportional to max HP. (trigger: white/black/ninja attacks)
Phase 3
Nightmare Flare: Deal special massive NE magic damage to one target. (ignores RES)
Nightmare Hurricane: Deal special magic damage to all targets proportional to max HP. (trigger: white/black/ninja attacks)
Barrier
Flare: Deal special massive NE magic damage to one target.
Holy: Deal special massive holy magic damage to one target.
Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning magic damage to one target.
Firaga/Blizzaga/Thundaga: Deal fire/ice/lightning magic damage to all targets.
Nightmare Doom: Doom one target (20s)
Commentary
The following is taken from GameFAQS FFRK forum, credits to SolitaireD
Phase 1: Reduce his HP to 80% within 5 turns. Make use of this opportunity to debuff him.
Phase 2: Necrophobe will summon 4 barriers. From this point on till the end, he will be immune to breaks. The barriers are invincible and has single multi-target magic. At the start of this phase, 1 barrier will use Abyss Doom. Each Abyss Doom activated will lower Necrophobe's DEF/RES, but increase his ATK/MAG. It seems to me that he has higher stats in this phase too, as I need 3 Abyss Doom to deal the damage I was dealing in phase 1. To activate Abyss Doom, use a specific Breakdown on the corresponding barrier. Full Break and dances doesn't work.
Upper Left - Armor
Upper Right - Power
Lower Left - Mental
Lower Right - Magic
This will trigger Abyss Doom on a random character (maybe not random?) To turn it off if it is running out, use the relevant Breakdown on the correct barrier again. Besides this just spam attacks on Necrophobe.
(More on the Barrier mechanics: 4 different colored barriers spawn and one will cast a 20 second death sentence. Based on the color of the glow around the death sentenced character, you must use a specific breakdown type on the corresponding colored barrier.)
Phase 3: Still not sure about this but it will enter this phase at 25% HP if you either take too long, or do not have at least 2 Abyss Doom activated. In this phase, the barriers are gone and Necrophobe only has 1 attack: 9999 on a single character, which can be avoided with Magic Blink. Many JP players ignore phase 2 gimmick. They play defensively in phase 2 while building up SB gauges, then DPS burst this phase. Though many have Magic Blink relics to avoid Death.
This next writeup is done by lindmejo from the ffrk subreddit!
- First, I'll start by sharing my mastery team: https://imgur.com/a/vlEeQ
- White and black magic, as well as ninja scrolls are countered, so this is clearly meant to be a physical fight.
- The fight starts off fairly straightforward, with only necro doing melee attacks and light aoe physical, sometimes flare. Pretty easy start.
- At around 75%, 4 different colored barriers spawn and one will cast a 20 second death sentence. Based on the color of the glow around the death sentenced character, you must use a specific breakdown type on the corresponding colored barrier.
Upper right (red) = power bd
Lower right (yellow) = magic bd
Upper left (blue) = armor bd
Lower left (green) = mental bd
- OTHER IMPORTANT BARRIER NOTES:
They cannot be killed, so don't bother targeting them if you don't have to.
If you use a high break on a barrier of the non-corresponding color, it will use death sentence abyss and necros offensive abilities will increase, while his defensive stats will decrease.
If you properly remove the death sentence via the provided mechanic, the opposite effect will occur, with his defensive stats increasing and his offensive stats decreasing.
Necro is IMMUNE to defensive breakdowns while the barriers are present.
- after a set amount of time, necro will absorb the barriers and move into phase 3, where he will begin picking off characters one at a time with a 9999 damage flare abyss. You can deal with these using magic barriers (my approach), reraise sb, or some combination of the two.
- another strategy is to kill him before he reaches phase 3 by intentionally provoking death sentence abyss casts to lower his defensive stats and deal more damage; however, keep in mind that his offensive stats increase as well, and the damage can get overwhelming.
- ice, fire, and lightning resist gear will help with damage mitigation since those are the only elemental spells used other (quite frequently too). Technically holy counts as well, but holy and flare are far less frequent.
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
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